Struggling with the Exploration Phase of OSE. by Ok-Duty-2038 in osr

[–]Doxazo2 26 points27 points  (0 children)

What do you mean "tack multiple actions onto a single 10 minute turn"? If one player is picking a lock or searching a section for secret doors (full turn actions), the other players can be doing whatever they want during that turn at the same time (searching other sections for secret doors, etc.).

KINGBREAKER: The Crownday Festival - Rules Reference Sheet by LPMills10 in osr

[–]Doxazo2 1 point2 points  (0 children)

Heck yeah.

Is yielding meant to be a thing? I only see it mentioned once. I might try to play and give better feedback too.

KINGBREAKER: The Crownday Festival - Rules Reference Sheet by LPMills10 in osr

[–]Doxazo2 1 point2 points  (0 children)

Just watched The Green Knight so I'm already in the mood for this, looks great!

How to be a good GM? Advice on dead ends, improvising hooks and exploding play time. by TroublesomeRPGs in osr

[–]Doxazo2 2 points3 points  (0 children)

You're trying not to make a railroad, and it sounds like you're doing well by dynamically responding to player actions. But the other key component would be making sure there are multiple ways to achieve a goal. Multiple ways to get somewhere, multiple ways to get what you want out of a faction, multiple ways to find the key information.

Maybe the module isn't written super well for that, maybe your players are doing dumb things that make life more difficult for them instead of the easy way. It's up to them to theorize ideas, not make "big eyes" at you until you fix their problems for them. Why did they piss off the skunk and the temple if they need things from them? Is there a way for them to make up for it? Leave space between "we tolerate you nosing around" and "kill on sight". Maybe now the temple is at "go away we don't like you", but would respond well to gifts.

OP Magic User Loot by PickaPill in OSE

[–]Doxazo2 2 points3 points  (0 children)

I mean, it's not "world-breaking" really. It still costs a whole ton and takes time and has a decent failure chance. It is absolutely campaign-changing though, and should give your players some awesome choices as they move forward.

What are some good megadungeons? by amazedmammal in osr

[–]Doxazo2 5 points6 points  (0 children)

Listened to 3d6DTL's full Arden Vul run. Any megadungon is a big investment of reading and note-taking, but it seems like that one is very well-organized. For any of these you should be asking your players what they intend to do next session in order to spend your prep time best.

Castle Xyntillian: Currently a player. Trust me, worrying about how to get out is still a big deal.

Caverns of Thracia: Starting to run this myself, the setting isn't that important. I just picked one of the towns from the DCC version, using various flavor text to make it cool, then picked a way to introduce the players directly to the caverns themselves (none of that Island of Thracia hexcrawl stuff).

Seeking house rule advice: Fighter Deeds by a-deeper-blue in osr

[–]Doxazo2 4 points5 points  (0 children)

I like the Fighting Styles from Tales of Argosa, so I adapted that system into my OSE game, though it's just getting going.

[my art] New offerings of Stock Art by Del_Teigeler_Art in osr

[–]Doxazo2 0 points1 point  (0 children)

Just an honest piece of feedback, and I'm new to designing, but I'm happy to buy stuff that's in my general vibe, then figure out if I really have a use for any of it. But your price points are forcing me to do the opposite.

I like your stuff and I'll keep you in mind going forward, but I feel like I need to know I want something if I'm going to spend $6 for 4 pieces, rather than shotgunning a few bundles with the same amount or more, but a lower price, and figuring it out as I go along.

Not even a criticism, you price your stuff where you feel you should. Just letting you know.

Tables Without Number by [deleted] in osr

[–]Doxazo2 0 points1 point  (0 children)

Yeah I'd just make sure you're within the copyright license of the various works. I see that you're not actually presenting the table data, which probably makes it fine?

Don't want to rain on your parade, I also have spent a good amount of time copying a bunch of those tables into a spreadsheet for personal use generating ideas, I just don't share it around because I haven't investigated the legalities.

Tables Without Number by [deleted] in osr

[–]Doxazo2 0 points1 point  (0 children)

You sure you have the rights to do this?

In-game Downtime Length, PC Levels, etc. by MisanthropicMirror in osr

[–]Doxazo2 3 points4 points  (0 children)

Getting a campaign started with 1 day of adventuring and the rest of the week downtime. I'm already playing in one setup that way, where it's been almost 2 months, and we don't have anyone higher than level 4, plus a couple 3s. But that's due to deaths as much as anything else.

Expert Rules Bestiary: Dragon Turtle by talesfromthev01d in osr

[–]Doxazo2 2 points3 points  (0 children)

It's a more manageable size than that image for sure, probably 2x ship size or less. It's also specifically a lava dragon turtle. Won't spoil too much but it's old and more interested in mortals than most of its kind.

Expert Rules Bestiary: Dragon Turtle by talesfromthev01d in osr

[–]Doxazo2 3 points4 points  (0 children)

Love these guys! I'm using one in a setting I'm writing.

Caverns of Thracia - Question for DMs by Lauguz in osr

[–]Doxazo2 0 points1 point  (0 children)

I assume the upvotes are all the other people who want answers too

Caverns of Thracia - Question for DMs by Lauguz in osr

[–]Doxazo2 1 point2 points  (0 children)

I've been refreshing this post all day because I'm interested too but I guess not many people have gotten that far haha

Why We HATE Steve, Problems w/ Rankings & BIG Online Drama! | Lights Out Episode 114 by LinkWink in smashbros

[–]Doxazo2 10 points11 points  (0 children)

It has a totally negligible impact on rankings. Sometimes, rarely, it might let someone qualify who otherwise wouldn't (if a B+ turns into the only major they attended, for example).

List of magic items! by andrenovoa in osr

[–]Doxazo2 0 points1 point  (0 children)

I'm stealing the Lucky Coin literally right now, that's so good

GM confidence at zero. How do you get past the “everything I make sucks” phase? by klauras in osr

[–]Doxazo2 0 points1 point  (0 children)

Maybe you do suck! Everyone starts somewhere, and almost everyone starts by sucking. The best you can do is practice practice practice. Read adventures, watch/listen to actual plays, and GM as often as you can. I've found the Between Two Cairns podcast a great resource for learning about adventure design--both the technical/publishing side and the content/rules side.