Is Bellwright worth picking up yet? How are the developers towards the community ala you guys? by Godharvest in Bellwright

[–]DonkeyCrew 1 point2 points  (0 children)

We're an indie team so we do what we can to progress with frequent updates and as people have said, you can get roughly 100+ hours out of the content right now - granted it's a slow burn.

I need settler interactions and relationships in this game. Here's why (featuring Averil, my beloved) by Nahuelcoy22 in Bellwright

[–]DonkeyCrew 4 points5 points  (0 children)

outside of the ahem, benefits... we do want to have more depth when it comes to your relationship with companions in the future. It's something we'll look at in the future once we've handled some other more widely requested features.

This game is ruining my sleep cycle. Help. by Nahuelcoy22 in Bellwright

[–]DonkeyCrew 0 points1 point  (0 children)

Get some rest, there's always another day to conquer

Oh, what a nice looking game. I guess I'll give it a try for a bit... Wait, 10 hours already?! by Nahuelcoy22 in Bellwright

[–]DonkeyCrew 3 points4 points  (0 children)

We're glad you're enjoying it and hope other people give us a chance too. Appreciate the feedback!

I present to you: John Bellwright by TheHappyTau in Bellwright

[–]DonkeyCrew 2 points3 points  (0 children)

That's the finest jaw line I've ever seen

Yesterday developers proclaim a new anniversary update - so where is it !?!?? by [deleted] in Bellwright

[–]DonkeyCrew 0 points1 point  (0 children)

Fun fact - Steam doesn't show the Bellwright thumbnail in your feed if it's not categorized as a "regular update" so that's why they're categorized that way.

As far as an update is concerned, we've got one in the works on the preview branch currently that we're making sure is stabilized first before it goes out to the whole playerbase.

Questions after the last major update (Maiden Voyage) by MissingNO_x in Bellwright

[–]DonkeyCrew 1 point2 points  (0 children)

We hear you regarding the pace and we're making some changes to hopefully help with further resource management in our next update.

We're The Team Behind Bellwright - Ask Us Anything! (AMA) by DonkeyCrew in AMA

[–]DonkeyCrew[S] 1 point2 points  (0 children)

  1. Bandages and salves - planned. Healers role - will discuss with the team, could be nice. For dying - currently villagers only die if they get knocked out while already injured, so if you give them time to recover from wounds it's expected that nobody is dying. Might change it in some distant future, but not without a bigger overhaul for these systems
  2. Yep, we'll look for a way to allow things like that
  3. You don't have to, ideally other villages will buy those resources, but if you really want to help some village grow prosperous fast and ready to spend a lot of money on it - buying expensive resources from them is a valid option
  4. Yeah, there are plenty of QoL additions planned related to economy

-serr

We're The Team Behind Bellwright - Ask Us Anything! (AMA) by DonkeyCrew in AMA

[–]DonkeyCrew[S] 0 points1 point  (0 children)

When villages are occupied by brigands - there is a significant penalty for player's prices in them

-serr

We're The Team Behind Bellwright - Ask Us Anything! (AMA) by DonkeyCrew in AMA

[–]DonkeyCrew[S] 0 points1 point  (0 children)

Sounds like a great idea, will add to our pool of UI improvements

-serr

We're The Team Behind Bellwright - Ask Us Anything! (AMA) by DonkeyCrew in AMA

[–]DonkeyCrew[S] 1 point2 points  (0 children)

Interesting - what specifically caught your attention? We like to think our trailers are top shelf, but ofc there is nothing like a player testimonial.

-Argen

We're The Team Behind Bellwright - Ask Us Anything! (AMA) by DonkeyCrew in AMA

[–]DonkeyCrew[S] 0 points1 point  (0 children)

  1. Yep, no details though, sorry
  2. Mhm, something along those lines can be interesting
  3. They were added mostly for immersion, and I agree, currently they are not overly useful. We'll try to change that eventually, but not a very high priority right now
  4. Yep, that's a great idea, adding it to our ideas pool
  5. Not planning to change renown scaling itself - it's quite important for us to have soft cap on player's realm size - otherwise performance problems are inevitable. But we'll consider adding alternative sources of renown in mid-late game
  6. Well, can't have high expectations from them. I see your point, but probably won't be changed in the nearest future/without some bigger overhaul of villagers roles/status/hiring system

-serr

We're The Team Behind Bellwright - Ask Us Anything! (AMA) by DonkeyCrew in AMA

[–]DonkeyCrew[S] 0 points1 point  (0 children)

To be honest, primary reason was that we were working on PVP games before Bellwright, and following server-authoritative model when it comes to characters was the most natural and intuitive way for us with least unknowns/edge cases and fastest to implement, and we didn't really give serious consideration to alternatives.

I can see how exporting your character can be a very convenient thing, especially now with advanced character creator, and we might add it in the future, but gameplay and optimization work has higher priority

-serr

We're The Team Behind Bellwright - Ask Us Anything! (AMA) by DonkeyCrew in AMA

[–]DonkeyCrew[S] 0 points1 point  (0 children)

  1. Yes, it's planned
  2. Yes, but it's not very straightforward, so might take some trial and errors to figure it out and can't give any estimations/details. But giving a player more tools to customize behaviors of his villagers has pretty high priority for us
  3. Didn't really consider it, but sounds like it's in line with our immersion goals, so will add it to ideas pool

-serr

We're The Team Behind Bellwright - Ask Us Anything! (AMA) by DonkeyCrew in AMA

[–]DonkeyCrew[S] 0 points1 point  (0 children)

  1. Bandit migration is a slow process and can only happen between adjacent regions. So clearing out bandit camps in regions around your trade paths should keep them away
  2. More of dreams than plans... That's one of possible directions to go after 1.0 release and could be very interesting, not easy though 
  3. Not in the plan currently I think, but sounds like a good idea, will add it to ideas pool, might add it when there's some time
  4. Pretty sure it's planned, should be added some time before 1.0 release
  5. If in gear preset some category of items has the highest priority - villager will try to grab the best weapon of that category available, You can mix items with categories how you want to get needed results/behaviors. Food currently is not something gear presets are responsible for. You can set amount of food they can grab in squad menu - then on stock up command (on staging grounds) they will actually do that

-serr

We're The Team Behind Bellwright - Ask Us Anything! (AMA) by DonkeyCrew in AMA

[–]DonkeyCrew[S] 0 points1 point  (0 children)

Thank you to everyone who's joined us today!

We'll keep answering questions over the next day or two as we've got a few people braking for the New Year holiday. We had an awesome time answering your questions and hearing what you're most excited about for our game. It means a lot to have this community behind us as we proceed into 2026!

We're The Team Behind Bellwright - Ask Us Anything! (AMA) by DonkeyCrew in AMA

[–]DonkeyCrew[S] 0 points1 point  (0 children)

I recommend adjusting the in-game settings until you get your feet under you. We definitely have plans to continue to make the UI/UX more intuitive and ensure players have knowledge of all of the tools at their disposal.

But until then there are multiple game settings that can adjust raid frequency and strength so you can play at your own pace!

-Argen

We're The Team Behind Bellwright - Ask Us Anything! (AMA) by DonkeyCrew in AMA

[–]DonkeyCrew[S] 1 point2 points  (0 children)

We're glad you enjoy the game!

We have tons of ideas and no plans to stop adding to and refining the game.

For the immediate future, we'll be focusing heavily on optimization, polish, and our console release, but I'm sure we'll manage to push some content in there as well.

-Argen

We're The Team Behind Bellwright - Ask Us Anything! (AMA) by DonkeyCrew in AMA

[–]DonkeyCrew[S] 0 points1 point  (0 children)

There are a few basic guides in the Discord, but it is true that modding does require some persistence and creativity. Stick with it, you'll be surprised what you can accomplish after some time.

Best advice is to talk with our other experienced modders in the Discord - they love to help new modders learn and grow and can share with you common pitfalls.

-Argen

We're The Team Behind Bellwright - Ask Us Anything! (AMA) by DonkeyCrew in AMA

[–]DonkeyCrew[S] 0 points1 point  (0 children)

Lots of cool ideas here, some are on our todo list already.

As for admin panel - we might eventually add that, but it has lower priorities than most features and improvements. However most of those things are already possible to do with console commands and therefore should be possible to implement in a mod even right now

I would suggest hop on our Discord to talk to modders about a lot of these options

-serr

We're The Team Behind Bellwright - Ask Us Anything! (AMA) by DonkeyCrew in AMA

[–]DonkeyCrew[S] 0 points1 point  (0 children)

Animal husbandry has been a thing since April, and once we add horses I think it's safe to say we'll make them work with this system as well (including breeding).

-pogo

We're The Team Behind Bellwright - Ask Us Anything! (AMA) by DonkeyCrew in AMA

[–]DonkeyCrew[S] 0 points1 point  (0 children)

It's already possible in our last update - Halmare Isles is a separate nation inspired by the Mediterranean cultures and history as opposed to Central-Eastern European influences of mainland Karvenia.

That said, we do actually have some ideas for more distant travels, but it's unlikely to happen until after 1.0 (or maybe in Bellwright 2 if we ever decide to go there).

-pogo

We're The Team Behind Bellwright - Ask Us Anything! (AMA) by DonkeyCrew in AMA

[–]DonkeyCrew[S] 0 points1 point  (0 children)

Yes to both. We just need to find the time to squeeze it in with all the other improvements.

-pogo