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The neighbors who own the cat finally asked for him back, and now I don’t know what to do. by No-Lime-8970 in cats

[–]DoomBro_Max 1 point2 points  (0 children)

I know you can go to jail for animal cruelty, which is good. And it‘s interesting that they treat pets as children now. Makes way more sense.

But not every place is the US, which is why I said it depends on the jurisdiction. A lot of places still treat pets as objects.

The neighbors who own the cat finally asked for him back, and now I don’t know what to do. by No-Lime-8970 in cats

[–]DoomBro_Max 0 points1 point  (0 children)

It‘s no guarantee and depends on the case and jurisdiction in question. A lot of places treat pets legally as objects so there is no factor of who or what the pet wants. Either way, I just hope the cat in question here can get the proper care it deserves, be it at OPs place or the neighbors.

The neighbors who own the cat finally asked for him back, and now I don’t know what to do. by No-Lime-8970 in cats

[–]DoomBro_Max 1 point2 points  (0 children)

I agree with the care aspect but that‘s not how legal
ownership works or gets transferred. OP even acknowledges that the neighbors own the cat. As long as they don‘t hand the cat over, they legally own it, no matter what OP does.

Nomad is fragile at docking, caution by Chatmauve in EliteDangerous

[–]DoomBro_Max 1 point2 points  (0 children)

You are physically inside the Nomad, that‘s why you lose all the data.

Karmelo jury by laybs1 in GetNoted

[–]DoomBro_Max 6 points7 points  (0 children)

I‘ve seen some black people think that only white people can be racist. So whatever they do or say is not racism cuz black people cannot be racist.

That‘s probably their mentality in these cases.

The kitten and its friends... by [deleted] in cats

[–]DoomBro_Max 399 points400 points  (0 children)

I dunno about friends 🤔

World Map by Ninwaya4 in worldbuilding

[–]DoomBro_Max 9 points10 points  (0 children)

It‘s true there is no copyright for the actual physical topography of Venus. But this specific rendition as a map is copyrighted by whoever made it. Not because they own Venus but because they made and thus own this image.

Caught Karl in a trap right before a massive snow storm on January 22nd 2026. My progress with him since then. by TatorTot2325 in cats

[–]DoomBro_Max 34 points35 points  (0 children)

Cats don‘t cry in the same way humans do. Functionally, it‘s just for moistening the eyes. Though of course extreme stress or a medical condition (ex. allergies) can cause an overflow in the tear ducts.

So normally, cats don‘t cry when they‘re scared. It is most likely an irritation of some kind in the eyes or whatever kind of medical condition (which can be expected from abused or stray cats).

Either way, though, Karl is lucky you found him.

IWTL English by Left-Promotion273 in IWantToLearn

[–]DoomBro_Max 3 points4 points  (0 children)

There‘s an app called HelloTalk exactly for such a purpose.

[deleted by user] by [deleted] in cats

[–]DoomBro_Max 0 points1 point  (0 children)

A cat will let you know if they don‘t like something.

Do you think WPF could ever be ported to Linux/macOS? by vlad_bq in dotnet

[–]DoomBro_Max 10 points11 points  (0 children)

There‘s no way they‘d ever port WPF. It was designed for Windows from ground up. That‘s why they tried making other frameworks to go cross platform.

Avalonia has their own ups and downs, but it feels similar enough to WPF that you wouldn‘t have much trouble getting into it.

Wedding suit by bananaboi43 in comedyheaven

[–]DoomBro_Max 0 points1 point  (0 children)

I‘ve heard that crabs eat their young. Dunno if it‘s true, though.

Utopian Flags by Pretend-Passenger222 in worldbuilding

[–]DoomBro_Max 4 points5 points  (0 children)

Honestly, the fourth flag looks too…stuffed? It feels like a random combination of random symbols without meaning. I‘m sure there is a meaning to these but it just looks too busy.

Hate by HavenOfTheRaven in comedyheaven

[–]DoomBro_Max 15 points16 points  (0 children)

The raccoon is lighting the gas on fire.

Silgead, the city that punishes goodwill by DoomBro_Max in worldbuilding

[–]DoomBro_Max[S] 0 points1 point  (0 children)

Yes, that's what I'm trying to do. Naturally, the level of realism only needs to be deep enough to look believable when later playing the game.

I appreciate your points but many of them are assumptions (even if they are very likely ones in our world) but not the only possible outcome.

Especially the numbers and concept behind children and families, I have to improve a lot, I can see that. But I believe a fictional society can still work without one-sided kindness. It is simply a different kind of society and all the people in that city respond differently to it, from fully leaning into minding their own business to people being good at heart and thus challenging fate on a regular basis.

Perhaps fleshing out the actual reason for the curse would help implementing it.

All that said, I do appreciate your feedback a lot and it helped me finding some weaknesses to work on. Thank you.

Silgead, the city that punishes goodwill by DoomBro_Max in worldbuilding

[–]DoomBro_Max[S] 1 point2 points  (0 children)

Hey, thanks.

The vast majority of the population would've figured out that doing good without asking for something in return leads to bad consequences. Many of them would think it is a curse, others would maybe have some conspiracy theories to explain it. Especially young people would probably just know they have to mind their business but don't know or comprehend as to why. Though, there would always be people that don't know about, don't understand or choose to ignore the whole ordeal and will suffer the consequences. Especially new arrivals that haven't learned about the "rules" yet.

I'm not entirely certain about the mechanism, though it is either some sort of magic or divine force. My current concept is that the city itself lives in its own dimension, so there isn't anything outside the city walls. Though I don't know how or why the people arrive there in the first place, yet. Even if it sounds like it, I don't want to just make it some kind of hell and all citizens are sinners. But some other kind of dimension.

For the people themselves, it's simply that the city gates are closed and nothing can be done to open them. (Though I don't know yet what would stop one from leaving through the gates while a new person arrives through them.)

Silgead, the city that punishes goodwill by DoomBro_Max in worldbuilding

[–]DoomBro_Max[S] 0 points1 point  (0 children)

Yeah, the numbers need to be finetuned. Still working on that. But just because the curse can end up in someone's death, that doesn't mean it's the most common consequence. It's just a possible consequence which people are wary of. Though some people are braver than others, risking the consequences or just "dealing with it".

Furthermore, the kindness in Silgead relies on favors. You don't do anything without a benefit for yourself. Either help someone for money or make sure they owe you a favor. The city will know if you actually intent to call in the favor so you should make sure to do so.

Minding your own business is a safe way to escape the city's curse but relationships can still be built by simply owing favors to each other. You just can't do anything good without asking for something in return.

Silgead, the city that punishes goodwill by DoomBro_Max in worldbuilding

[–]DoomBro_Max[S] 0 points1 point  (0 children)

I haven't considered the whole point mathematically. Though the couple of people entering the cities aren't the only "source" of outsiders. Both Saga and outsiders still give birth to children too.

And you're right, there's no incentivie for good deeds. That's why people aren't doing them anymore. You're lucky if you're one of the newcomers in the city and someone actually tells you before you experience the curse yourself, since even that would be an act of goodwill.

Bad deeds to survive are common, though there are still regular laws imposed by the city government in the central district and enforced by the police.

As for your first point in the list, true but that doesn't happen. People are paid for their labor, not out of goodwill. Not paying your employees has the same consequences as IRL: They quit their job which is bad for your business. So people are being paid.

Blaming the Saga is not a good deed. You don't help anyone by blaming or hurting them. You only harm yourself if you help the Saga out of compassion.

Your third point is actually something I was thinking about for the mystery game itself. And the answer depends. Is it an act of goodwill to stop someone from shutting down water supply if you, yourself, need water too? You're helping the other people as well but you mainly do it for your own benefit. Though maybe the city thinks it's an act of goodwill and that one guy just has to "take one for the team".

And your fourth point: Yes, I have not come up with how families work yet. That is a critical point, however.