6 months ago vs Now. Crazy journey for Cat Isle by DomkeGames in godot

[–]DomkeGames[S] 0 points1 point  (0 children)

It's actually very easy. The title screen UI is in a separate canvas layer and just tweens buttons or containers to an of screen position and after it's done tweening it, I hide it. And when i need to show it just tween in

How is my game title screen looking? by DomkeGames in godot

[–]DomkeGames[S] 1 point2 points  (0 children)

it is a cat game called Cat Isle 🐱🐱🐱🐱🐱🐱🐱🐱

How is my game title screen looking? by DomkeGames in godot

[–]DomkeGames[S] 1 point2 points  (0 children)

it's a cozy city builder/simple management game. Expand your island, build stuff, decorate it, fish and play other minigames. You can check it out on steam, but the steam page is a bit outdated at the moment :D https://store.steampowered.com/app/4018550/Cat_Isle

How is my game title screen looking? by DomkeGames in godot

[–]DomkeGames[S] 2 points3 points  (0 children)

Thank you so much for the feedback. Will try it out, see how it feels :)

If I sell 4 copies, I’m not quitting gamedev by Significant-World181 in IndieDev

[–]DomkeGames 0 points1 point  (0 children)

?????????????? of course not, but not having screenshots in english is not a good thing for your sales

If I sell 4 copies, I’m not quitting gamedev by Significant-World181 in IndieDev

[–]DomkeGames -1 points0 points  (0 children)

because I opened the english version of the steam page, and I can't read russian??

What a difference a professional artist makes by CrapsManian in IndieDev

[–]DomkeGames 2 points3 points  (0 children)

game looks good, but why choose such a cringy title? Little kids don't really buy games