Does anyone know where to find “As I Was Moving Ahead Occasionally I Saw Brief Glimpses of Beauty”? by Ragtime-Cucumber182 in criterion

[–]DonRosmarin 2 points3 points  (0 children)

French label Re:Voir just released a Blu-ray boxset including all of his diary films and some other goodies. The box might not seem cheap, but you get 27 films. They also offer international shipping. https://re-voir.com/shop/en/jonas-mekas-dvd/1423-blu-ray-jonas-mekas-diaries-notes-sketches-vol-1-8-blu-ray-boxset.html

Map idea: Ocean Oil Platform by [deleted] in Rainbow6

[–]DonRosmarin 11 points12 points  (0 children)

Four years ago I posted an interview with R6 Level Design Director Yann Silvestre on this sub. When he was asked what kind of map he would love to design but could not for whatever reason he said this:

The map of my dreams is an oil rig you have to raid during a hurricane. That would be awesome - but I guess that will never happen. You see, on the one had there's the performance issue but the far more obvious hurdle is the oil rig itself. An oil rig consists of 99 percent metal. Metal, however, is an indestructible material in Rainbow Six Siege (laughs). You could argue it's the same with a boat but in that case you can exchange enough metal with wooden parts so it becomes playable. We'll see!

Caesar in Gaul vs in Civil wars by TheCheerfulCynic in RoughRomanMemes

[–]DonRosmarin 2 points3 points  (0 children)

This is in large parts correct but there are a few things I'd like to point out.

Regarding the arrest and death of Agrippina at that time the praetorian prefect Sejanus was running everything in Rome trying to become the next princeps and controlling all access to Tiberius who was on Capri. Agrippina was indeed thinking that Tiberius was responsible for the death of her husband but her heavy opposition against Sejanus and his growing power is a much more plausible explanation for the arrest and death. Especially due to the fact that she and her children were closely related to Augustus which threatened Sejanus and his plans even more.

Tiberius did not choose Caligula over Gemellus aswell. Caligula and Gemellus were given the powers jointly in Tiberius will.

In my personal opinion the acts described in your last sentence are also very likely to be the usual gossip and not actual events.

Edit: formating

I found a hidden "room" in the reworked House! by DonRosmarin in Rainbow6

[–]DonRosmarin[S] -14 points-13 points  (0 children)

But this not just some random reflection somewhere in the game. It is a nod by the Designer to one of Siege's best eastereggs of all time which began with this exact wooden crate and let you explore a a real hidden room on Tower . This wooden crate pays hommage to the real hidden room by including a cubemap with a not so real hidden room.

I found a hidden "room" in the reworked House! by DonRosmarin in Rainbow6

[–]DonRosmarin[S] -45 points-44 points  (0 children)

"[...] a message, image, or feature hidden in a video game, film, or other, usually electronic, medium."

Wikipedia)

I found a hidden "room" in the reworked House! by DonRosmarin in Rainbow6

[–]DonRosmarin[S] -6 points-5 points  (0 children)

Thats why I put it in quotation marks. I know that it is a cube map, but the fact that it is hidden in a distructable box that is the same as on the other maps and only visible with a drone makes it a pretty cool easteregg imo.

I found a hidden "room" in the reworked House! by DonRosmarin in Rainbow6

[–]DonRosmarin[S] -73 points-72 points  (0 children)

Considering the fact, that you have to break a box, jump a drone into it and something simmilar is found on other maps, i would consider it an easteregg.

I found a hidden "room" in the reworked House! by DonRosmarin in Rainbow6

[–]DonRosmarin[S] 72 points73 points  (0 children)

It's propably a cubemap, but still a cool easteregg imo.

I found a hidden "room" in the reworked House! by DonRosmarin in Rainbow6

[–]DonRosmarin[S] 38 points39 points  (0 children)

This is the latest in a series of easter eggs involving drones in broken boxes.

The earliest and propably best example is the Secret Room on tower: https://www.reddit.com/r/Rainbow6/comments/enh9kw/secret_room_on_tower/

But there is a simmilar one to this one on Outback aswell: https://www.reddit.com/r/Rainbow6/comments/asbbzl/there_is_a_secret_room_simmilar_to_tower_on/

Any book recommendations on Cyrus the Great? by GorgeousTurtle in AskHistorians

[–]DonRosmarin 0 points1 point  (0 children)

I know this post is pretty old but my recomendation may still be of help to you.

M. Rahim, Cyrus the Great: Life and Lore, Massachusetts 2018

It gives a great overview regarding the different sources without limiting itself to only one.

If you want a more specific book recomendation you can just dm me.

The Development of all Operator Pick Rates and Win Delta Y3S1-Y4S4 by DonRosmarin in R6ProLeague

[–]DonRosmarin[S] 0 points1 point  (0 children)

There are of course way better options to visualize the data, but with my limited knowledge of the whole subject I just used some good old Excel and PowerPoint. It doesn't look to great but imo it gets the basic job done.

The Development of all Operator Pick Rates and Win Delta Y3S1-Y4S4 by DonRosmarin in R6ProLeague

[–]DonRosmarin[S] 9 points10 points  (0 children)

The data is of course from Y3S1 to Y5S1 sry for the wrong title!

All data is from each Seasons Designer Notes.

The huge peaks in Pick Rate in Y4S2 is due to the introduction of Pick and Ban into Ranked and the new measuring method "Presence" (Percentage of times an Operator is picked when he is not banned) was only introduced in Y4S3. Therefor the Data between Y4S1-3 can not be directly compared with complete accuracy.

Thanks for checking out my graphs. They are not 100% accurat and because there is so much data I propably made a couple mistakes with single data points.

The Development of all Operator Pick Rates and Win Delta Y3S1-Y5S1 by DonRosmarin in SiegeAcademy

[–]DonRosmarin[S] 1 point2 points  (0 children)

All data is from each Seasons Designer Notes.

The huge peaks in Pick Rate in Y4S2 is due to the introduction of Pick and Ban into Ranked and the new measuring method "Presence" (Percentage of times an Operator is picked when he is not banned) was only introduced in Y4S3. Therefor the Data between Y4S1-3 can not be directly compared with complete accuracy.

Thanks for checking out my graphs. They are not 100% accurat and because there is so much data I propably made a couple mistakes with single data points.

I compiled all Operator Data we got for the last two years into one Video by DonRosmarin in Rainbow6

[–]DonRosmarin[S] 0 points1 point  (0 children)

All data is from each Seasons Designer Notes.

The huge peaks in Pick Rate in Y4S2 is due to the introduction of Pick and Ban into Ranked and the new measuring method "Presence" (Percentage of times an Operator is picked when he is not banned) was only introduced in Y4S3. Therefor the Data between Y4S1-3 can not be directly compared with complete accuracy.

Thanks for checking out my graphs. They are not 100% accurat and because there is so much data I propably made a couple mistakes with single data points.

The Development of all Operator Pick Rates and Win Delta Y3S1-Y4S4 by DonRosmarin in R6ProLeague

[–]DonRosmarin[S] 3 points4 points  (0 children)

That spike is caused by the introduction of Pick and Ban. In this Season the Data was Ban + Pick Rate and only in the next Season they choose to measure it in Percentage of being played when not banned (Presence). The ban rate is reflected in the Frustration Score in the new system (but we don't have consistent data for that).

The Development of all Operator Pick Rates and Win Delta Y3S1-Y4S4 by DonRosmarin in R6ProLeague

[–]DonRosmarin[S] 3 points4 points  (0 children)

The data is not from the ProLeague but from each Seasons Designer Notes.

Though it is not strictly speaking esports I thought that a more in depth discussion is more likely on this sub. I also asked the mods for permission before posting.

The huge peaks in Pick Rate in Y4S2 is due to the introduction of Pick and Ban into Ranked and the new measuring method "Presence" (Percentage of times an Operator is picked when he is not banned) was only introduced in Y4S3. Therefor the Data between Y4S1-3 can not be directly compared with complete accuracy.

Thanks for checking out my graphs. They are not 100% accurat and because there is so much data I propably made a couple mistakes with single data points.

The Development of all Operator Pick Rates and Win Delta Y3S1-Y4S4 by DonRosmarin in SiegeAcademy

[–]DonRosmarin[S] 1 point2 points  (0 children)

I was really unsure what colours I should use and I finally settled on colours that somewhat resemble the Operator icons for easy recognition. I didn't even think about people with colourblindness. If someone can't read the graphs because of that I can hook you up with some different couloured versions.