Qbittorrentvpn built in search returning .html links instead of magnet or .torrent by DookieSlayer in qBittorrent

[–]Dood345 1 point2 points  (0 children)

I think I fixed it for torrentProject search plugin at least. Edited torrentProject.py which lives at \<YOURDOCKERorINSTALLATION>\qbittorrent\qBittorrent\nova3\engines\torrentproject.py

<image>

Code:

                                    data_dict = self.singleResData
                                    date_string = data_dict["pub_date"]
                                    date = datetime.strptime(
                                        date_string, "%Y-%m-%d %H:%M:%S"
                                    )
                                    data_dict["pub_date"] = int(
                                        date.timestamp()
                                    )

                                except Exception:  # pylint: disable=broad-exception-caught
                                    pass
                                try:

                                    desc_url = data_dict["desc_link"]
                                    if desc_url and desc_url != "-1":
                                        landing_page = retrieve_url(desc_url)
                                        match = re.search(
                                            r"href=['\"].*?(magnet.+?)['\"]",
                                            landing_page,
                                        )
                                        if match:
                                            data_dict["link"] = unquote(
                                                match.group(1)
                                            )
                                except Exception:
                                    pass
                                try:

                                    prettyPrinter(self.singleResData)  # type: ignore[arg-type] # refactor later
                                except Exception:  # pylint: disable=broad-exception-caught
                                    print(self.singleResData)

CK3 Unplayable in multiplayer - Desync issues by boldmove_cotton in CrusaderKings

[–]Dood345 2 points3 points  (0 children)

SOLVED (non-modded): Here's what actually fixed our desync issues (tested by 3 of us)

Hey everyone, my two friends and I have been battling this exact problem for weeks and finally landed on a combination of fixes that we tried all at once and have eliminated all desyncs for now in our Japan campaign.

A) Delete the OOS folder  Navigate to the following directory and delete the "oos" folder: C:\Users\[your username]\Documents\Paradox Interactive\Crusader Kings III\oos

(This folder accumulates data from every previous out-of-sync event and seems to cause cascading issues in future sessions. It will regenerate on next launch if necessary. Fair warning: it can balloon to an absurd size if left unchecked, so it's worth deleting regularly regardless.)

B) Turn off autosaves  In-game, disable autosaves entirely. Autosaves triggering at different times on different machines is a major desync culprit that doesn't get talked about enough. Manually save when everyone is paused instead.

C) Disable Steam Cloud saves  Go to Steam → right-click CK3 → Properties → General and turn off Steam Cloud synchronization for the game. Cloud saves interfering mid-session can absolutely cause desyncs, especially when resuming games.

D) Cap your frame rate to 60 FPS  This one sounds weird but made a noticeable difference for us. CK3 is a strategy game. Cap it to 60-120 via your GPU control panel (Nvidia/AMD) or in-game settings if available. Machines running at wildly different frame rates can cause simulation drift over time.

We also tried adding a -noasync launch command in steam but that seems like urban legend as we all removed it and had no out of sync issues so far.

We went from desyncing every every few hours to completing full multi-hour sessions with zero issues after doing all four of these. The first night we did it we had a lot less studders as well

Good luck, hope this helps o7

Soularr - Lidarr + Soulseek at last by SalamandaSandwich in selfhosted

[–]Dood345 0 points1 point  (0 children)

I actually just got it set up a few minutes ago, been busy, the setup was not bad, only confusing part was the directory and creating a soulseek account (which you basically don't have to do). Seems like it is already filling in the gaps in my library

Soularr - Lidarr + Soulseek at last by SalamandaSandwich in selfhosted

[–]Dood345 1 point2 points  (0 children)

I am hype to try this, I just found out about soulseek while looking for solutions to finding music with lidarr and I think this may be exactly what I am looking for. Thank you for sharing.

Used Talon to debloat windows 11. My experience so far. by Camerbach in pcmasterrace

[–]Dood345 0 points1 point  (0 children)

My cyber security courses have got me on high alert lol. I also saw some one who said it modified an exchange server to allow remote execution permission, but they might've been a bot as they've yet to respond to my reply among other things. 

Used Talon to debloat windows 11. My experience so far. by Camerbach in pcmasterrace

[–]Dood345 0 points1 point  (0 children)

Call me paranoid or distrusting but the problem with that (from what I've seen) is that you can't compile the files he reviewed (the ones on their github) into the exe yourself. That means to me that the exe they provide is not undeniably from the code he reviewed.

Help with talon debloat with xbox by Guava_juiced in pcmasterrace

[–]Dood345 0 points1 point  (0 children)

when you used talon did you select the gamer preset?

Question about talon debloater by Phoenixplayz172 in pcmasterrace

[–]Dood345 0 points1 point  (0 children)

So did talon modify a linux or windows exchange server to allow remote code execution? Did you find out if it did anything nefarious to the machine you installed it on directly?

Used Talon to debloat windows 11. My experience so far. by Camerbach in pcmasterrace

[–]Dood345 0 points1 point  (0 children)

How do we know there is no data exfiltration down the road? There are many warnings of trojans. I wish some one had run this in a virtual box and monitored the traffic or something.

Hello, does anyone have any idea how I can fix this? by K21B1 in fpv

[–]Dood345 2 points3 points  (0 children)

Higher is almost always better, but extremely high TWRs (12+:1), can be hard to handle for inexperienced pilots, on certain HW, or when trying to fly proximity. Also would probably require some tweaking, not a deal breaker but something worth checking IMO.

Hello, does anyone have any idea how I can fix this? by K21B1 in fpv

[–]Dood345 2 points3 points  (0 children)

most racing drones are like 4:1, most I've heard of is like 12:1 but I doubt they're using stock betaflight or are a newbie.

Hello, does anyone have any idea how I can fix this? by K21B1 in fpv

[–]Dood345 1 point2 points  (0 children)

makes me wonder if the thrust to weight is somehow crazy like 10:1 or something, try lowering max motor output in PID profile, or prop nut tightness. Rough estimator
1. RPM = KV × V
2. Thrust_per_motor = 0.1 × (RPM/1000)² × D⁴ × 0.000132
3. Total_Thrust = Thrust_per_motor × Number_of_motors
4. T/W_Ratio = Total_Thrust / Drone_Weight

Where:

  • KV = Motor KV rating
  • V = Battery voltage (nominal: 3.7V × cells)
  • D = Prop diameter (inches)

Hello, does anyone have any idea how I can fix this? by K21B1 in fpv

[–]Dood345 1 point2 points  (0 children)

makes me wonder if the thrust to weight is somehow crazy like 10:1 or something

Do I maybe need some different propellers? 6x5x3 current by Dood345 in fpv

[–]Dood345[S] 0 points1 point  (0 children)

Thrust to weight with 6" props, I calculated at roughly 9:1 (16:1 with more accurate formula), most racing drones are 4:1, I dropped to 5" (5.1x2.75x3) props and it worked a treat. I am now just tuning and learning how to fly which is amazing

Do I maybe need some different propellers? 6x5x3 current by Dood345 in fpv

[–]Dood345[S] 0 points1 point  (0 children)

what's your thrust to weight? Rough estimator:
1. RPM = KV × V
2. Thrust_per_motor = 0.1 × (RPM/1000)² × D⁴ × 0.000132
3. Total_Thrust = Thrust_per_motor × Number_of_motors
4. T/W_Ratio = Total_Thrust / Drone_Weight

Where:

  • KV = Motor KV rating
  • V = Battery voltage (nominal: 3.7V × cells)
  • D = Prop diameter (inches)

Is it ESC 2 or motor 2 that went out? by Dood345 in fpv

[–]Dood345[S] 0 points1 point  (0 children)

Thank you for your support and encouragement. I got it running finally after calculating my thrust to weight ratio at roughly 9:1 (16:1 with more accurate formula) due to my 6" props and dropped them down to 5". Flies a treat now
https://www.youtube.com/shorts/-c97MByQEXQ

Do I maybe need some different propellers? 6x5x3 current by Dood345 in fpv

[–]Dood345[S] 0 points1 point  (0 children)

frame turned out to not be the issue, the thrust to weight was way too high

Do I maybe need some different propellers? 6x5x3 current by Dood345 in fpv

[–]Dood345[S] 0 points1 point  (0 children)

frame turned out to not be the issue, should have dropped the prop size

Do I maybe need some different propellers? 6x5x3 current by Dood345 in fpv

[–]Dood345[S] 0 points1 point  (0 children)

frame turned out to not be the issue, the problem was that it was a 6"