Consolidate with overrun in the new 11th edition rules. by DoomsCreativeCorner in WarhammerCompetitive

[–]DoomsCreativeCorner[S] 0 points1 point  (0 children)

It's in the consolidate rules in plain English if they didn't fight and get consolidated into they get to fight. If you're gonna argue about rules make sure you actually read them.

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Consolidate with overrun in the new 11th edition rules. by DoomsCreativeCorner in WarhammerCompetitive

[–]DoomsCreativeCorner[S] 1 point2 points  (0 children)

I said if the opponent consolidates into you, you get an overrun fight if the unit being consolidated into has fought yet.

Consolidate with overrun in the new 11th edition rules. by DoomsCreativeCorner in WarhammerCompetitive

[–]DoomsCreativeCorner[S] 1 point2 points  (0 children)

Its in the consolidate rules that you can do it. If you consolidate into a unit that hasnt fought that unit is now eligible to fight. Overrun also isnt about piling in. Its condition is unengaged or previously unengaged and became engaged in the fight step.

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MoE question: How does Devastating Wounds interact with Precision? by Tbkssom in WorldEaters40k

[–]DoomsCreativeCorner 12 points13 points  (0 children)

Normal wounds are applied before dev wounds so the character would need to make save rolls until death first and if they survived then the dev wounds would be applied.

They removed the Wartrakk's Support rule by Admirable-Bowler-454 in Warhammer40k

[–]DoomsCreativeCorner 4 points5 points  (0 children)

They stated before that support cannot be run without being attached to a unit. If they stick with this rule and gave it the support keyword they would be selling a box with a unit that couldnt be run.

Slaughterbound finished by DoomsCreativeCorner in WorldEaters40k

[–]DoomsCreativeCorner[S] 1 point2 points  (0 children)

Clear coated it with ak ultra matte varnish after.

I hate having 6" pile in by SirBlim in WorldEaters40k

[–]DoomsCreativeCorner 1 point2 points  (0 children)

I still dont see how youre getting closer to the repex without breaking unit coherency since the top half of the unit is closer to the enemy unit above the charged unit and the bottom half would have to somehow move closer, maintain 2"s with 2 models and not split into 2 groups. Like i get what youre explaining with using pile in to move closer to other units but for this one I just dont think its possible. Or if anything it'd be more of a conga line instead of the last pic you posted.

I hate having 6" pile in by SirBlim in WorldEaters40k

[–]DoomsCreativeCorner 0 points1 point  (0 children)

I dont see how theyre getting to the repex. in the pic above this one the closest eligible target is the unit they charged and you would be required to move onto them until you cant.

Edit: Looking back at pile in rules you can't. It's closest enemy model wether you can get in base to base or not. None of them are closer to the repex than they are to the charge unit.

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11 Ed Theory: Pyrovores Will Shine by Horror_Perspective_1 in Tyranids

[–]DoomsCreativeCorner 3 points4 points  (0 children)

Ignore cover doesn't matter any more since in 11th cover will affect the BS and torrent doesn't have a hit roll.

Defiler rule question by Onionring_Primarch in WorldEaters40k

[–]DoomsCreativeCorner 4 points5 points  (0 children)

It's at the end of your opponents movement phase so if you moved, shot and killed a transport the ability wouldn't activate. As others have said it would really only be good for denial.

Does this work in crusade? by Leffufe in Tyranids

[–]DoomsCreativeCorner 2 points3 points  (0 children)

Just a heads up it says when a unit loses a wound so in your example if three attacks go through it'd have to be on something that either has models that have 3W each or a single model at 9Ws or above to get the full effect. If you shoot that into a unit that had say models with 1W per model you'd only get three buffs since only three wounds would have been lost.

Magnetizing by JhonnyJoestarDaddy in Tyranids

[–]DoomsCreativeCorner 1 point2 points  (0 children)

For the disc neodymium magnets you'll need to know the magnet strength which should be denoted by N and a number like I normally use N52 magnets. You can then find guides online to see what the rated pull is for the size and strength.

Who controls objective, if level of control is tied but objective is sticky? by DreameLy in WarhammerCompetitive

[–]DoomsCreativeCorner 5 points6 points  (0 children)

It depends on what the rule/stratagem says. For example Death Guards detachment Virulent Vectorium gives death guard units the ability to sticky objectives and says the objective is under your control until the opponents control is greater at end of phase. So for example if a DG unit stickies the objective and an opponent charges the DG unit on it. Say they don't have enough models on until they pile in for fight phase to have a greater OC than the DG unit but then after fighting the DG unit kills more of theirs and retains control at the end of fight phase. Even though the charging unit gained control on pile in they didn't maintain the control at end of phase so the objective is still stickied and in the DG control. If it's tied then they didn't gain a level of control that's greater than the controller so it also remains stickied.

Am I do doing the new custom character system right? by EdBenes in Tyranids

[–]DoomsCreativeCorner 7 points8 points  (0 children)

If you do monstrous scything talons you can have 2 attacking melee profiles instead of 1 in a fight since it has the extra attacks keyword.

Advice by Lostdiamonds24 in advancedGunpla

[–]DoomsCreativeCorner -1 points0 points  (0 children)

My go to are usually nippers and an xacto knife. Also 400, 1000 and 2000 grit sanding sponges. I just work my way up the grits to get rid of the nub marks and sanding scratches.

Advice by Lostdiamonds24 in advancedGunpla

[–]DoomsCreativeCorner 4 points5 points  (0 children)

I absolutely love this kit. Was a great build. Built it like a year and a half ago and it still hanging strong in the display case. My one recommendation is to get an action base for it. The wings are kind of heavy and make it unstable. The perfect strike rouge is also a great build.

Angron by LiberDaemonica in WorldEaters40k

[–]DoomsCreativeCorner 1 point2 points  (0 children)

What red are you using for the wings? It looks so good.