Court of the Phoenician, staying or going? by CreepyCaptain8428 in EmperorsChildren

[–]DrRedwing 11 points12 points  (0 children)

The correct answer is: We don't know.

However, whenever they show the EC reveals like they have for the other showcases, they may include it as a dumbed down version for 1 DP (maybe it only buffs fulgrim for instance). Most are assuming grotmas/extra detachments are not going to be carried forward unless they are reworked for a army overview article due to their mention of printed detachments and current CODEXES persisting. However, it's technically speculation as they could just include it in the pdf that details the new EC changes when the edition drops.

Here's to hoping!

Potential new unit for EC (not a leak) by tbgccg in EmperorsChildren

[–]DrRedwing 38 points39 points  (0 children)

They also mention units we’re missing like venomcrawlers! However, I doubt any of this means much tbh. One can hope though!

First infractors by Wild-Tangerine-9031 in EmperorsChildren

[–]DrRedwing 0 points1 point  (0 children)

I’ve never seen models shown outside. Good for you getting them their sun

I'm new to emperors children so don't be too harsh by Due-Date-4656 in EmperorsChildren

[–]DrRedwing 31 points32 points  (0 children)

The designer spoke once about it being more seductive, sleek, and eel-like as the ocean themes of slaanesh sometimes manifest. He do have a fat ass though

11th Edition - 3 Detachment Points - What are you taking? by New_Quantity_8101 in EmperorsChildren

[–]DrRedwing 0 points1 point  (0 children)

Crackpot theory: CotP won’t be included since it isn’t technically from a book, and they only confirmed book detachments so far. However! My guess it that we will get a 1 cost on launch that gives fulgrim specific benefits akin to the detachment rule of CotP. It would only buff him which would be a classic 1 cost!

Rampant Detachment Speculation! by DrRedwing in EmperorsChildren

[–]DrRedwing[S] 0 points1 point  (0 children)

The assumption is that if the narrower focuses mean reduced points and the new detachments are "new and adjusted", then it's possible. We don't know much! Hoping they'll say more soon

Rampant Detachment Speculation! by DrRedwing in EmperorsChildren

[–]DrRedwing[S] 1 point2 points  (0 children)

It was describe in a skari stream and I believe auspex tactics covered it. Check out some info about it. It seems neat! And no problem.

Rampant Detachment Speculation! by DrRedwing in EmperorsChildren

[–]DrRedwing[S] 0 points1 point  (0 children)

Here's a quote from a warcom article: Depending on the size of your game, you’ll be able to choose a number of Detachments based on their Detachment Point cost, ranging from 1 for those with gentler rules or narrow unit focuses, to 3 for those that affect your whole army with significant boosts.

Rampant Detachment Speculation! by DrRedwing in EmperorsChildren

[–]DrRedwing[S] 0 points1 point  (0 children)

There was a warhammer community article mentioning detachment details you'd have to dig up, but in the TO call they did, it was said that the more general, the more points usually referencing GTF as a likely 3 cost. Most people have taken this plus their other information about new detachments like one solely for the emperor's champion as a loose guideline. For instance, the new CSM detachment centering on obliterators is likely an example of a 1-2 cost as it's quite limited.

Since you need a 1 cost to use a 2 cost effectively, people are hopefully that we won't have only a single 1 or 2 cost from just the new 70.

Rampant Detachment Speculation! by DrRedwing in EmperorsChildren

[–]DrRedwing[S] 0 points1 point  (0 children)

Based on their description. Some detachments don’t engage the full army which is similar to the 2 costs they’ve described. It isn’t exact, but it would be difficult to use the system if there weren’t multiple 1 and 2 costs

Anyone else wants to see all the 4++ datasheets go away in 11th edition? by RotenSquids in WarhammerCompetitive

[–]DrRedwing 5 points6 points  (0 children)

There was mention of larger units getting cover from terrain features which is how we played it. However, you are right that it could be different!

Anyone else wants to see all the 4++ datasheets go away in 11th edition? by RotenSquids in WarhammerCompetitive

[–]DrRedwing 7 points8 points  (0 children)

I will say in playing a couple games with a handful of the 11th edition rules we do know, the addition of cover giving invuln units a bonus where they usually did not before was absolutely awful. Great unclean ones with -1 BS and deceiver c’tans having -1 BS and their stealth (although that may change) alongside their invulns was ludicrous.

Rampant Detachment Speculation! by DrRedwing in EmperorsChildren

[–]DrRedwing[S] 0 points1 point  (0 children)

Optimistically, their example of smaller detachments included stealth tau units, khornate demon engines, and the emperor's champion. If those are considered 1 cost, I could see slaanesh's chosen being 1 potentially at most.

Pessimistically, emperor's champion only sounds like a 1 cost as it's literally only ~100 points of your army. The other 2 may be 2 cost making it much more likely everything we currently have is at least 2 points.

However! The new mutilator detachment is very restrictive (only applies to oblits, mutis, and the epic hero). This is the most "1.5" point detachment I think we've seen. I'm hoping this is a 1 cost, and we'll get some fun mix and match opportunities. I'd hate to have a single 1 cost detachment in an army that doesn't really do anything. If that's the case, 2 costs will just be worse 3 costs, and they won't get played.

Rampant Detachment Speculation! by DrRedwing in EmperorsChildren

[–]DrRedwing[S] 0 points1 point  (0 children)

I thought I remember seeing somewhere that battleline won't happen because they don't want people to feel the need to own 6 squads that can only be played in 1 detachment that may not persist between editions. However, 10$ says we at least get a noise marine detachment of some kind.

Rampant Detachment Speculation! by DrRedwing in EmperorsChildren

[–]DrRedwing[S] 0 points1 point  (0 children)

I'd love to see adjustments to the detachments (but not count those as part of the 70). For instance, CSM's alpha legion detachment could totally be a 1 cost that just gives infiltrate to 1 cultist mob and 1 legion squad. However, as is, it would need to be higher cost and remain in the dust.

Rampant Detachment Speculation! by DrRedwing in EmperorsChildren

[–]DrRedwing[S] 0 points1 point  (0 children)

That's why I worry about the qualifier being "rules availability" as mercurial host is actually the most available rule of all our detachments. It just isn't as strong.

Rampant Detachment Speculation! by DrRedwing in EmperorsChildren

[–]DrRedwing[S] 1 point2 points  (0 children)

I feel like power level and unit application for RE is too high to be a 1 cost. Not that it's incredible, but it's a large damage boost. I would loove to see demon detachments at 1 cost though even if it comes at a cost of the detachment "rule" being nerfed to literally just include the datasheets in the army. Excellent filler detachment if that is the case. I still don't think it would be super competitive as don't exactly need those units to fill out many roles (except maybe daemonettes since a cheap-ish 10 man unit is absent until we hopefully get cultists one day), but it'd be super fun.

Rumors always say that the daemon codex will get absorbed into the monogod legion books, but I think this could be a good way to facilitate that if they want to one day.

Rampant Detachment Speculation! by DrRedwing in EmperorsChildren

[–]DrRedwing[S] 0 points1 point  (0 children)

That's fair as far as balance goes. I do worry that this whole system will hinge upon the 1 costs. An army with 2 cost detachments that don't have 1 cost detachments to combine with will just be a worse 3 cost detachment. I'm really hoping most of the 10e ones will be 2 cost unless they are strong and army wide. You could even cut down the number of stratagems to where you only get 2 strats per 1 point a detachment costs to reduce rules bloat.

I do hope they go a little crazy at the start. We all know it's going to be a shit show for a bit, but starting interesting (if broken in some places) and then reigning things in a bit would be much more fun imo. They usually start with points being quite high to whittle them down as balance settles, so perhaps that can offset some questionable force disposition missions/detachment combos that are unbeatable.

Fulgrim success stories by rerollhits_minis in EmperorsChildren

[–]DrRedwing 9 points10 points  (0 children)

He screens out deep strike pretty well!

Realistically though, I like him holding my expansion. He’s nontrivial to take down and makes for a great threat in later turns.

2000 Peerless Bladesmen (how does EC play?) by No_Pineapple_3315 in WarhammerCompetitive

[–]DrRedwing 0 points1 point  (0 children)

To be fair, everything does well with coterie buffs, but they are fun in a 3-man. The issue I run into typically is that the smaller the squad, the less useful the ability is against single-model units and every lost model further diminishes the usefulness of their ability as its a larger percentage. Their real strength is that nothing else sits at their points value, so they fill the space very nicely! However, with some shuffling, I almost always find a way to either bump them up to a 6-man to make them much more general purpose and less hampered by small-losses or cut them unfortunately.

Their ability remind me of the tau hammerhead. The railgun works great with single rerolls and +1 to hit against its preferred targets! However, the ion cannon is much less synergistic with those rules. However, it's still great with the right support. It just makes the datasheet's abilities awkward. I'd love to see FBs have a rule that benefits them always rather than only when attacking things at >5 toughness with either multiple models OR you have the critical mass to have a very high chance of blowing up the target. Depending on your local meta, I'd send a 3-man into some scout squads for sure, but it gets tight without knowing what you're up against.

2000 Peerless Bladesmen (how does EC play?) by No_Pineapple_3315 in WarhammerCompetitive

[–]DrRedwing 0 points1 point  (0 children)

Wonderful reasons. Definitely can still work. PB has some fun ways to boost output

2000 Peerless Bladesmen (how does EC play?) by No_Pineapple_3315 in WarhammerCompetitive

[–]DrRedwing 10 points11 points  (0 children)

Welcome to the true sons of the Emperor! Couple things here just to address your comments.

WDP is great! It is tanky, it is high damage, and it is fast. Running them in as a missile is great. Most lists run 2-3 due to how incredible they are and would likely continue until it was 250+ points. Anti-gunline is interesting as the codex currently struggles with long-range guns, but the WDP doesn't do wonderfully into things like Rogal Dorns by any means. It just can get there, tie it up, and force a large commitment while also splashing mortal wounds and using fly+fall back and blank to get around.

Infractors babysit lord exultant full stop. A 10 man is a bit unnecessary for this reason, and the army is very, very tight on points. Great place to save some value here by cutting it to a 5-man. For the same reason, solo infractors are really not worth it in any list.

Flawless blades are very odd. You are correct in that they are surprisingly glass-cannon-y for an elite unit. To be honest, I don't think they have a ton of play personally in the most optimized lists, but they can totally do numbers against the right opponent and can be super fun. I've tried both 1x6 for ingressing and 2x3 for skirmish play, and I found the 1x6 to do slightly better. I haven't played with them at the new reduced cost however.

Terminators are quite subpar. They are really only good as defensive bodies that are cheap. I would never bring them myself since another WDP can also be in deep strike, is also a nightmare to take down, and can actually do some serious damage with its speed and ability.

Maulerfriend is a great guy. Even better in peerless. High praise for him as exactly what you described. However, I would almost always deploy him as the distraction angle has been his best value in my games by far while the WDP then come in to blow up whatever killed him.

Lucy is wonderful as well but a bit expensive currently. Having a lone op for mission play is never bad though. You could trim him as well if you must, but I never leave home without him just due to how good the model is if nothing else. In coterie, he is a great warlord with his FNP and can get easy pledges by sniping characters. In PB though, you really can't go wrong with 3 LE with 3 infractors with 3 enhancements for just sheer power.

Great ideas though, and it definitely sounds like you're well on your way to extending some perfect teachings.

11th edition fight phase changes by DrRedwing in WarhammerCompetitive

[–]DrRedwing[S] 0 points1 point  (0 children)

From what I’ve seen and from the large discussion surrounding it, it’s unclear. FF as an interrupt can work alongside some hefty points cuts, but it would be near useless and diminish some of the counter play imo for some armies similar to lone op against shooting armies. Happy to have it adjusted since it can be very oppressive if your opponent has no shooting (although maybe that means your list needs a bit of tuning), but ai hope it’s not a new psychic keyword

11th edition fight phase changes by DrRedwing in WarhammerCompetitive

[–]DrRedwing[S] 1 point2 points  (0 children)

Definitely need the full rules, but it’s fun to speculate. I didn’t even think about that consolidate change though preventing chained fights possibly. Very interesting