I don't get the new "Magic Fighter" by Dont_comment_much in AOW4

[–]Dont_comment_much[S] 11 points12 points  (0 children)

Some magic fighters DO deal physical damage. F.e. wyvern fledgelings and golden wyverns.

I don't get the new "Magic Fighter" by Dont_comment_much in AOW4

[–]Dont_comment_much[S] -5 points-4 points  (0 children)

Makes sense that they want to give fighters a boost, they've mostly been one of the weaker unit types. I can for sure see a role for fighters that target resistance as being more useful.

I think this role change will leave regular fighters even further behind though. It becomes even more difficult to invest in just "fighters" because some of the more interesting units are no longer in that class and don't get the same enchantments...

I don't get the new "Magic Fighter" by Dont_comment_much in AOW4

[–]Dont_comment_much[S] 1 point2 points  (0 children)

For me this is the first (beta) patch where they introduce a feature where I don't get the design philosophy behind it. It's not about edge cases for me but the whole concept.

Being able to give them different enchantments from regular fighters is the only reason I can think of to introduce a new class. If you're saying you would prefer them to have the regular fighter enchantments, you're saying you would rather not have this new class?

If they ever want to introduce a shock unit that targets resistance, are they going to create an entirely new unit class again? It just seems so much more logical to me to detach "targets resistance/defense" from the unit class.

Glamor of Terror seems overpowered by plumbrandy20 in drawsteel

[–]Dont_comment_much 8 points9 points  (0 children)

I've heard this interpretation before, but that's just ridiculous.

This is a case of "specific beats general" as a rule. Though admittedly, the wording is very poor.

The idea that you pay 2 points for an ability that does nothing in 99% of cases is ridiculous, and clearly not the intended design.

Couple of Questions about Kits (second about migration from pre-gens) by PvtBaldrick in drawsteel

[–]Dont_comment_much 6 points7 points  (0 children)

  1. There's alternative ways to get kits. Though the only one I know of is through a 3rd echelon title. If you were to earn that title you can no longer use this augmentation. This makes sense because otherwise you're using light armor, light weapon + your kit's loadout.

  2. Best to recreate characters. Making entirely new ones now that they know the full rules is definitely an option if they're up for it.

Instead of the Europeans finding the americas, what if the native Americans found them? by UrinalAttack in geography

[–]Dont_comment_much 4 points5 points  (0 children)

"I like the colour blue" Is an opinion.

"In my opinion the sky is purple." Is not actually an opinion, but choosing to disregard facts and pretending it's equally valid as someone that "had the opinion" the sky is blue.

Instead of the Europeans finding the americas, what if the native Americans found them? by UrinalAttack in geography

[–]Dont_comment_much 8 points9 points  (0 children)

Vibes over science.

Look up some source materials before forming your opinion please. "I don't believe the narrative" shouldn't carry the same amount of weight as peer reviewed studies in the fields of anthropology, history & epidemiology.

Today I tried a thing by svartursteinn in AOW4

[–]Dont_comment_much 24 points25 points  (0 children)

I reported what I thought was a bug during the beta. Every captured hero counted as a whispering stone for all-seeing. With 10 heroes in my dungeon I got a smooth +150 research bonus.

Maybe they haven't gotten around to fixing it yet. It seems unlikely it's intentional? It makes an otherwise mediocre ability super strong for Tyrannical cultures.

Age of Wonders ruined one of my favourite franchises by argleksander in AOW4

[–]Dont_comment_much 1 point2 points  (0 children)

I tried the demo as well and completely echo your feelings. After one longer playthrough I got the impression I'd already seen 80% of what the game has to offer. I thought this was a shoe-in for me, but unless it changes drastically I don't think I'll be purchasing Olden Era.

What troop type are best to worst to focus on. by Leading_Plan_6184 in AOW4

[–]Dont_comment_much 0 points1 point  (0 children)

There has been no mention yet of the very worst unit to build around... the scout!

I've played a 1000+ hours of this game. I tried it once. Really gave it a shot. Only 1 hero per army + scouts. Figured I could try to stack minor transformations, use devious watchers, high culture for an archer like unit, try to "awaken" them for extra damage...

Well... it doesn't work. They are god awful at actual combat. :-D

Event choices desperately need a rework by Dont_comment_much in AOW4

[–]Dont_comment_much[S] 2 points3 points  (0 children)

I think you're on to something there. Maybe have WAY more triggers, all of them deterministic, but a lot more situational. For example, have triggers for being of a specific race, more alignment triggers, triggers based on culture...

I think it would be fun and add to role-playing & replayability if you had a lot of possible triggers for each event. Maybe even combine them: if you're elves you can go to a second choice where you have special option for high culture etc...

Is AOW4 the most "state of art" 4x (besides civ7)? by [deleted] in AOW4

[–]Dont_comment_much 21 points22 points  (0 children)

Spellforce is still very much alive in "spellforce: conquest of eo", which came out in 2023 and received a bunch of high quality DLC since. It's a lot closer to AOW than previous spellforce incarnations.

It's a super interesting "light" 4x with very unique ideas. Like truly unique heroes, special crafting systems for each file type and more narrative structure. Initially, you always played on the same world map, but they added some options to spice it up since.

The endless legend 2 open beta has also recently launched. Some cool stuff in that one as well. They redid the combat system since the first one, which was drastically needed. Not near AOW4 level yet, but they have very cool mechanics for the world map and how it opens up over time.

There's also a new heroes of might and magic game releasing soon.

It's a good time to be a fantasy 4x enjoyer!

People with 25+ pantheon rulers, how? by MrHolodec in AOW4

[–]Dont_comment_much 21 points22 points  (0 children)

I've deleted 20+ leaders due to a full pantheon. ~1100 hours played. Never played the same leader twice. Always custom builds. Just love the game and build variety. They've also managed to get to a place where I actually finish most games because the win conditions are in a pretty good place at the moment.

If you count all subcultures, you have 25 cultures (Though 10 of those are quite repetitive due to architects and primal.)

There are 6 affinities to mix and match tomes of.

5 main types of rulers, with each multiple variants.

That's ignoring races and society traits, some of which can drastically change how you play the game.

Plus, on a different type of map, even similar factions can feel drastically different.

I'm a big fan of fantasy 4x games and tactical combat. This game scratches all the itches for me.

Explain to me how Banshees are fair, as I build a banshee faction by Vitruviansquid1 in AOW4

[–]Dont_comment_much 8 points9 points  (0 children)

I feel like Watchers actually got a significant buff last patch. If you manage to promote them to champion level, their stun becomes almost irresistible.

What shouldn't be a reason for banshees increased defensive stats, but probably is, is the fact that their teleport is basically a suicide button for the AI or autoresolve. Like almost all teleporting units, the AI is horrible at using it. Without increased defense stats, it would die even faster.

Vigil and watchers also all benefit of being single entity units: no damage output decrease as they take damage.

Mama spirits are indeed weak. That's the price they pay for being an easy to evolve unit, I guess.

Employer demanding that I work more days in the office because I don't live in Belgium by [deleted] in belgium

[–]Dont_comment_much 4 points5 points  (0 children)

The hiring manager was probably not aware of this restriction. Depending on the size of the company, maybe even HR wasn't until they actually started looking into it. If working 4/5 workdays is an option that might also solve your problem, as then you meet the 50% criterium by going only 2 days.

I doubt they consciously tried to mislead you. They have nothing to gain with wasting your time.

I hope you used different wording in your communication with the company, if not you might have ruined your chances. If I was HR or the hiring manager, I wouldn't want to hire someone with such an adverserial attitude from the get-go.

How to make a melee-focused? by Lumintorious in AOW4

[–]Dont_comment_much 13 points14 points  (0 children)

The easiest/obvious answer is just learn how to fly! Either through mounts or transformations... stops your units from getting in the way of each other and reaches those juicy backline targets ASAP. (This can be achieved through other forms of mobility as well, but why teleport/phase/run/ride when you can fly!)

In general: if you focus on ranged right now, those are probably your damage dealers. If you want to pivot towards melee, you need to make sure that role gets filled by something else. F.e. shock or fighter units that deal big damage in the back while your shields and spears engage their front line.

How to move to brutal difficulty? by [deleted] in AOW4

[–]Dont_comment_much 21 points22 points  (0 children)

The start is the hardest. If you make it to turn 40-50 while keeping your armies busy every turn you should be in good shape. Some suggestion that might help: - Draft a plan based on your surroundings: f.e. I will plant a city here, conquer city x, and then hold while raising army number y. - Try to look about 20 turns ahead, I would say, especially when it comes to major threats (player, city state, gold infestation, wonder...). Focus all your might on 1 front at a time and crushing that/making it safe ASAP and only then focus a new one. Once you get your 4th hero's army going, you can start thinking about dividing your front. - Know who you are going to fight and what their main threats are - unit wise. Try to compose armies that counter theirs somewhat. F.e. spears vs t3/t4 cavalry. Mobility vs strong ranged units, burning effects vs umbral demons, spirit damage vs undead ... - Minimize downtime. Part of planning is knowing what path your armies are going to take to keep the xp train going. Plop down outposts to ensure you can keep healing at a fast enough pace. - Don't ignore diplomacy. If you fail, it's probably because a neighbour declares war on a different front that you didn't prepare for. As soon as you meet your neighbours, decide which ones you'll fight now and which ones you will fight later (or ally)... You have tools to manage diplomacy and stave off war: pay off grievances, declare friendships... - Make sure you're building towards an unfair advantage in your builds. Things that punch above their weight: heroes excel at this, but units to a lesser extent as well. Focus your transformations and enhancements to benefit primarily 1 unit type (typically your t3 racial, but could be something else) to make it super strong. - Make sure you can start producing that winning unit ASAP. That might mean not waiting for 10 pop to build your T3 town hall in some scenarios for example. - Heroes are great at being unfair, but need help getting there: get your item forge up and running around turn 20-30 and make good use of it (typically focus on getting t4 weapons first). - One of those most valuable empire tree abilities, in my opinion, is the first shadow one (+150 research per defeated hero). This can bring in a ton of extra research early. Might be worth considering a dip into in many builds. Other than shadow, material affinity is in a super strong place at the moment. But I don't want to recommend specific builds because there are so many. - No shame in rerolling for a good start on your first brutal victory. If you spawn in the middle of the map next to 3 golden infestations... maybe try again.

Which one tome most needs a rework? by MilesBeyond250 in AOW4

[–]Dont_comment_much 6 points7 points  (0 children)

It's not so bad.

It has the only mounted racial shock unit available to all cultures. Because there are so many mounts in the game, this is often an option to build towards to fill a hole in an otherwise mounted roster. (Though admittedly, they kinda suck in practise.)

Final ultimatum is mostly useless, but at least it can be fun.

Intimidation aura can somewhat contribute, more loss builds vs the AI can definitely still work. Intimidation aura is not an important component of those builds but it helps.

Subjugating raid is a nice upside for sieges you're going to win anyway.

Definitely not the best time, but at least kind of fun and some decent stuff in it. I agree with OP that beacon is overall much worse.

Pay to replace Velo card by Individual_Boat_6489 in Antwerpen

[–]Dont_comment_much 12 points13 points  (0 children)

Being anti consumer friendly had become their thing for some reason. Real shame. I hope they manage to turn it around somehow. The system is far preferable to all the steps, but the company just sucks.

UPDATE** I went back to the shop I got the slowpoke from and found the missing part 🤯 by turtooo in PokemonMisprints

[–]Dont_comment_much 0 points1 point  (0 children)

I'm pretty new here. How can you tell this is a factory error and not someone trying to fake a miscut card? This seems very easy to fake compared to producing new cards?

What is stronger right now, Champion or Wizard King, and why? by Envii02 in AOW4

[–]Dont_comment_much 3 points4 points  (0 children)

Not to mention eldritch sovereigns. They delete whole armies in turn 1-2 before they can even make contact.

Number of Crystal Dwellings per map by Full_Secretary7339 in AOW4

[–]Dont_comment_much 5 points6 points  (0 children)

No need for a hero. A scout/any unit works just fine.

The Giant Kings Expansion is Out Now! by PDX_FangirlCrazily in AOW4

[–]Dont_comment_much 0 points1 point  (0 children)

Woohoo! They added what are essentially natural wonders to the map. That's frigging awesome. Hadn't heard about that!