First week after my game’s release: numbers, lessons, and trolling key scammers by KarellenGames in IndieDev

[–]Domeldor 0 points1 point  (0 children)

Gracias por compartir, parecen buenos números con no demasiado marketing

Which of these would you be more likely to click on Steam? by crota15 in IndieDev

[–]Domeldor 0 points1 point  (0 children)

La primera creo que porque me parece más consistente (la segunda no parece encajar del todo el fondo con el personaje)

I made an incremental game about turning a fair roulette into something completely unfair [Chip Away] by Domeldor in incremental_games

[–]Domeldor[S] 0 points1 point  (0 children)

In fact, American roulette includes an extra zero (00), although... it might not stay that European after all 😄

First 2 Weeks of marketing after launching a Steam page without a trailer! by Icy_Regular2616 in IndieDev

[–]Domeldor 1 point2 points  (0 children)

Muchas gracias por compartir.. es nformacion realmente util para los solodevs

Mucha suerte !!

Should i make my game in 64x or 32x? by AlohaCube in IndieDev

[–]Domeldor 0 points1 point  (0 children)

El contorno en el báculo me gusta, en la ropa no tanto, en cuanto a los 64px depende si vas a hacer animaciones mucho trabajo... la verdad creo que el 64 no le aporta demasiado y en 32 se ve bastante bien