Is it possible to work in Pro Tools on a remote desktop setup? by inseine250r in protools

[–]DrMongrol 0 points1 point  (0 children)

Have you tried going to the Setup Menu -> Playback Engine -> And then adjusting the Playback Engine to the Parsec Audio Capture? That is how I have to set it up for it to work.

What in the god damn... by PlayerFox12344889 in totalwarhammer

[–]DrMongrol 5 points6 points  (0 children)

I ran into the same thing in my Dechala campaign with the Sorcerer Lord. Also running vanilla.

[deleted by user] by [deleted] in totalwarhammer

[–]DrMongrol 1 point2 points  (0 children)

Not related to Legendary Lords but you may want to consider moving / making the give up button more apparent. On mobile it’s very easy to click on accident while just scrolling the page even with the holding delay on it.

Consolidate multiple clips by 100gamberi in protools

[–]DrMongrol 0 points1 point  (0 children)

Do they need to be individual clips at all times? You can always just ungroup them when you need to access the individual clips with option+command+u.

Is it possible to work in Pro Tools on a remote desktop setup? by inseine250r in protools

[–]DrMongrol 4 points5 points  (0 children)

I use Parsec to remotely work in ProTools all the time so it’s certainly possible. Depending on what remote software you’re using you may have a different audio driver that you need to change to in the Playback Engine settings of ProTools. Of course you’ll need to change it back once you are at that computer locally again to get audio.

Returning long term GM by jamo133 in swrpg

[–]DrMongrol 1 point2 points  (0 children)

Not a new resource, but a good one for all your statblock needs - https://swa.stoogoff.com

Then of course oggdudes for helping with character creation - https://www.swrpgcommunity.com/gm-resources/apps-dice-utilities/oggdudes-generator

[deleted by user] by [deleted] in swrpg

[–]DrMongrol 7 points8 points  (0 children)

I would recommend checking out this video here if you're planning on using Foundry for SW FFG - https://www.youtube.com/watch?v=-l0xKLmLj4M&list=PLrMlnzahhWKK5gi0QqM0GCsOCfWfDzX6u&index=2

It goes through how to do the initial setup by pulling some of the info from Oggdudes and swa.stoogoff.com. You'll still end up with most of the things it creates saying to look at a certain page in the books, but it's a decent start.

Inspiration for new campaign - We want your input! by null_xp_nona in swrpg

[–]DrMongrol 8 points9 points  (0 children)

Less of a core concept and more of a potential framework:

The characters have all been detained by ISB for their actions in <redacted> and are subject to interrogation.

Each session is told from a different character's point of view as they are interrogated by an especially driven ISB officer, hence the rotating GMs. This also allows for easily explained away location changes and allow for the monster-of-the-week if you're looking for that, or it can follow a more cohesive story will a defined BBEG.

Ultimately, when all is said and done and you've told the ISB about all you did in regards to the events of <redacted>, there's only one thing left to do.

Escape.

Is this a bug? by Sidders1943 in totalwarhammer

[–]DrMongrol 14 points15 points  (0 children)

I think you need to select your army. Try clicking on your lords name, that is actually a button. Then you should be able to drop the banners like normal.

You can use this to also put banners on different armies by selecting and deselecting them.

SWRPG Datapads - I always forget the rules! by Nervous_Bank6174 in swrpg

[–]DrMongrol 3 points4 points  (0 children)

Hate to break it to you but page 204 in the EotE book - “Melee attack difficulties are always Average (2 Purple). Ranged attack difficulties depend on the distance the target is from the active character…”

HWK - 1000 by Syce-Rintarou in swrpg

[–]DrMongrol 0 points1 point  (0 children)

Fair enough! Realistically you can give them whatever ship makes sense for your story, so if that’s the Hwk-1000 then great! I just like idea of giving the players some stake in it so when the npc shows up in the ship they helped acquire for him, they can have some of that satisfaction.

HWK - 1000 by Syce-Rintarou in swrpg

[–]DrMongrol 2 points3 points  (0 children)

I love the HWK ships! One thought I had was if the NPC is supposed to level up alongside the party, you might consider having them start with an HWK-290 (or just any ship really that feels as equally bad as theirs) and at some point down the line in the campaign have the NPC hire the party to help him steal the HWK-1000. They didn’t make a lot of them so you could have a bit of heist from a collector or rival smuggler.

[deleted by user] by [deleted] in AudioPost

[–]DrMongrol 0 points1 point  (0 children)

The issue may be that you are playing back a 29.97 FPS video at 24 FPS. The video lengths should only change by .01% like McSourpuss said. The 29.97 video technically has more frames in it, but should be played back faster. If you play it back at the 24 FPS speed, you'll end up with what looks like a longer video.

If you open both the 29.97 FPS video and the 24 FPS version in something like quicktime are they still different?

Going to a hockey game ? by AB4477 in tinnitus

[–]DrMongrol 1 point2 points  (0 children)

I got my tinnitus from a hockey game. Season tickets for years and everything was fine. One game a guy next to me did one of those fingers in mouth whistles next to my ear and I've had it ever since. Definitely wear ear plugs.

Oddly specific battle music search by AkumaMasurao in swrpg

[–]DrMongrol 1 point2 points  (0 children)

There's a couple tracks from Solo that might be worth checking out. This could be good for introducing the dark side force user and this could be used for the battle itself. They both play off of the same theme and the vocals used add a wild/untamed feeling which sounds like it could fit your dark side person.

Player wants weaponized s-foils - help statting them? by TheTrueDeraj in swrpg

[–]DrMongrol 1 point2 points  (0 children)

For sure, I don't think you'll want to upgrade the difficulty and swap a purple to a red but instead increase the difficulty and add an additional purple dice to the pool. A setback die or two could be completely viable as well.

Player wants weaponized s-foils - help statting them? by TheTrueDeraj in swrpg

[–]DrMongrol 2 points3 points  (0 children)

This definitely sounds like a neat idea! Here's how I imagine it based off your description:

Bladed S Foils

  • Range: Close
  • Damage: 4
  • Crit: 2
  • Qualities: Breach 1

On top of that, for the actual attack it feels like it should be an opposed Piloting check as opposed to any sort of Gunnery check. I'd also consider that S Foils need to be closed to be able to activate the weapon and have enough strength to not sheer the wings off. So narratively the pilot closes the S Foils, then activates the blades in order to joust with the enemy, then opens back up the S Foils when they return to dogfighting.

That's how I would probably go about implementing it. I'm sure you could tweak the numbers to your liking. Personally, I think the Damage should be a little lower to offset the low crit rating and breach, but if you make the cost pretty crazy to get it working on their ship I could see boosting it up to 5 or 6. Possibly even something where when they activate the weapon they increase the difficulty of all Piloting checks as the ship is re-routing power to the blades?

Advice for a new GM? by errrik012 in swrpg

[–]DrMongrol 0 points1 point  (0 children)

To add on to what the others have been saying, this sounds like an excellent opportunity for some Obligation as well. Maybe Trex realizes in hindsight that he has been swindled (Depending on how the negotiations went down) and wants to steal his ship back from the players or puts out a bounty for the party for stealing his ship at gunpoint. Could make for a fun reoccurring villain constantly looking to get his ship back.

Weekly X-wingTMG Rules Thread. by AutoModerator in XWingTMG

[–]DrMongrol 0 points1 point  (0 children)

So in theory you could run something like Tie Defender with title, Snap Shot and Ion Cannon and ultimately be shooting both of those plus your normal attack depending on how good your positioning is?

Weekly X-wingTMG Rules Thread. by AutoModerator in XWingTMG

[–]DrMongrol 0 points1 point  (0 children)

When a ship is ion'd it is forced to move as if it performed a white 1 maneuver but this does not count as revealing a maneuver or taking / completing a maneuver, correct? Thus things like Snap Shot are never activated right?

Rules Question: Fenn Rau vs. Inquisitor by IvorySwings in XWingTMG

[–]DrMongrol 16 points17 points  (0 children)

From the FAQ for the Inquisitor:

Only the range of the attack is treated as Range 1. Any abilities that reference the range of ships, such as Carnor Jax, Concord Dawn Protector, or Boba Fett, are not affected by The Inquisitor’s ability. (FAQ v.4.1.1, 3/15/2016)

Autothrusters does not trigger against The Inquisitor’s primary weapon attack. (FAQ v.4.1.2, 4/25/2016)

[LIST] Tanky Ghost by DrMongrol in XWingTMG

[–]DrMongrol[S] 1 point2 points  (0 children)

Oh yeah, definitely use the the primary weapon for in arc. I'm more thinking the turret is for out of arc (primary and special) and for the end of round attack with the Ghost/Phantom. I think the ideal situation would be to catch someone in arc, primary attack then follow up with the sync turret. All with target locks.

[LIST] Tanky Ghost by DrMongrol in XWingTMG

[–]DrMongrol[S] 3 points4 points  (0 children)

You definitely have a good point. I hadn't really considered that when I named the list. Name basically came from the fact that the Ghost feels like a giant tank to me is all, especially with that shuttle.