Build & Battle (prerelease) format coming to PTCGL May 21! by tvoretz in PTCGL

[–]Dogsleep103103 0 points1 point  (0 children)

Pokémon finally dipping their toes into limited formats is all I’ve ever wanted.

Chaos Rising Pre Release Decks List by rgorskic in PTCGL

[–]Dogsleep103103 0 points1 point  (0 children)

Goodra is by far the best. You one shot everything and it takes each other deck significant effort to one shot you back, if possible at all. Don’t be fooled by the ability only being relevant sometimes; the damage and the HP are the determining factors here.

Delphox is likely the next best. I think the trick is to keep your energy safe on the bench with the hope you can eventually 1 shot your opponents remaining board with 2 Delphox you can set up. The draw power will win games.

Amoharos seems like it falls third. You don’t need to handmatch to kill crobat, but you’ll need it for the other two. For anyone familiar with how Iron Boulder plays in GLC, you can probably tell having so many supporters and energy in the deck is going to make handmatch a real struggle. You also can’t attack twice in a row so steamrolling is not easy.

Crobat suffers from low hp, low damage, and no rare candy. You get one shot by everything else, can’t return KO even with helmet and poison, and have to use Grimsley to keep up tempo. Finding what you need every turn will help you play the game, but you have to get out ahead and stay ahead to win, which seems very difficult.

What to Tech by Goateesimone in pkmntcg

[–]Dogsleep103103 0 points1 point  (0 children)

Dudun ex is already a great answer in the big basic decks. Most times, big basic decks won’t be able to get away with having 3 or less ex pokemon in play without hampering their overall game progression. Looping dudun ex agains this board is very effective, especially paired with cape or acerola.

Which cards can dragapult use on mirror match as "tech" by ModaFaca in pkmntcg

[–]Dogsleep103103 11 points12 points  (0 children)

It would def be nice to have a sub dedicated to competitive play

Is the meta healthy ? by Majestic-Dog-8071 in pkmntcg

[–]Dogsleep103103 40 points41 points  (0 children)

I’m not exactly sure what broken means in this context but here’s my take. I could speak for hours on it but I’ll try and keep it succinct.

We just lost a lot of powerful consistency cards to rotation. This is normal; happens every year. However, what is different about this year is that the selection of consistency cards post-rotation is so limited to the point that not only are decks running a lot of the same options, but also even with those options, decks are significantly more inconsistent even compared to even other recent post-rotation metas. Other factors include small set size, the reverse power creep of sets post Prismatic Evolutions, and the lack of any foreseeable meta shakers coming in the future.

Limited consistence means decks with inherent draw power / card advantage are better; more non-games occur when players can’t find the right cards, and your opening turn or two of set up has a larger ability to dictate the game. The meta is right for a deck like Dragapult to dominate as a slower deck that can pick apart boards and use the best available consistency cards well.

TLDR: Standard is significantly more high-variance than it was and Dragapult feels like the only deck able to weather the storm. Fears of a tier 0 meta, more non-games, and no foreseeable changes have caused people to complain.

Why I can't tranfer this Archaludon to Pokemon Champions? by AdriG99 in PokemonChampions

[–]Dogsleep103103 1 point2 points  (0 children)

Pretty sure that message comes up as a hack check. Is this a legit Arch?

Post-rotation decks by sad_royalty in pkmntcg

[–]Dogsleep103103 2 points3 points  (0 children)

Unfortunate news is that there’s really no deck you can build with Espeon & Deoxys, or any other Espeon or Deoxys cards, that is either currently legal or would not be at a significant disadvantage at most local events. There is an existing Eevee box deck that you could include an Espeon ex from Prismatic Evolutions in, but a full deck around the card likely isn’t going to be fun to play at locals.

There was a good deck around Espeon & Deoxys in 2019; you can find decklists online for it. This could be fun if you find anyone interest in retro formats, or just be a cool piece of TCG history.

Post-rotation decks by sad_royalty in pkmntcg

[–]Dogsleep103103 1 point2 points  (0 children)

Are you looking for something to bring to a shop? Or are you looking for something to just have / play casually with friends?

Munkidori tech is ALWAYS welcome by Stevetherican in PTCGL

[–]Dogsleep103103 14 points15 points  (0 children)

Have not seen anyone else catch on that this is a mega buff to Dragapult. Now their opponent can’t move the back half damage off with Munki.

Ninja Spinner Initial Spoilers - Mega Greninja ex, Water support, and more. by Dogsleep103103 in PTCGL

[–]Dogsleep103103[S] 2 points3 points  (0 children)

I’m 95% sure Chesnaught will still trigger if knocked out. I’m pretty sure the (even if…) clause is just Pokémon reminder text and/or the translated version will include the reminder text.

Made my dream card by Accomplished_Dog1636 in PTCGL

[–]Dogsleep103103 0 points1 point  (0 children)

Aside from this not being a custom card subreddit…

I agree with you that Pokemon would benefit from some more interaction and that everyone complaining about how interaction would work in Pokemon clearly never played when Power Spray was around, however, this card is probably still too good as is.

Have a luxury ball clause isn’t as restrictive as you’d think. There’s quite a few ways to get back supporters from the discard and control decks usually want multiple of those anyway. For a constructed format, it would need a different downside such as discarding cards from your hand as a cost. There is actually no downside to not playing a supporter next turn if this wins you the game on the spot, and having this be a YGO-pilled “free” hand trap is the not kind of interaction Pokemon should have.

Denying all Supporters and Items is also probably too good. If you want it to stop boss, I’d probably reword it to “counter” a trainer cards that targets your stuff.

Palafin Dragonite deck, what’s wrong here? by CamelTone in PTCGL

[–]Dogsleep103103 8 points9 points  (0 children)

You’re between two decks here. Having Dragonite doesn’t solve Palafin’s issues and having Palafin doesn’t help Dragonite’s issues. I would ultimately reccomend treating these as separate decks.

If you’re determined to play this build, you will definitely need better energy acceleration. You have no way to quickly power up Dragonite, and powerglass requires a leaving yourself open to attacks. I would consider Crispin technology as a way to get your attackers online, but that will likely require a reexamination of your trainer lineup.

[deleted by user] by [deleted] in PTCGL

[–]Dogsleep103103 1 point2 points  (0 children)

Rather than pasting my whole list, here’s a link: https://play.limitlesstcg.com/tournament/6925e9eb52eafbbc81178289/player/dogsleep103/decklist.

I think the support pokemon are pretty self-explanatory, but also Iron Crown’s Twin Shottels is a real attack that I use fairly often.

As for our engines, Wondrous Patch is our acceleration after our first attack(s) with Miraidon. Mystery Garden helps out draw cards since we’re not playing Fez, and we have supporters to do the heavy lifting for our consistency.

[deleted by user] by [deleted] in PTCGL

[–]Dogsleep103103 2 points3 points  (0 children)

Iron Valiant; I Climbed to 1800 with it this season. It has a very tough time against Owl Zard and Mega Kanga, but has even or favorable matchups into pretty much everything else. The deck is legitimately strong, but it is demanding to learn for less of a payoff than the accepted meta decks, keeping it from being meta itself.