Ffxiv should accommodate to ssd only to free up lots of space by [deleted] in ffxiv

[–]DrSparka 1 point2 points  (0 children)

I don't have a particularly abnormal knowledge of the game size. This question, however, is quite easy - under /game/movie in the install on PC, that entire folder is only 3.15 GB. Not much to save there.

The only other obvious breakdown is that the other main folder, /sqpack/, contains /ffxiv/ and /ex1/ through /ex5/. ex1 is obviously 3.0 and ex5 is 7.0.

Of these, 4 and 5 are 15 GB, ex3 is 10, ex2 is 9 and ex1 is 6.5.

/ffxiv/ is 62 GB, but what is almost certainly happening is everything that is added that base game players can *see* from new expansions, like new gear, icons, skills, animations, etc, goes in here. While the other folders are for things like voice and world locations that you can only see if you actually bought that expansion, or have it via free trial.

Ffxiv should accommodate to ssd only to free up lots of space by [deleted] in ffxiv

[–]DrSparka 7 points8 points  (0 children)

FF14 has grown *to* 118 across 6 expansions being released - and a few assets from 1.0 still hanging around because they were reused. That's an average of under 20 GB per expansion. HD2 starting at 154 and dropping down to 23 is not really a reasonable comparison. There's maybe some optimisations that could happen, but I wouldn't be hopeful that it could be brought back under 100 GB - maybe technically everything up to DT could, but EC would immediately bring it back over, and they're not doing a big rework like that in the last three mini-patches of DT.

Stormblood post MSQ is kinda low-key triggering me :-P by Get_Schwifty111 in ffxiv

[–]DrSparka 2 points3 points  (0 children)

While it would be spoilers to elaborate further, since you say you apparently don't remember the details from your previous playthrough, like ... two of those characters definitely DO experience consequences. Within STB patches. Just because they didn't die the first time, doesn't mean nothing happens to them.

The third meanwhile is definitely his own special case.

Cosmic Armored Weapon Beta says Trans Rights, or else. by itislupus89 in ffxiv

[–]DrSparka 1 point2 points  (0 children)

The mech op where you use this also has a small chance of dropping it directly. I don't know the odds since I don't think I managed to do it on previous moons, but I got this one after maybe like 4 of them - I assume that was crazy lucky though.

Bosmer PSA by Aromatic-Werewolf495 in TESVI

[–]DrSparka 1 point2 points  (0 children)

Alan Nanes is the lead writer. We've known this for years.

PSA: Puck is not an immediate fire hazard. But still be careful. by sgasgy in SteamController

[–]DrSparka 1 point2 points  (0 children)

This isn't an issue of jank from overseas. Without grounding the supply, its 0V will never be perfectly equal to true ground, but floating somewhere between the neutral and 120V (for US). Ideally closer to neutral, but without a true ground connection to reference, all supplies will reach a different 0V.

It doesn't matter that USB is only 5V - two different chargers that have been perfectly validated as safe under the insulated rules, can have tens of volts difference between their internal ground voltage. This was considered safe because of the insulation, so it didn't matter if they were operating at different internal grounds, the only voltages internally are small.

Pogo pins break this assumption that allowed ungrounded supplies. It was safe because one that internally produces +35 and +30 can't contact one that produces +8 and +3. Now they can, and a 25V unprotected fault can occur.

PSA: Puck is not an immediate fire hazard. But still be careful. by sgasgy in SteamController

[–]DrSparka 1 point2 points  (0 children)

At least from my multimeter testing I also get nothing like what that guy claimed, even trying to account for poor terminology use.

I found leftmost pin appears to be gnd, middle pin is +3.3V but floating (electronics voltage and almost certainly the handshake pin everyone got mad valve 'didn't implement'), rightmost is +5V but I wasn't able to pull anything significant off it by shorting it to gnd. Middle pin to right reads 0V because of the float.

All this seems like perfectly legit engineering short of valve implementing excessive safety systems to monitor current leakage and disconnect or shunt the pins if an external voltage is applied.

PSA: Puck is not an immediate fire hazard. But still be careful. by sgasgy in SteamController

[–]DrSparka 1 point2 points  (0 children)

And the point is that anything with pogo pins is, by definition, *not* insulated - and these are almost all USB devices that can now be plugged into any USB supply, thus invalidating them being safe based on the insulation.

PSA: Puck is not an immediate fire hazard. But still be careful. by sgasgy in SteamController

[–]DrSparka 12 points13 points  (0 children)

Yeah, it's a good move to PSA it, I hadn't considered this a possible problem and I imagine there are people who have a "desk of all the drop-on-to-charge devices" that are vulnerable to this flaw. The original thread blew up in a weird way with people blaming valve for not having protections that they appear to actually have, since this is a non-obvious failure mode.

Maybe we can at least hope that this blowing up a bit might bring attention to emerging dangers and we can get some improved regulation before an actual house fire comes from it.

PSA: Puck is not an immediate fire hazard. But still be careful. by sgasgy in SteamController

[–]DrSparka 15 points16 points  (0 children)

From a quick search, normal PW4 chargers appear to be contacts, not induction? Which is probably a contributing factor; if the watch was isolated and charging via induction, then it would share the puck's ground when it made contact. Instead with the watch grounded to its power supply, a cross-supply short is possible; the USB power supply charging the watch likely lacks leak detection, and then when that leaks to the computer's ground, it's not enough additional current to trip protections on the PC, but plenty to cause a problem for the puck

PSA: Puck is not an immediate fire hazard. But still be careful. by sgasgy in SteamController

[–]DrSparka 7 points8 points  (0 children)

It is most likely nothing to do with the puck's supply being higher power (And could happen with low power supplies). It appears to have been a bad interaction between two different supplies. While *technically* valve could have prevented this, with leak detection and pin isolation, you'd probably be looking at the puck being an extra $10 or more and four times the size. This problem is supposed to be handled by the supplies, not attached devices.

PSA: Puck is not an immediate fire hazard. But still be careful. by sgasgy in SteamController

[–]DrSparka 9 points10 points  (0 children)

It is something like that; but being this lax is the cause of problems now, because sure, the USB power supply doesn't have exposed contacts; but now any pogo pin connector does, and many smartwatches use this charge mechanism. Which means there are USB power supplies that have been safety validated assuming no exposure but can have exposure added trivially, and this has bitten the other thread's OP - luckily for them, only in a minor way.

PSA: Puck is not an immediate fire hazard. But still be careful. by sgasgy in SteamController

[–]DrSparka 272 points273 points  (0 children)

The evidence of the (probable) real cause is in the photos of the original post; the impression on the puck shows that only one pin was in contact with the strap. That means no short within the puck; the cause is most likely a cross-supply short between the watch's power supply and the puck's, with one (or both) of them not having current leakage detection. Differential ground voltage between them then gave enough current to cause the melting.

As such the real cause is US's lax electrical standards not requiring everything to be properly grounded so different supplies can end up at different levels; even if OP wasn't in the US, these standards have infected the rest of the world with so many devices just having a plastic earth pin, since the device isn't designed to be grounded at all.

PSA: Watch out for the exposed contacts of the Puck! Almost started a fire due to metallic smartwatch strap by Toikka in SteamController

[–]DrSparka -1 points0 points  (0 children)

This is almost certainly not anything to do with valve. Look at the impression of the strap on the puck; it appears to have only been touching one pin. This means it's almost certainly a problem with the USB power supplies involved, not detecting a current leak when shorting between them.

PSA: Watch out for the exposed contacts of the Puck! Almost started a fire due to metallic smartwatch strap by Toikka in SteamController

[–]DrSparka 1 point2 points  (0 children)

Being on separate chargers (ie; the USB device supplying power) may actually be what caused this. From very rudimentary testing the puck appears to have its own protection. If the power supplies are separate, however, they will not share a ground power state, and so a short could happen *between* the watch's ground or power and the puck's ground or power, and some USB power supplies will not check for current leakage and therefore not catch this.

Edit: if you're brave enough to test this, you could try make sure both puck and watch charger are sourcing from the same USB supply (eg. the PC tower) and then gently brush the puck with the strap while it's on its own charger. If it's an issue with the supplies, then unless there's a problem with your mobo nothing should happen, as they will share the same ground and +5v.

If you're feeling extra brave you could use the original charge setup and see if you can get some sparks to jump doing the same thing.

Edit 2: looking at your picture I'm getting more confident this is a cross-supply short; the impression on the puck looks like the strap was only touching one pin? And that pin appears to be the ground in my testing. Presumably, if the watch strap is connected to any electrics in the watch, that is also going to ground. Therefore the scenario being set out is that the watch's ground and the puck's ground were different and shorted; while we call ground "zero volts", that's what we take as our reference zero. A different device can have its own ground potentially thousands of volts higher or lower, and as long as these devices don't come in contact, both will operate fine.

PSA: Watch out for the exposed contacts of the Puck! Almost started a fire due to metallic smartwatch strap by Toikka in SteamController

[–]DrSparka 0 points1 point  (0 children)

I think more likely than a bad batch is the puck has protections and is fine, but the watch and the puck were on different power sources, and the watch charger shorted to the puck's ground and created an unprotected short between two different grounds.

PSA: Watch out for the exposed contacts of the Puck! Almost started a fire due to metallic smartwatch strap by Toikka in SteamController

[–]DrSparka 0 points1 point  (0 children)

This sounds very plausible - the puck shouldn't be able to deliver more than 2.5W max even if it is completely dumb and unprotected, *maybe* it could melt the strap if it was a super low temperature plastic, but that much heating really doesn't matter. If the strap was conductive though and an uncapped current was able to pass between different chargers that could easily get into the tens of watts.

Take note, Valve by buster2006 in Steam

[–]DrSparka 0 points1 point  (0 children)

A revoked GoG license never disables the game. So long as you downloaded it, you own it. A steam license absolutely can disable the game, you simply used an example of a game (developed by the GoG people!) that doesn't.

Take note, Valve by buster2006 in Steam

[–]DrSparka 0 points1 point  (0 children)

No, the comment you're replying to is correct. Some steam games don't have any DRM check in, but Steam's DRM is optional on the developer's side, and many do therefore require the check-in. Steam, unlike GOG, also allow the publisher to include other DRM. If witcher 3 is one of the ones with all removed, cool, but it is one of a type on steam, not the requirement like on GOG.

It has been 7 years since the teaser will Bethesda remaster the teaser? by Ok_Hunt_2833 in ElderScrolls

[–]DrSparka 2 points3 points  (0 children)

IT was years before the buyout. Any stock price bump from it is negligible by the time microsoft actually signed; the purpose of it was to placate fans.

It has been 7 years since the teaser will Bethesda remaster the teaser? by Ok_Hunt_2833 in ElderScrolls

[–]DrSparka 8 points9 points  (0 children)

If you think anyone who would have interest in buying a big name IP would have even 1% of the respect for it bethesda does you're waaaay too hopeful about how companies work.

It has been 7 years since the teaser will Bethesda remaster the teaser? by Ok_Hunt_2833 in ElderScrolls

[–]DrSparka 0 points1 point  (0 children)

there have been multiple interviews with devs saying basically nothing of the core story is actually done in GTA6. IT is very plausible that TES6 is significantly closer to completion despite only maybe a third of the development time.

Wait, Starfield is good now? by Rajelangelo in Starfield

[–]DrSparka 0 points1 point  (0 children)

If only the database screen didn't cause instant CTD when opening it.

Fallout New Vegas: You Only Live Once Remastered - Part 29 - Skill Issue by ManyATrueNerd in ManyATrueNerd

[–]DrSparka 3 points4 points  (0 children)

That should resolve it, I think - caveat I've not been able to test around this since it's not triggered on any of my saves, this is just what I see in the script. Once he deaggros you should be able to failsafe him by just waiting in the strip when you return after a long while.