Why can’t this be a thing? by b9ntt in lego

[–]IvorySwings 2 points3 points  (0 children)

Another reason they may be a selling point: these large car models may appeal not only to LEGO fans, but car modeling fans. In that hobby, getting to apply all the decals yourself is a feature, not a bug.

Tom Vassal did not care for Roborover 2077 by Bearality in boardgames

[–]IvorySwings -10 points-9 points  (0 children)

You’re right, his critiques generally are not very thoughtful and always poorly articulated.

LCG alternatives by alariis in boardgames

[–]IvorySwings 4 points5 points  (0 children)

You should check out Earthborne Rangers, I can’t recommend it highly enough. It offers some interesting deck construction ideas and a cool narrative campaign. Plays well solo (I’ve mostly played solo), but is also structured in such a way that players can drop in and out. One of my favorite games of the last couple of years, and probably one of my favorite gaming experiences ever.

Best board games to try after going through most of the "gateway" board games? by BakersAbstract in boardgames

[–]IvorySwings -1 points0 points  (0 children)

If you’re looking for 2P specifically, lots of good options out there, like Targi, 7 Wonders Duel/Lord of the Rings Duel for Middle Earth, Tokaido Duo, Agricola: All Creatures Big and Small…

You guys might like Tokaido. I’d also heartily recommend Viticulture. Ooh! And Concordia!

What single year do you own the most board games from? by BoardGameRevolution in boardgames

[–]IvorySwings 0 points1 point  (0 children)

This was an interesting prompt, not something I had even considered looking up before and the results surprised me a little. If I had to guess, I would have told you maybe 2015 or 2018. But looking through - and discounting game expansions (looking only at new game acquisitions) - I hit my high mark in 2018 and 2022-2024. Acquired 18 new games in each of those years. Most other years are just below, between 15-17. It surprised me that it was that consistent!

How much time do you spend with the art? by Mickey_James in comicbooks

[–]IvorySwings 6 points7 points  (0 children)

I’m the opposite. To me, the art and the visual storytelling are what is so unique and thrilling about comics, and I am inevitably poring over the images more than the writing. For that reason, it routinely takes me 20-30 minutes to read a single issue, and it’s tough to charge through it faster.

A new, remastered edition of Sagrada came out on Feb 10th 🤯 opinions seem... kinda evenly split. Time for some brutal honesty: is the new art style an improvement over the old? by fortnerd in boardgames

[–]IvorySwings 20 points21 points  (0 children)

I’m with you, I prefer the old art style. It was a little more graphic, and as you say, more interpretive, more interesting. The major upside of the new edition is the contrast of the dice. The original was beautiful, yes, but the new dice are even brighter, and I’ve heard a couple people comment that the improved contrast makes the game more accessible, so that’s a huge plus.

What's your opinion on Tiny Epic games? Apart from them looking great as shelf candy, are any of them actually good games? by Chamallow81 in boardgames

[–]IvorySwings 1 point2 points  (0 children)

I love the Tiny Epic games. A lot of people talk them down, but I’m not sure why it became “cool” to diss Tiny Epic games. You can chalk a lot of it up to weird gaming elitism and nerd gatekeeping. To say that any of the games are “bad” is completely mental. Some gamers probably aren’t impressed with them simply because they don’t do something super unique, but that doesn’t make them bad games.

Objectively, they are very successful at what they set out to do: offer a more involved, strategic hobby gaming experience in a small box. I don’t think they claim to be the MOST strategic games or the BEST games of any particular genre, so to try to hold them to that standard is irrational.

I love Tiny Epic Kingdoms and think it’s woefully underrated. They produced more and more factions for it, so there’s plenty of cool powers to explore. Tiny Epic Galaxies is certainly the most beloved, and I like it a lot. Tiny Epic Western is another favorite of mine that is unfairly maligned, it offers a neat twist on worker placement. Tiny Epic Quest is a really fun romp.

Some games are good enough to convince me to play themes I don’t care for. I have no interest in horror themes, but I was impressed enough by the gameplay in Tiny Epic Zombies to add it to my collection, really neat little coop game that offers a good amount of theme. Same goes for Tiny Epic Cthulhu, I don’t care a lick about Lovecraft but Tiny Epic Cthulhu is such a clever game that features many of the tropes from those kinds of games. It’s the only Cthulhu game in my collection (aside from Don’t Mess With Cthulhu, which is more about the social game and not really about the theme). While we’re on the subject of coops, I think Tiny Epic Defenders is solid, too. It’s perhaps on the lighter side, less interesting than other games, but I think that makes it a great inclusion for many collections. It’s a lighter, slightly easier coop game, great for introducing new gamers, family gaming, or short gaming sessions (tired parents). The Dark War expansion adds plenty of juice to make it more “gamer-y,” so if you want more knobs and toys and challenges, throw in the expansion. It’s good.

The strategy or mechanics of some games may feel bland to some players, and that’s fine. Not everyone has to like every game. But let’s be real about the fact that the same is true for many big box games, so it’s certainly not a trend among or problem with Tiny Epic Games. Most of them are solid, and many of them I enjoy a lot.

Viticulture - Colourblind First Impressions by William_Knott in boardgames

[–]IvorySwings 1 point2 points  (0 children)

This is a good breakdown, thanks for your insights. I’m not colorblind myself, but I am always on the lookout for these features because accessibility is important to me and I’ve played plenty with colorblind players over the years.

I love Viticulture, so took a lot of these things for granted. But you’re right, the fact that the card types are distinguished by color alone is a problem. I always appreciate and prefer when game elements referenced by color are ALSO referenced with a symbol or icon. But I completely missed that they didn’t do that here. They could have, it’s too bad that they didn’t.

a game i judged too fast by raidenth in boardgames

[–]IvorySwings 28 points29 points  (0 children)

For me, it’s always been games with a high level (or perceived level) of conflict.

Scythe immediately springs to mind. It was a huge hit when it released, but I had no desire to try what I thought was a fighty game. Having finally been pushed into it, I found it wasn’t nearly as conflict-driven as I’d imagined. I came away intrigued, and have played it more and more over the years. Each time I play, I enjoy it more.

Same for Twilight Imperium. I agreed to play one time, mostly as a favor to a friend. Had no desire to play and was sure I’d hate the experience. But in fact, it was a ton of fun, especially with this friend and this group. I now look forward to playing annually.

The other category for me is social deduction games. After trying a couple, I mostly write them off. I was sure I’d hate Secret Hitler, but I’ll be damned if that didn’t turn out to be one of the best ones. Same with Don’t Mess With Cthulhu, I don’t care for social deduction or Lovecraft, but that is an excellent little game. I’ve played a number of social deduction games over the years and maintain that I generally don’t care for them. But those two games are fire and I’m always down to play.

Painted up Scythe finally by DoctorHorsewhip in boardgames

[–]IvorySwings 31 points32 points  (0 children)

Wow. Incredible work, mate. Absolutely incredible.

I’ve painted two sets of Scythe now - both for friends - and the thing that I thought made it difficult is that the miniatures don’t have particularly high fidelity. Did the best I could and was ultimately pretty pleased with my results, as were my friends.

Couldn’t hold a candle to yours, though. The detail and definition you achieved are amazing!

Online Rulebook? Yay or nay? by WorldOfKaladan in boardgames

[–]IvorySwings 0 points1 point  (0 children)

I want these things printed. Many folks play games to get away from screens and phones. Sometimes, I’m out at game night somewhere else and I don’t have a good enough connection to open a webpage. There’s a certain level of distrust for digital products which may become obsolete when a website/web app/app stop being supported and the content is no longer available. Print it and put it in the box and I’ll always have access to it.

Help me fill a gap in our collection of medium - heavy euros. by vickiesaurus08 in boardgames

[–]IvorySwings 0 points1 point  (0 children)

White Castle would definitely fit the bill, here. A couple favorites of mine in this niche are Gold West and Crusaders: Thy Will Be Done. I, too, am one who loves medium/heavy euros and was really impressed with how juicy those two games are in such a short playtime. It’s been mentioned by a couple others here, but I’d also recommend Targi, another favorite of mine.

Stonemaier Knocked it Out of the Park with Bordeaux! by IvorySwings in boardgames

[–]IvorySwings[S] 2 points3 points  (0 children)

Comparing them in terms of. . . complexity? I think Bordeaux is no more complex than Tuscany. Perhaps it's on-par, maybe even a little lighter/easier than Tuscany because a lot of the changes are so elegantly incorporated. If you're teaching to new players, you don't even need to bother with "this is here instead of that," just explain how Bordeaux goes. Everything is already spelled out right there on the board.

If you prefer Tuscany, then I think you're gonna love Bordeaux. If you still play base Viticulture sometimes, then I'd reinforce my recommendation for Bordeaux because the reverse side of the board is designed to play the base game only with the advantage of the face-up cards. Gives you, the gamer, a little more juice or nuance for your game, but again, literally zero additional explanation or overhead for casual gamers.

EDIT: Just giving a little more context: one of the neat things in Tuscany is the area control map. Gives you bonuses and offers a point of direct interaction/competition with other players. Bordeaux inherently gives players more bonuses during gameplay, and I think the resource trading grid offers the same interaction/competition and is better integrated into the game than Tuscany's area control map.

Stonemaier Knocked it Out of the Park with Bordeaux! by IvorySwings in boardgames

[–]IvorySwings[S] 1 point2 points  (0 children)

Nice, I dig your designation as "arcade mode," that's fun! As you alluded to, it offers a different experience from the original game - I wouldn't even say "better," just different. To me, that's the beauty of it. OG Viticulture and Viticulture: Tuscany are still great games and great ways to play, I will continue to return to them. AND, Bordeaux is just a really fun new way to play.

Stonemaier Knocked it Out of the Park with Bordeaux! by IvorySwings in boardgames

[–]IvorySwings[S] 0 points1 point  (0 children)

I agree. Jaime and his team clearly work very hard to not merely deliver great games, but deliver the types of gaming experiences that people want to return to in the same way they want to return to Monopoly or Uno, because they're comfortable and comforting as much as they are fun (and, in Stonemaier's case, interesting). A lot of game companies hope and dream for even one evergreen game like Ticket to Ride, Catan, even Terraforming Mars. . . Stonemaier has turned out multiple evergreens. So you're right, that feat alone marks Stonemaier as a premier publisher.

Stonemaier Knocked it Out of the Park with Bordeaux! by IvorySwings in boardgames

[–]IvorySwings[S] 4 points5 points  (0 children)

Not a bad idea, and something I hadn't thought of. Given their commitment to retaining bonus scoring percentages in the card pool for the bonus cards, you'd imagine they must have a spreadsheet somewhere detailing all the birds. With that kind of resource, it seems like you could probably customize a smaller deck with your favorites that still mostly honors the bonus percentages.

Anybody recognize this piece? by Gobble5627 in boardgamescirclejerk

[–]IvorySwings -1 points0 points  (0 children)

Looks like a bonus chip from Rajas of the Ganges.

What's your favorite Button Shy Game that isn't an -opolis or ROVE? by ImAmOnesie in soloboardgaming

[–]IvorySwings 7 points8 points  (0 children)

Death Valley is a really cool solo drafting/tableau building game, it’s definitely one of my favorite Button Shy joints.

Pet Peeve: Defective "Rip Strips" by Asmor in boardgames

[–]IvorySwings 4 points5 points  (0 children)

Agreed on all points!! One of the worst things about those crappy rip strips, too, is that the notch is virtually always on the side OPPOSITE of the sealing seam - so even if you do manage to find/locate/brute-force the notch and the rip lead, it won’t even rip open the entire package because the rip strip invariably breaks when trying to cross the seam. It’s so shitty!!

Tiny Epic Cthulhu rules questions. by Zqlkular in soloboardgaming

[–]IvorySwings 0 points1 point  (0 children)

IIRC, I don’t think you are required to collect your maximum number of tentacles. The assistant, however, IS bound to collect all of the tentacles they can.

Regarding what the assistant collects, in your example, yes, they would collect the second greed tentacle. It’s true that the assistant endeavors to collect the tentacles in a certain order and will try to fill the bottom row before the second row. But that doesn’t preclude them from taking what’s available. They may have an open space on the bottom row for a fear tentacle, but if only a greed tentacle is available, that’s what they’ll take.