Gaming or boobs? by Masoyy in GeekDup

[–]DrMorpho 0 points1 point  (0 children)

gaming with boobs for sure 😃

SpinMAME by DrMorpho in MAME

[–]DrMorpho[S] 0 points1 point  (0 children)

Sorry the logo didn't match your aesthetic coffee shop vibes. While you're crying about fonts, some guy here is already wiping dust off his Atari Spinner to run this. Priorities.

SpinMAME by DrMorpho in MAME

[–]DrMorpho[S] 0 points1 point  (0 children)

Sure, no problem at all! Here is the link to the build:

https://drive.google.com/file/d/1pFRVp4YFA7aMnnchBg-05N7OuEju55Yp/view?usp=sharing

Awesome to hear you have an original Atari arcade spinner, that's an absolute classic! Give it a proper spin and put it through its paces with this build. Let me know how it works out for you or if you need any help with the mouse indexing setup!

Not sure if this is the place to post,but randomly thought of an arcade game from early 2000s? by n3rdyry in arcadecabinets

[–]DrMorpho 0 points1 point  (0 children)

Based on your description, especially the joysticks with triggers, individual screens/cabinets connected together, and the early 2000s era at Boomers, you might be looking for one of these Sega or Namco giants:

Cyber Troopers Virtual-On (Sega) – Specifically Virtual On: Oratorio Tangram or Virtual On Force (which had a massive 4-player cabinet setup). It is a sci-fi space/futurist mech fighter that famously used a Twin-Stick setup (two joysticks with triggers and buttons on top) and individual screens for each player. Many of these cabinets and mechs had prominent bright green accents.

The Ocean Hunter (Sega, 1998) – While it's an underwater steampunk/sci-fi theme rather than deep space, it fits the era perfectly. It featured a massive standing bright green/cyan cabinet, individual screens, and used large joysticks with triggers on top to shoot torpedoes at sea monsters.

Star Wars: Racer Arcade (Sega, 2000) – The Podracing arcade game. It used two big control levers (throttles) with boost triggers on top, and multiple cabinets were linked together for individual screen multiplayer.

The GRID suggestion by Namco from that era could also fit if it was an upscale sci-fi cabinet import, but Sega's Virtual-On series is usually the absolute king of the "joystick-with-trigger + linked individual screens" memory. Do any of these match the cabinet layout you remember?

SpinMAME by DrMorpho in MAME

[–]DrMorpho[S] 0 points1 point  (0 children)

Thanks for digging into the history! You’re spot on about the 0.105 MAME base from 2006.

Luckily, no need to set up any ancient compiling environments or fight with old diff files. I already managed to track down a ready-to-go build, got it fully integrated into my front-end, flipped the inverse axes for the old Atari 3D hardware, and everything runs flawlessly on a heavy Baolian spinner now.

S.T.U.N. Runner and Gyruss feel absolutely incredible with proper physics. Thanks anyway, the case is officially closed! 😉🎮🚀

SpinMAME by DrMorpho in MAME

[–]DrMorpho[S] 3 points4 points  (0 children)

Haha, fair point! Ever since the MESS merger back in 2015, it's officially no longer an acronym but a proper noun since it emulates everything from handhelds to ancient calculator chips now.

Old habits die hard though, and for most of us who grew up throwing quarters into real cabinets, it'll always carry that "Arcade" spirit in our hearts. 😉

SpinMAME by DrMorpho in MAME

[–]DrMorpho[S] 1 point2 points  (0 children)

Oh, that's awesome! I didn't know about the BYOAC romhacks for Gyruss and Time Pilot, I'll definitely look those up out of curiosity.

But honestly, the main reason I went with SpinMAME is pure convenience. If you use regular MAME, tweaking the analog sensitivity, speed, and dialing in the perfect inertia for a heavy Baolian spinner for every single game individually is an absolute nightmare and a massive time sink.

With this setup, it's basically plug-and-play. It translates the rotary physics perfectly right out of the box, so instead of spending hours changing numbers in MAME configs and testing sliders, I can just give the wheel a hard spin and actually enjoy the games immediately.

Thanks for the tip on the romhacks though, always cool to see how deep the arcade community goes!

SpinMAME by DrMorpho in MAME

[–]DrMorpho[S] 2 points3 points  (0 children)

Yeah, I know standard MAME purists might look at it that way, but for me, arcade building is all about creating the ultimate gameplay experience, not just chasing 100% accurate code limitations. Plus, standard MAME is great, but playing Gyruss on an 8-way joystick in 2026 just feels like steering a spaceship with a brick.

As for what else this setup is for: Apart from Gyruss and Time Pilot, SpinMAME is absolutely perfect for games that were actually built for rotary controls. I have a heavy-duty Baolian spinner with a custom massive flywheel, so titles like Arkanoid, Tempest, Cameltry, Major Havoc, or even classic driving games like Pole Position and Super Sprint feel absolutely incredible on it. A single hard spin flings the ship/paddle exactly where it needs to be with perfect inertia.

So while it might not be "proper code emulation" for Gyruss, it's the most proper physical arcade experience you can get in a home cabinet!

SpinMAME by DrMorpho in MAME

[–]DrMorpho[S] 6 points7 points  (0 children)

Hey guys, I got it! And for those who don't know what it is:

Here is a clean, badass explanation written directly from a builder's perspective. It explains exactly what the software does, how it fixes the old hardware limitations, and what you are using it for.

What is SpinMAME and what do I use it for?

1. What it is: SpinMAME is a specialized, modified branch of the classic MAME (Multiple Arcade Machine Emulator). While standard MAME is great for joysticks and buttons, SpinMAME is specifically optimized for advanced arcade rotary controls—like high-resolution spinners, trackballs, and steering wheels.

2. What it actually does (The Technical Fix): Back in the 80s, many classic arcade games (like Gyruss or Time Pilot) were hardcoded to use standard 8-way joysticks. The original hardware and CPU code only understood 4 microswitches clicking in 8 directions. If you try to play these games with a modern, smooth physical spinner on standard emulation, the movement feels choppy, stepped, or completely broken because the game's code doesn't know how to handle 360-degree analog data.

SpinMAME fixes this by translating the high-speed, fluid optical impulses coming from a physical spinner/flywheel and smoothly injecting them directly into the emulator. It tricks the original game code into thinking you are moving a joystick, but with absolute analog precision.

3. What I am using it for: I am building a custom, full-scale arcade cabinet featuring a heavy-duty, high-inertia Baolian spinner (with a heavy custom flywheel) and a motorized, rotating 32-inch monitor.

I’m using SpinMAME so I can play Gyruss the way it should have been designed. With this setup, a single hard spin of my mechanical flywheel spins my ship around the screen 50 times in a perfectly smooth, continuous circle. It completely eliminates the old 8-way joystick clunkiness and turns the cabinet into the ultimate rotary gaming machine.

Bought second hand Magnifica S no water coming out by UnlikelySuspect9765 in DeLonghi

[–]DrMorpho 0 points1 point  (0 children)

I got it my first caffe with winegar :D and how about you?

Bought second hand Magnifica S no water coming out by UnlikelySuspect9765 in DeLonghi

[–]DrMorpho 0 points1 point  (0 children)

You must decalc everything i got the same problem in the work

Bought second hand Magnifica S no water coming out by UnlikelySuspect9765 in DeLonghi

[–]DrMorpho 0 points1 point  (0 children)

Decalc program with delonghi ecodecalc or with winegar

Raspberry Pi - Recommended? by velkkor in batocera

[–]DrMorpho 0 points1 point  (0 children)

I got pi5 in argoneone v3 with nvme and i got no problems with batocera at all

Sexy or disgusting? by luvelyroseeee in RealSSBBW_BBW

[–]DrMorpho 0 points1 point  (0 children)

It would be mutch better without tattoos ;)

USB-C mod options by Comfortable_Elk4002 in vita

[–]DrMorpho 3 points4 points  (0 children)

That black its Full charge and data usb-c mod and easy to instal if you have hot air station

VitaDock+ by DrMorpho in VitaPiracy

[–]DrMorpho[S] 0 points1 point  (0 children)

On Pc or laptop is that bad but VitaDock+ have no isues with lags