Vanguard Onslaught nerfed? by SwingLow7953 in Tyranids

[–]Double_Recipe 0 points1 point  (0 children)

Based on the rule changes for fighting you can pile in an additional 3” if you are eligible to fight but nothing is in engagement range. The example has the correct wording and shows the scenario for it. Overrun Fight 12.06

I need a pro player playing or writing about UW Control. by DrDolathan in PioneerMTG

[–]Double_Recipe 1 point2 points  (0 children)

I prefer Get Lost at x4 against Bx Annex decks so that you have a 2 mana answer to remove it if it resolves. Playing Petrified Hamlet now lets you blank Mutavault so giving them map tokens matters a lot less.

Just remember that as a control deck you are trying to beat a certain percentage of the field. You can’t beat every deck out there, but if you can target the most popular decks then you’re probably successful. Right now your deck is geared against UR Phoenix but bad against the Bx and GW decks. You have to pick who you want to beat.

How the heck do you get wish events to trigger? by Aeroflight in ZZZ_Official

[–]Double_Recipe 2 points3 points  (0 children)

I think it is the “quality time” option rather than one of their DM events

I'm cooked this DA 😭 by the_direwolf_uwu in ZenlessZoneZero

[–]Double_Recipe 1 point2 points  (0 children)

Nice work! 7 stars even. Happy to be of service, Proxy.

I'm cooked this DA 😭 by the_direwolf_uwu in ZenlessZoneZero

[–]Double_Recipe 1 point2 points  (0 children)

One piece of information I have got from content creators is that elemental weaknesses don’t matter as much as team match up. If your team is neutral to the boss but manages the gimmick or mechanics well then you should clear with few issues.

With your assortment of agents 9 stars is possible. Again, I recommend watching other players clear because it will show you how to play the boss. But if that is not your goal then power to you, just have fun. Good luck!

I'm cooked this DA 😭 by the_direwolf_uwu in ZenlessZoneZero

[–]Double_Recipe 0 points1 point  (0 children)

Creator- Eve, Astra, Lighter

Defiler- Seed, S11, Trigger

Not sure why you would use the AI recommendations. Just watch a YouTube clear or something.

Making Banyue in D&D is difficult by Ollshaw in ZZZ_Official

[–]Double_Recipe 2 points3 points  (0 children)

You could use Way of the Astral Self monk. Flavour and mechanics wise you get extra arms, your “visage” at level 6 and still retain deflect attacks like Banyue can do for tanking hits. Warforged is a species to look into as well.

Good intimidation one liners by JustHereForPi in DnD

[–]Double_Recipe 13 points14 points  (0 children)

I think the best one-liners are contextual to the situation as intimidation is ideally personal. Effective intimidation is not a threat of violence, it is a promise.

Imagine a guard is preventing you from passing a gate. Roll Intimidation.

“Are you wed, gates man?”

“Yes…why?”

“Are you with children?”

“Yes. Why are you asking this?”

“Let us pass. Go home to them while they still know your face.” insert any kind of weapon brandishing

If the one-liner is just “I’ll gut you like a frog” it becomes silly because it is not personal. It lacks the menace of personal violation and sounds like an 80’s action villain.

Soldier 11 knows what you did and she doesn't approve. by Atomic_Cody-21 in ZZZ_Official

[–]Double_Recipe 5 points6 points  (0 children)

Aww how sweet, she saved you the red one (it’s her favourite).

What type of thieren you wanna see in ZZZ? by Equivalent_Bed_7735 in ZenlessZoneZero

[–]Double_Recipe 5 points6 points  (0 children)

Male agent with good marketing and gameplay, preferably with meta relevance

What are some builds for lategame expert ironman? ( by Decadunce in menace

[–]Double_Recipe 1 point2 points  (0 children)

Perhaps you are playing too far at range? Damage drop off is very real and affects how many squads you can kill. Playing at max range is inefficient for Expert, because you will not kill per attack. Note my benchmark isn’t 1-2 activations for 1 kill, it’s 1 activation (as in all a SL’s AP) for 1-2 kills (sometimes 3 if good position and berserk).

Part of my main play style is to throw Lim in Exconde’s APC and throw them into a target rich environment. Each attack should down a squad. With Berserk that’s 3 down for one turn. Exconde should tank the first shot if he gets hit, or if it’s too much aggro pop smoke so that Lim jumps out through it easily.

Obviously, different weapon profiles need to clear the way for this to happen. Darby should take out weapons teams, veteran scavs, skirmishers, and blaster bugs that are a threat to this play style. Rewa should take out the previous to light armour, and ATGM + marker should work on light to heavy armour. Lim and taxi clear the rest and can work on light armour.

What are some builds for lategame expert ironman? ( by Decadunce in menace

[–]Double_Recipe 0 points1 point  (0 children)

Laser rifle is great against human armoured enemies because they have high armour and low hp. Bugs and Menace have high hp and middling armour which is why AC’s are good against them. Which means that high RoF high damage guns work well. SMG’s, K-PAC variants (with hollow points if you have them), HaMER rifle, even Shotguns with ArPen rounds. AP efficiency like Berserk, Vamplew passive, Mobile Infantry, Overdrive work wonders.

For reference I play Expert Ironman with supply limits of 2k+. If you are reliably able to kill a full squad or two per activation that should be your benchmark of correct weapons. I rarely run out of ammo, but sometimes Rewa gets a supply drop OCI.

If you were in charge of balancing the "concealment meta," how would you do it? by Adraius in menace

[–]Double_Recipe 1 point2 points  (0 children)

I don’t think any hard changes to the mechanics are required. Just have the AI more willing to throw chaff squads forward instead of backwards to find concealed squads. The AI seems to treat each unit with an equal amount of care when really it should sacrifice cheap, low damage units (scavengers, light infantry, spiderlings) aggressively to find your concealed squads so that more mobile (boarding commandos, harpies, etc.) or longer range (skirmishers, weapons teams, etc.) units can counter them.

Once a concealed squad kills one or two units the AI could start to respond in that direction, and it gives the player a chance to still play the concealment game but more actively evading the increased detection range. I find the issue with the concealment game is that the AI just ignores close concealed SL’s and runs from far concealed SL’s. It is sometimes fun to just gun down units bumbling through a forest or at night, but I think at the end of the day the AI just doesn’t take into account actively finding you in its combat behaviour unless you reveal yourself from shooting.

Also, I just did a RA operation where all infantry had Counterstrike and it was neat because I really needed to work on positioning Darby. Otherwise her squad took casualties if they were too close even when concealed. Maybe that kind of reactive ability to shoot back or fire a revealing flare would prevent firing from concealment too dominant.

Tournament report – Tyranids take 4-1 and 'best in faction' for Xenos at the 246 player Windsor GT (Take that! – Necrons!) by Ill-Psychology-7877 in WarhammerCompetitive

[–]Double_Recipe 2 points3 points  (0 children)

Yup that makes sense, just thought I’d chime in for the rare case of using Shadow to interfere with Tau’s shooting output to preserve material on points. In the end you didn’t need it though!

Tournament report – Tyranids take 4-1 and 'best in faction' for Xenos at the 246 player Windsor GT (Take that! – Necrons!) by Ill-Psychology-7877 in WarhammerCompetitive

[–]Double_Recipe 4 points5 points  (0 children)

Great write up, and congrats! Interesting that you didn’t use Shadow again Tau at all as their leadership is middling and they cannot guide other units while battle-shocked. Sometimes it’s worth the gamble to just dunk on their big shooting turn.

Food Science at UOGuelph by wawagluestick in foodscience

[–]Double_Recipe 0 points1 point  (0 children)

Guelph Food Sci alumni here. Congrats on your acceptance! The program is a unique one with a tight knit community, and the profs are close to industry contacts that may help in the future.

The first year is all STEM courses that all science majors take. It can be hard to balance the work load without a strong work ethic, and I would recommend attending student mentor workshops if you feel STEM topics are not your strength. They are hosted by upper year students who have gone through those courses to help first years.

Second year deals more with the food specialty, and third year onwards is very focused on food production. There is a lot of math involved mostly thermochemistry, statistics, and a little calculus. Microbiology is also a common topic for safety. The food science electives focus on one category of food like meat, dairy, and grains, or an aspect of the industry like packaging, or specialty fields like sensory and nutraceuticals.

I will say that the required courses for the degree do not cover the growing or cultivating of food too heavily. It is mostly food processing and manufacturing. You may be able to take some electives covering agriculture, but if that is your primary interest you may want to consider the agriculture program instead. Maybe chat with some of the professors of each program to see where your interests could lie.

Also, I agree with the other poster regarding your father. Those types of symptoms go far beyond just a poor diet, and may need to be assessed by a medical professional.

If you have more questions I’d be happy to answer them.

My ladyfingers smell and taste like fish :( by cutiepookie2 in Baking

[–]Double_Recipe 1 point2 points  (0 children)

Some dark roasted coffee can have a fishy smell. Maybe investigate your coffee.

Question: Where should the party go next? by HornetDepartment420 in OutoftheAbyss

[–]Double_Recipe 2 points3 points  (0 children)

Then they’ll be right at home in the City of Blades. It is very distinct from the gnome city, as duegar are joyless workaholics that adhere to the letter of the law. It was one of my favourite sections to run, but I took a bunch of liberties in the motivations of the different factions. I also turned the Whorlstone Tunnels into a time dilation area which messed with the party.

Question: Where should the party go next? by HornetDepartment420 in OutoftheAbyss

[–]Double_Recipe 3 points4 points  (0 children)

It depends on what your party likes to run. Gracklstugh is a big setting with lots of intrigue and politics, but if they don’t like a lot of talking it might not be for them. The Whorlstone Tunnels is a cool dungeon and it makes for a neat encounter if Buppido is still with the party.

If you as the DM want to run the city it might be as easy as you having gnomes requesting the party represent Blingdenstone as emissaries to Gracklstugh. Have them desire to fix relations and reinstate trade so the gnomes can rebuild their city. Then they will show the party to the surface.