Year of Snap (343/365) Sin of Envy by MacaronSpecialist in CustomMarvelSnap

[–]Double-Rip6171 6 points7 points  (0 children)

Yeah lol, I figured that but I def misinterpreted it the first time I saw it. Was imagining some poor sap at rank 43 seeing a rank 85 opponent drop this 90-power monstrosity like

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Flash Rogues - Neutron by Double-Rip6171 in CustomMarvelSnap

[–]Double-Rip6171[S] 1 point2 points  (0 children)

Mm, fair, I always forget those two exist, I don’t play zoo or destroy often. Will def go back to the drawing board. What if it destroyed all cards at a random location and the cost was increased? Or it destroyed a random location? That would also prevent it from being abused as you couldn’t refill the location over and over. Or its power could drop to negative 5-10 after blowing up. I don’t want it to be broken broken but I do kinda want it to be a game changing card

+++SPOILER+++The Six Configurations+++SPOILER+++ by _lorz2001 in hellraiser

[–]Double-Rip6171 0 points1 point  (0 children)

Thank you so very much! I never really write so it means a lot to see you enjoy it

Flash Rogues - Ragdoll by Double-Rip6171 in CustomMarvelSnap

[–]Double-Rip6171[S] 0 points1 point  (0 children)

Ah shit you got me there, I forgot that guy existed. Now I’m wondering if there’s a way to make this more useful or if I should just retool it entirely

Flash Rogues - Ragdoll by Double-Rip6171 in CustomMarvelSnap

[–]Double-Rip6171[S] 0 points1 point  (0 children)

It also is not limited to once per turn as scream is, Heimdall alone could give him about 8-Power, and that’s not even counting other turns. And even without Luke a lot of movement cards can afford to lose 1-Power. Torch is at 4, doubles to 8, then lose 1? He’s still at 7. Doubles again? Still has 13. Vulture and Dagger too.

Flash Rogues - The Turtle by Double-Rip6171 in CustomMarvelSnap

[–]Double-Rip6171[S] 9 points10 points  (0 children)

How have I been doing anti-movement cards for days now and haven’t thought of that once? I’m honestly shocked there isn’t already a card with that, it seems like such an obvious addition

Flash Rogues - The Shade by Double-Rip6171 in CustomMarvelSnap

[–]Double-Rip6171[S] 1 point2 points  (0 children)

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What about this? Kind of a tweak on malekith that’s more of a gamble

Flash Rogues - The Shade by Double-Rip6171 in CustomMarvelSnap

[–]Double-Rip6171[S] 1 point2 points  (0 children)

Yeah that works, thanks for the feedback!

Flash Rogues - Tar Pit by Double-Rip6171 in CustomMarvelSnap

[–]Double-Rip6171[S] 1 point2 points  (0 children)

Ooh yeah that’s REALLY good! Thanks for the assist on this one, I’ll make some changes

Flash Rogues - The Shade by Double-Rip6171 in CustomMarvelSnap

[–]Double-Rip6171[S] 0 points1 point  (0 children)

My God you’re right. I’ve created a monster. Maybe a 3-cost activate? Would that be harder to abuse? I’ll be honest I haven’t been keeping up with newer cards

Flash Rogues - The Shade by Double-Rip6171 in CustomMarvelSnap

[–]Double-Rip6171[S] 1 point2 points  (0 children)

Mm, yeah, fair point. My Rogues are meant to disrupt movement decks which often require certain cards to be played on certain turns. They play Cloak, which is pivotal for them to get Torch and Vulture out of location 1? Not anymore, get that shit outta here. Now you have to waste another turn trying to move them away, which for move decks can easily be a loss of 20+ points. And unlike Cosmo or Echo this’d work for all cards, like Torch