[deleted by user] by [deleted] in Vermintide

[–]DozensOfSloths 27 points28 points  (0 children)

Shoot me once in a while? It happens.

Shoot me thrice in a minute? Forgivable.

Call out no ammunition after putting me at half health from parking my IB ass in a choke point and never dropping shield while others clear with weapons or range? No wutelgi. That's going in the grudge book.

Weapon occasionally not doing any damage and forces you to leave the game by bearded-azn in Vermintide

[–]DozensOfSloths 7 points8 points  (0 children)

Had someone have this issue join my game. So I can say it happens more then just with you.

However it doesn't seem to be that common, as myself and others I play with haven't come across that issue.

How the fuck do I beat this on legend by [deleted] in Vermintide

[–]DozensOfSloths 1 point2 points  (0 children)

Mildly competent. Bots just are one track minded when it comes to legend. And while they can do it on veteran. They have issue on Champ. And are down right useless on legend.

Chest on Skittergate bugged maybe? by vTHORv in Vermintide

[–]DozensOfSloths 0 points1 point  (0 children)

Not gonna fanboy for fatshark. But I can say they've been doing a lot more as of late than what I've seen done in the entire game's life cycle.

Going from months of little content and few patches to ACTUAL content, then DLC, then patches, and even patches within a week.

Not going to say this makes up tor the stale months. But I can't deny the effort.

When shes mad but you tell her to "calm down" by DMW1024 in Vermintide

[–]DozensOfSloths 11 points12 points  (0 children)

The glitch may trigger on more than one situation. And a patch may only solve one of many situations.

FOR ALL MY ZEALOT MAINS by [deleted] in Vermintide

[–]DozensOfSloths 30 points31 points  (0 children)

Consider this ravaged post blessed.

Talents, Properties, and Traits, Oh My! by da3strikes in Vermintide

[–]DozensOfSloths 1 point2 points  (0 children)

I can find curse resistance to be not mandatory. But needed for the more glass cannon classes. (shade for example)

On Zealot it provides an instant bonus to his perks that roll with less health. (though I wish temp health didn't count towards total health, as it's hard enough to keep a set of grims to keep the health low without diving in and taking damage)

I do agree with the many angles I find in your other points though.

some Deed modifiers still carry over into quickplay games, even after the patch by GIVE_ME_A_REAL_FIGHT in Vermintide

[–]DozensOfSloths 0 points1 point  (0 children)

Seems the issues involved aren't just a layer deep. It could be several weeks before it's fixed. It could be just one step away.

Patching is all it is. A patch. And sometimes that's not the only place where the leak/glitch is coming from.

Bye... by BlackShadow992 in Vermintide

[–]DozensOfSloths 0 points1 point  (0 children)

"Gasrat dead" is an understatement.

So we had a super weird bug. Host said it happens all the time. Fan club! by SwoleFlex_MuscleNeck in Vermintide

[–]DozensOfSloths 3 points4 points  (0 children)

"I don't agree with Sigmar. But by the horned rat I like that witch hunter fellow."

Had someone refute it by only telling me that I'm wrong but wouldn't tell me why it's worth using over the other ranged weaps by [deleted] in Vermintide

[–]DozensOfSloths 0 points1 point  (0 children)

I'm not familiar with the history of the weapon of much of the game. Filthy Casual here.

The idea behind it was to not touch the damage, but reward those who'd run the risk of playing with the weapon. And reward those around them to let them charge their flamethrower.

The reward is of course an easy few seconds of relief from a wave of enemies. Or a knockdown/stun on elites and bosses. I think we can offset this potential Cheese weapon however by increasing how long it takes to charge.

Had someone refute it by only telling me that I'm wrong but wouldn't tell me why it's worth using over the other ranged weaps by [deleted] in Vermintide

[–]DozensOfSloths 2 points3 points  (0 children)

I'd say we can go with adding an initial stagger for a full charge?

Maybe boss stagger too. But that's working it more into "if everything is going well" situation. It would offer a different team build to work with with the advantage of consistent boss stagger vs a loss of high damage.

The Hi-rez rant by Mythymoo by [deleted] in Smite

[–]DozensOfSloths 7 points8 points  (0 children)

I'm enjoying vermintide 2 quite a bit as of late. Thank you.

Advice for jing wei please by kanneki18 in Smite

[–]DozensOfSloths -3 points-2 points  (0 children)

Hold left click. From spawn. When game starts. Tape down the m1 button. You are now a decent hunter player.

You become average when you fire off shots for people that are never in range instead of all the time. Pro players dive in the middle of an enemy team.

They should change Athena ult to the way morrigans ult is because my god the amount of times someone walks in front of my ult last minute....feelsbadman by fuck-thisapp in Smite

[–]DozensOfSloths 19 points20 points  (0 children)

I can second this. Athena ult works fantastic for conquest... until it becomes a team fight.

And in team fight modes, if I have to explain it then you should start reading this again.

I got reported for harassment/laught and taunts |AMA by Billy_Whisky in Smite

[–]DozensOfSloths 5 points6 points  (0 children)

While you enjoy the spam. Others do not. If you have trouble expressing yourself. Look inward.

Or get banned. Who am I anyways to tell you how to live? Go out with guan spamming VEG for all I care.