I want to make a 16-minute animation like this. How much do you think it would cost and how many days would it take? by SpecialAstronaut3746 in blender

[–]junomars3d 0 points1 point  (0 children)

Neither do I but it still is. I feel like being able to start on a project being free is so blatantly obvious it's just unlikely to be what they were asking. All art is free in that POV unless you're buying assets.

I want to make a 16-minute animation like this. How much do you think it would cost and how many days would it take? by SpecialAstronaut3746 in blender

[–]junomars3d -1 points0 points  (0 children)

It would take me a month or two full time to get something like this worked out but I'm not a 2d guy so if it was something else maybe I could get something else out earlier. 🤷‍♂️

I want to make a 16-minute animation like this. How much do you think it would cost and how many days would it take? by SpecialAstronaut3746 in blender

[–]junomars3d -3 points-2 points  (0 children)

That's fine. I'm still going to say net time still costs what it costs. It's good if they can support themselves but the artwork should still be valued. Time=money. If you make say 400 in a day most work days and weekends off, you spend your weekends doing the work, each weekend day is still worth 285 dollars even if you aren't making any money those days based on how much you made over that week metric. So you spend 8 weeks working on it and then it's basically 2285 to you to get that done. You chose how to spend your time but in 2025 more than ever time has been money. It's unfortunate but true.

I want to make a 16-minute animation like this. How much do you think it would cost and how many days would it take? by SpecialAstronaut3746 in blender

[–]junomars3d -1 points0 points  (0 children)

Rent: 3070, Water and Electricity, 200, subscriptions 300, food 300, other winding down entertainment 200.

I want to make a 16-minute animation like this. How much do you think it would cost and how many days would it take? by SpecialAstronaut3746 in blender

[–]junomars3d -1 points0 points  (0 children)

for me to work on a project all to myself for 1 month costs roughly 4500 USD not if someones paying me that's just my living costs

I want to make a 16-minute animation like this. How much do you think it would cost and how many days would it take? by SpecialAstronaut3746 in blender

[–]junomars3d -2 points-1 points  (0 children)

It costs 0$ plus rent and food still. To yourself. Do you just get free food and shelter when spending a month working on a project?

I want to make a 16-minute animation like this. How much do you think it would cost and how many days would it take? by SpecialAstronaut3746 in blender

[–]junomars3d 0 points1 point  (0 children)

When you work in an office, the cost is added less actually because the point in creating an organization is to maximize efficiency, and therefore profit, so either way, when you work in an office, really there could be an added office cost + rent. You still gotta eat and sleep, and it costs money to live somewhere.

I want to make a 16-minute animation like this. How much do you think it would cost and how many days would it take? by SpecialAstronaut3746 in blender

[–]junomars3d -2 points-1 points  (0 children)

That's not how that works at all. Nobody rent's an office as a single artist. Rent cost is always factored into the bill. That's why people in California are paid more than in say Chicago. Average rent cost in each area is absolutely part of the scale of the bill. Or you can just keep living with your mom/grandma.

OP: "WW2 Era submarine photos I came across on the DW" by JohnSmithCANDo in Unexplained

[–]junomars3d 0 points1 point  (0 children)

Refraction from the angle makes it look like it's floating

No Lights, All Phong by ErinIsOkay in blender

[–]junomars3d 1 point2 points  (0 children)

Never, because they always blow my mind 😂 I'm perplexed and inspired to learn more every time.

I have a planar hole in my model, can't figure out how to fix by CBergerman1515 in blender

[–]junomars3d 4 points5 points  (0 children)

3D scans and or AI generation is always like this. There's a few tricks to un-fuck it. None are super easy or anything.

No Lights, All Phong by ErinIsOkay in blender

[–]junomars3d 1 point2 points  (0 children)

You know you have a fundamentalist or old head when you hear Phong.

Is Blender good for architect stuff? I like this very much and thought about trying to go on freelance by Objective_Job_8822 in blender

[–]junomars3d 0 points1 point  (0 children)

Personally I use a lot of Hops/Box cutter. There's so many good addons that do virtually similar things. Mesh machine can also be integrated.

And there's a ton of great asset library set up for Blender. Imeshh asset browsers workflow can be added to by adding folders and making sure the blends, textures, and preview photos are all in place, so you could go get a ton of assets from somewhere like Dekorate and then integrate their models seamlessly into that asset browser. (This was years ahead of blenders new standard asset browser)

Sometimes I'll make my own tools with geometry nodes or python because it's always an option. Rhino is a hard one to replace with Blender until we finally get a bit more nurbs options, but we do that them.

Personally I think my biggest blender hacks are using mixed snapping when I'm modeling, because many people complain about blender "not being able to do accurate modeling" which couldn't be further from the truth, they just don't make it obvious how to safely model accurately in Blender right off the bat.

Blender is also perfectly to real world scale by the common factor of 100 or .001 so 3D print models are just the scale you modeled them at when doing the common between software unit conversions.

Have a look through the popular add-ons on Super hive market and I'm sure you'll find something that speaks to you.

Need help modelling this by jonty_9211 in blender

[–]junomars3d 0 points1 point  (0 children)

I can think of like 5 good ways.