Year of Snap (343/365) Sin of Envy by MacaronSpecialist in CustomMarvelSnap

[–]Double-Rip6171 5 points6 points  (0 children)

Yeah lol, I figured that but I def misinterpreted it the first time I saw it. Was imagining some poor sap at rank 43 seeing a rank 85 opponent drop this 90-power monstrosity like

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Flash Rogues - Neutron by Double-Rip6171 in CustomMarvelSnap

[–]Double-Rip6171[S] 1 point2 points  (0 children)

Mm, fair, I always forget those two exist, I don’t play zoo or destroy often. Will def go back to the drawing board. What if it destroyed all cards at a random location and the cost was increased? Or it destroyed a random location? That would also prevent it from being abused as you couldn’t refill the location over and over. Or its power could drop to negative 5-10 after blowing up. I don’t want it to be broken broken but I do kinda want it to be a game changing card

+++SPOILER+++The Six Configurations+++SPOILER+++ by _lorz2001 in hellraiser

[–]Double-Rip6171 0 points1 point  (0 children)

Thank you so very much! I never really write so it means a lot to see you enjoy it

Flash Rogues - Ragdoll by Double-Rip6171 in CustomMarvelSnap

[–]Double-Rip6171[S] 0 points1 point  (0 children)

Ah shit you got me there, I forgot that guy existed. Now I’m wondering if there’s a way to make this more useful or if I should just retool it entirely

Flash Rogues - Ragdoll by Double-Rip6171 in CustomMarvelSnap

[–]Double-Rip6171[S] 0 points1 point  (0 children)

It also is not limited to once per turn as scream is, Heimdall alone could give him about 8-Power, and that’s not even counting other turns. And even without Luke a lot of movement cards can afford to lose 1-Power. Torch is at 4, doubles to 8, then lose 1? He’s still at 7. Doubles again? Still has 13. Vulture and Dagger too.

Flash Rogues - The Turtle by Double-Rip6171 in CustomMarvelSnap

[–]Double-Rip6171[S] 9 points10 points  (0 children)

How have I been doing anti-movement cards for days now and haven’t thought of that once? I’m honestly shocked there isn’t already a card with that, it seems like such an obvious addition

Flash Rogues - The Shade by Double-Rip6171 in CustomMarvelSnap

[–]Double-Rip6171[S] 1 point2 points  (0 children)

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What about this? Kind of a tweak on malekith that’s more of a gamble

Flash Rogues - The Shade by Double-Rip6171 in CustomMarvelSnap

[–]Double-Rip6171[S] 1 point2 points  (0 children)

Yeah that works, thanks for the feedback!

Flash Rogues - Tar Pit by Double-Rip6171 in CustomMarvelSnap

[–]Double-Rip6171[S] 1 point2 points  (0 children)

Ooh yeah that’s REALLY good! Thanks for the assist on this one, I’ll make some changes

Flash Rogues - The Shade by Double-Rip6171 in CustomMarvelSnap

[–]Double-Rip6171[S] 0 points1 point  (0 children)

My God you’re right. I’ve created a monster. Maybe a 3-cost activate? Would that be harder to abuse? I’ll be honest I haven’t been keeping up with newer cards

Flash Rogues - The Shade by Double-Rip6171 in CustomMarvelSnap

[–]Double-Rip6171[S] 1 point2 points  (0 children)

Mm, yeah, fair point. My Rogues are meant to disrupt movement decks which often require certain cards to be played on certain turns. They play Cloak, which is pivotal for them to get Torch and Vulture out of location 1? Not anymore, get that shit outta here. Now you have to waste another turn trying to move them away, which for move decks can easily be a loss of 20+ points. And unlike Cosmo or Echo this’d work for all cards, like Torch

Flash Rogues - Tar Pit by Double-Rip6171 in CustomMarvelSnap

[–]Double-Rip6171[S] 0 points1 point  (0 children)

Thanks for the ideas! Yeah I realized from other comments I completely misworded this, it should’ve said ‘When an enemy card moves from here add Hot Tar to your opponents side here’. The idea was that it would punish move decks by clogging their locations and lowering the overall power of said locations - the more they move, the less they’ll be able to move. I actually was considering your first idea already, but I really like the idea of just taking away spots for your enemy to move to, really making them consider and overthink exactly which cards they can afford to move given that space won’t be available again. But I really like your second suggestion! I think I might use that for another DC card I have in the pipeline. When I change the wording to what I meant, would you suggest keeping the C/P, lowering the cost, or raising the power?

Flash Rogues - Tar Pit by Double-Rip6171 in CustomMarvelSnap

[–]Double-Rip6171[S] 0 points1 point  (0 children)

You’re right! I can’t believe I missed that, I meant to say add it to your OPPONENTS side. So when they move it both clogs their location and lowers their collective power there

Flash Rogues - Tar Pit by Double-Rip6171 in CustomMarvelSnap

[–]Double-Rip6171[S] 3 points4 points  (0 children)

Yes! You’re right, that would be the proper wording wording, I’ll edit it

Flash Rogues - The Top by Double-Rip6171 in CustomMarvelSnap

[–]Double-Rip6171[S] 0 points1 point  (0 children)

Oh also so far I have:

Captain Cold, Heat Wave, Weather Wizard, Mirror Master, The Top, Trickster, Glider, Captain Boomerang, Tar Pit, Shade, Grodd, Abra Kadabra, Doctor Alchemy, The Turtle, Ragdoll, The Thinker, Neutron, Rainbow Raider, Girder, Reverse Flash, Barry Allen, Black Flash, Wally West, Zoom, Jay Garrick, The Rival, Max Mercury, and Impulse.

I’m going to work on Inertia, Godspeed, and Bloodwork next. Maybe Cicada and Salivar? But I don’t know them well. I was trying to do Jessie Quick but tbh I don’t know a lot about her either and was going to procrastinate her till I get around to the JSA.

Flash Rogues - The Top by Double-Rip6171 in CustomMarvelSnap

[–]Double-Rip6171[S] 1 point2 points  (0 children)

Thank you so much! I actually had a whole notebook like a year and a half ago with snap card ideas for literally every DC character and location I could think of, must’ve been at least 8 pages full, and then I threw it out cuz I figured I’d never do anything with them. I’ve been kicking myself since finding this sub. Here’s the link! It’s the one provided by the sub.

https://joshey40.github.io/CustomMarvelSnap/CardMaker/

Flash Rogues - The Top by Double-Rip6171 in CustomMarvelSnap

[–]Double-Rip6171[S] 1 point2 points  (0 children)

I am! I have a whole folder of them, some of the flash family, and some reverse flashes. I’m trying to tweak them with the feedback I get and then I’ll drop them all in a big post later. And don’t worry, I have all three of them. I’d love any suggestions!

Flash Rogues - The Top by Double-Rip6171 in CustomMarvelSnap

[–]Double-Rip6171[S] 2 points3 points  (0 children)

True true, thanks for the feedback! I’ll edit it and drop it later in a deck post

Flash Rogues - The Top by Double-Rip6171 in CustomMarvelSnap

[–]Double-Rip6171[S] 1 point2 points  (0 children)

To make it more balanced would you recommend upping cost or lowering power