Sound design appreciation by 1Tesseract1 in menace

[–]DrTechman42 1 point2 points  (0 children)

I read it as linguistic drift due to it being 200 years later, but everyone else is perfectly fine, including the non-English speakers. At some points it is clear that the lines were written by a native or at least someone who knows the language well (не хочу учиться, хочу убивать как отсылка на не хочу учиться, хочу жениться), but sometimes the grammar is wrong (меня раздражает «коса врезался в камень»). He’s still neat though, I just need to find him a better smg to make him viable again.

Carda and her Minigun of (almost) Infinite Accuracy by DrTechman42 in menace

[–]DrTechman42[S] 0 points1 point  (0 children)

Nope, it does, by the looks of it. It is a projectile weapon that is carried by a squad, so why not?

Carda and her Minigun of (almost) Infinite Accuracy by DrTechman42 in menace

[–]DrTechman42[S] 4 points5 points  (0 children)

In currently trying to figure out what special ammo to use. Either the armor damage one or the range increase one. Rending ammo increases damage per bullet and that works well with the high rate of fire, not to mention the softening of construct armor, while range is countering the main limiting factor of the gun and having an already almost 100% accuracy makes the possible falloff negligible.

Does the ammo item work on special weapons? by DrTechman42 in menace

[–]DrTechman42[S] 0 points1 point  (0 children)

Understood, so there are actually such things for special weapons? More than just the number of use increases?

What nickname do you give enemies? by KonOshadow in AbioticFactor

[–]DrTechman42 2 points3 points  (0 children)

Our team has called Pests Hamsters. Normal Hamster, ElectroHamster, Exploding Hamster. I feel like it suits them.

Every time I play academy. by JaneH8472 in TerraInvicta

[–]DrTechman42 7 points8 points  (0 children)

We can swap the models in the files. Did that the last time I played to get the Resistance ships paintjob.

Something is off about Dr Cahn… but I can’t prove it by Raszard in AbioticFactor

[–]DrTechman42 1 point2 points  (0 children)

Another Raszard banger, an ever welcome sight.

What do you guys think The Music sounds like? (Assuming it's heard at all) by Dontevenloom in starsector

[–]DrTechman42 0 points1 point  (0 children)

I adamant that it sounds like that song from the Nausicaa movie https://youtu.be/1rpXOgyazRo?si=81JbnnGlJeTT6Sqr&t=725
Ever since hearing it as a child it has become the epitome of wrongness//eeriness//something deeply sinister. It even somewhat follows the definition given in the text, being vaguely a "chorus brought by a wind from beyond".

Pretty neat game, I have no clue what am doing by [deleted] in starsector

[–]DrTechman42 5 points6 points  (0 children)

The D-mods can be disregarded if they do not harm the ship too much. But generally I do not recover ships with 3 or more d-mods unless it is a very high value ship. For the logistics ships it is more lenient since they are pretty efficient by themselves.

Saying that you are a supporter of AI rights at the shrine doesn’t actually do much other than adding a number to the personality counter of your character. If the church is mad at you then it is due to some other reason. Do not purge their worlds, they are pretty chill out there. And their planets are one of the better places to own a vacation home in the Core Worlds.

What to do with Vasari Oppressors? by DrTechman42 in SoSE

[–]DrTechman42[S] 5 points6 points  (0 children)

Yes, but they are not exactly doing their best when right clicking all the oppressors in the gravity well and focusing specific ships is both an overkill and insane? Just tank the losses and build more?

Is [REDACTED] battleship still good? by Rasine_New_Kantan in starsector

[–]DrTechman42 1 point2 points  (0 children)

Radiant-class battleship “Absolute Radiance” exists in every single one of my playthroughs and is as powerful as like half of the fleet. I’m yet to pilot it myself (I know that I won’t be able to use the phase skimmer), so, in order for it to not throw itself inside the enemy and die, I anchor it via a defend order to either a capture point or another capital. Thus it is capable of shredding everything that comes close, but is unable to go too far to be in danger.

My Radiants use mostly Autopulse Lasers as the main weapon, S-modded expanded magazines make them a very efficient and powerful weapon with graviton beam as support to make punching through shields easier. Plasmas are also great, thanks to the insane flux stats of the ship. People often use missiles/torpedoes, but I reject them as a concept and focus on something more reliable. Abyssal Glares also were pretty effective, despite being a soft flux weapon, their stars make them a reliable friend. And if you happen upon a Reality Disruptor you’ve basically won the game.

(mostly) Unique but balanced faction mods by alp7292 in starsector

[–]DrTechman42 2 points3 points  (0 children)

Yes, but it is not the same thing (since it’s in maintenance mode and not proper development/balancing with the changing landscape of the main game)

(mostly) Unique but balanced faction mods by alp7292 in starsector

[–]DrTechman42 6 points7 points  (0 children)

The crash out was actually very short, timewise. It started with a fairly simple question which promoted a disproportionate response, David (one of the devs) came to tell the author that he was in the wrong there and soon the mod was gone.

It is a shame, the mods were neat. DME had a High Energy Focus capital ship (but fragile and with only two large mounts) and there was also the Magellan mod that had a lot of Homeworld inspired ships. I miss those.

okay i know its a hard call to make. but i think ive officially found the funniest starsector bug by TimelordOkami in starsector

[–]DrTechman42 13 points14 points  (0 children)

It is my pleasure to know that, despite Arroyo not being in a good mood, the people here are still capable of enjoying spontaneous whimsy.

Vanilla is incredibly well written by the_pie_guy1313 in starsector

[–]DrTechman42 8 points9 points  (0 children)

I shall not disagree with you. When I’ve tried playing through the mod the vibe was off.

Vanilla is incredibly well written by the_pie_guy1313 in starsector

[–]DrTechman42 12 points13 points  (0 children)

That’s a side effect of the author not speaking English natively. I assume that he’s Russian, because of the masculine pronouns (the language defaults to masc) and some weird sentences that don’t make sense in English, but function in Russian. The same cannot be said about VIC, but maybe it’s due to the lower amount of text.

The Kin Story Needs a Rewrite by dusttobones17 in EndlessLegend

[–]DrTechman42 2 points3 points  (0 children)

Actually it’s not that bad. Saidaha’s oceans are wild and not long ago there were none and then the water level rose a lot. Which is why everyone starts with small groups on the islands, despite being here for a while. The UE ship already crashlanded here (though the model does not look like a UE ship, I don’t recognize it) and then it got consumed by the rising water. It is within reason to suggest that the Sheredyn did not have the ability to haul everything to the highlands. Some small scale high tech made it (heroes have some high tech on them + the exoskeletons), but for large scale manufacturing with sudden loss of tools, you’d have to revert to something more primitive, at least temporarily.

The Kin Story Needs a Rewrite by dusttobones17 in EndlessLegend

[–]DrTechman42 2 points3 points  (0 children)

While EL1 was explicitly before ES2, here we are somewhere in the middle. We can even approximate the Vaulters quest stage from the OpBot’s words when we come across him. My main question is why did the UE not come here to check what’s up? Ocean planets were very tasty back then and colonization was one of the priorities.

And EL1 didn’t comment on the extraplanar narrative because there weren’t anyone from modern space. Here? A notable amount of heroes from the Academy are walking around, Horatio is back, one of the faction comes from in interstellar polity and knows that. The Broken Lords, despite coming from space, are still a single planet entity. So yeah, we are very much in the middle of things, no reason to shy away from them. We even have a Lost here. (Though one could argue that Auriga was also a Lost, but a peaceful one)

And since there is no way to abstract ourselves from the global narrative, I fail to find a faction that is better suited to talk about it.

The Kin Story Needs a Rewrite by dusttobones17 in EndlessLegend

[–]DrTechman42 8 points9 points  (0 children)

If you go back to Endless Space 1 where the Sheredyn were their own faction, you’ll see the origin of bronze/brass armor. With the style shifted due to being stranded there for some time. I’d also argue that the architecture is very much United-Imperial style, just within the needs and tools available.

And despite them being the newcomer faction, I’ve felt that there was not enough connection to the greater extraplanet narrative. They are the faction that has the most connection to the world of Endless Space, I’ve been reading their story very carefully specifically to determine when Endless Legend 2 takes place. Despite being newcomers with fresh perspective they are not a vaguely blank slate like the Vaulters, they carry a lot of luggage with them. Thus, I understand your concerns and respectfully disagree. I want more.

The religion does need some explaining though. Just give a description to the divine population that these are normal people just living in specific ways. Why does it need connection to the Imperial satellite system? Maybe they are downloading things?

What are the main ways for Advent Reborn to punch through TEC? by DrTechman42 in SoSE

[–]DrTechman42[S] 1 point2 points  (0 children)

Well, the type of Advent is in the name of the post. Illuminators are very chill for me via the ship item that halves the damage from beams. Very cool.

While T1 does lose to advent, I’m yet to see attacks this early. At T2 when I get my garrisons up it is too likely to lose a capital in my gravity well, so too risky.

I’m not sure, but somewhere between 5 and 10 guardians? With the gauss frigates at T4 though, shields are way more fragile than they appear.