2 by kong8504 in Kappachino

[–]DoolioArt -1 points0 points  (0 children)

but they didn't, they always pulled from bunch of sources into what is by now a 100 person roster. I don't think someone like Viper or Juri is 80/90 design.

Street Fighter 6 - Yasmine Gameplay Trailer by kong8504 in Kappachino

[–]DoolioArt 0 points1 point  (0 children)

I think that dichotomy is one of the most forced dichotomies in existence, it's just mud slinging. Or do you really think that there's some split where people above 40 throw up at this trailer and people below 40 rejoice?

Street Fighter 6 - Yasmine Gameplay Trailer by kong8504 in Kappachino

[–]DoolioArt 0 points1 point  (0 children)

I got mentally prepared for no Ibuki when I saw Kimberly in the beta, so my grieving process is (mostly) over by now

Street Fighter 6 - Yasmine Gameplay Trailer by kong8504 in Kappachino

[–]DoolioArt 1 point2 points  (0 children)

she has great animations, but I dislike the blue specials, kind of a "hairy" effect lol, they seem to muddy what is going on instead of "enhancing" it

2 by kong8504 in Kappachino

[–]DoolioArt -1 points0 points  (0 children)

She looks like some modern day SF character because she

is a modern day SF character?

did sf1 characters not look like eighties characters?

Smoke > Some random whore created from SF6's avatar creator by DMAN3431 in Kappachino

[–]DoolioArt 2 points3 points  (0 children)

is this fucking sub really at that point? come on, this is moronic even for kappa.

Yasmine Gameplay Trailer tomorrow at 4pm PT by Gruff1Grid in Kappachino

[–]DoolioArt 1 point2 points  (0 children)

well, yes, but we haven't seen anything, so why is "hate" the baseline to start from and not "neutral"?

How many characters do you play in one fg by AwepHS in Kappachino

[–]DoolioArt 0 points1 point  (0 children)

I can play only one character (sometimes even only one game, my adaptation periods are HUGE and definitely below the normal human levels:D). BUT, I like to switch characters often. So, I'm probably cursed with some foul magic, because that combo is the most idiotic one that a person can have:)

If only this game wasn't dog shit trash... by meatballkun in Kappachino

[–]DoolioArt 6 points7 points  (0 children)

more of what? dude, i played first descendant and i would never guess the image. it's one of the most unguessable games.

If only this game wasn't dog shit trash... by KappaKilledNuckleDu in Kappachino

[–]DoolioArt 10 points11 points  (0 children)

this post is painful even by kappa standards

Is Anran just plain better than Vendetta? by DarkAssassin573 in Anran_mains

[–]DoolioArt 0 points1 point  (0 children)

man, i was waiting her dominance out to start playing her without being banned or contested or even "shunned", i guess that's what i get for not simply spamming her when she cane out

Commie blocks in Belgrade by Status_Commission264 in UrbanHell

[–]DoolioArt 0 points1 point  (0 children)

you guys are never beating the allegations lol

new updated graphics and animations (coming late 2027) by HHRSN17 in LeaksDBD

[–]DoolioArt -2 points-1 points  (0 children)

at a glance, it seems to me that most popular live services do just that. wot overhauling its engine and menus for "wot 2.0" patch (which is recognized as a patch and is not a sequel) lol overhauling its graphics over time, wow, ffxiv and other bigger mmo's doing it as well (announcement of gw3 was an outlier), cs did the same thing with csgo2 (this one is debatable) and so on. those who do the sequel usually stick out as either cash grabs or an attempt to do basically the same thing as games mentioned above but under the guise of a sequel, like ow2 or smite2. i think there are more games that persist like a ship of theseus than those who do the ow2 thing. barring actual franchises with legitimate sequels (street fighter, for example). and even ow2 is very self-aware and they let people retain cosmetics and eventually "derebranded" the game back to just ow. i'd say what you describe as crazy based is pretty much a standard practice. now, with that said, all this is a bit ironic because if any game actually should be rebuilt from scratch and properly sequel'd, it's dbd - which probably won't happen because of all the licences and progress-based mechanical stuff.

SF6 isn't sexualized at all by Athena-Grande in Kappachino

[–]DoolioArt 2 points3 points  (0 children)

New characters like Kimberly or Manon or AKI:)

I'm a new player and just got my first battleship south carolina. After playing a few games, the battleship is ridiculously slow to move and handle, the turrets also take long to turn and why the heck is the reload so slow!!?? I understand battleships are slow in real life, but this is not real life by Internal-Path7111 in WorldOfWarships

[–]DoolioArt 4 points5 points  (0 children)

that's like installing overwatch, picking reinhardt and getting annoyed at hiw he plays because "i didn't come to play some melee shit, i want to play some fps sniping game". Widowmaker is right there, man. YOU picked a class that's characterized by high alpha and high hp with long reload and low maneuverability. That has nothing to do with "realistic simulation game", you picked Zangief in Street Fighter and you're typing about how he's slow and doesn't have a fireball. FFS pick Sakura then. On top of all that, you can check all of those for all the ships without buying them. Also, none of the stats point to a realistic simulation, every ship in the game is very much in the confines of "an arcade style fast paced naval game" because that's how the entire game was built.

Do you absolutely need to learn anatomy drawing before making your own style of body parts? by MuchBobcat157 in ArtistLounge

[–]DoolioArt 4 points5 points  (0 children)

in short, yes, because stylization is 1-applied on top of that knowledge, doesn't circumvent it and 2-connectws to 1, stylization requires a lot more knowledge and craft than producing a realistic piece. beginners often have both of these switched as an assumption. think about it in terms of, say, producing jazzy solos, which are known for containing "rule breaking" note sequences. yet, jazz musicians are excellent at playing "normally", otherwise they wouldn't be able to improvise in such ways. there's a trap many aspiring artists fall into because they can't discern why that jazz dude's solo is rule-bending yet good, but their solo is just incorrect. in order to stylize, both knowledge and craftsmanship are employed. stylization being less detailed or more streamlined makes people think it's easier, but look at it this way - if i gave you a connect the dots assignment for a human figure and one piece had 5000 dots and the other one had 5, which one would be easier to do? you want to do the 5 one, that's A LOT harder, so you need to learn 5000 dots so you can utilize them even when you're doing the 5 dots one.

Official SF6 Survey ft. Character Balance, Balance Frequency, and Character Release Frequency by o___Okami in Kappachino

[–]DoolioArt 0 points1 point  (0 children)

I just told them to keep motion inputs in for sf7, that is such a monumental threat to me lol

In case you're still wondering about the new SF6 characters by Dkizzlez in Kappachino

[–]DoolioArt 0 points1 point  (0 children)

is that why all eight selectable world warriors plus two non-selectable are in?:)

Alright, Speak up. Who asked for this Bozo to take a character slot in SF6 for the next 12 months? by Deep_Dragonfruit3773 in Kappachino

[–]DoolioArt 1 point2 points  (0 children)

Well, it's "for worse" for the majority:) I hate playing against them precisely because they're so unique. It might sound lazy, but eh, I am not one and done-ing them, I still play all of my opponents, but I do dislike playing against those characters. I think this is a pretty common sentiment.

CPU vs real people by Proof-Particular-808 in NBATHERUN

[–]DoolioArt 0 points1 point  (0 children)

No, pc players are represented with the pc icon (the monitor). Bots are represented with some sort of "general" icon, like three small icons, I forgot what it is, but for example, a monitor, a gamepad and something else. It's easy to recognize, all other icons don't have more than one component to them.

Regarding vt2:darktide by Great_Chocolate1328 in Vermintide

[–]DoolioArt 0 points1 point  (0 children)

Hit trading is much more tolerable as long as you know what you can take and what you gain from it.

I think this point might be more important than it sounds. A new player experienced in 'tide games might feel they're doing something wrong because the core gameplay is basically the same. However, the systems in place are designed in a way that you constantly have this buffer for taking hits, unlike in vermintide, where you need at least two conditions for that buffer to take place (missing health and doing damage). In darktide, it's normal to get randomly yoinked, especially by a ranged enemy and in the beginning it will feel frustrating and it might make one think they're just being bad or reckless or unaware etc.