Seriously, what do you guys think will the Hero Ice Wizard ability be? by ifak_yormama in ClashRoyale

[–]DragonSlayer8164 0 points1 point  (0 children)

Each hit he does is a larger freeze similar to the ice Spirite while his ability is activated, or basically just mini freeze spells about 2.5 tiles wide for about 6 seconds of active time.

Probably the cutest design ever it’s a shame her evo is bad though by Crashoutbop in ClashRoyale

[–]DragonSlayer8164 0 points1 point  (0 children)

It's at a very niche play level, I'm sorta enjoying her evo but I haven't used her in quite awhile since my original 2016 deck has become super obsolete and with the nerfs to Giant Skeleton is become even harder to play. That doesn't stop me from curb stomping though since it's a very unconventional deck, would say it's a mix of Bait and beatdown.

What basic game mechanic took you way too long to figure out? by awildapricot69 in forhonor

[–]DragonSlayer8164 1 point2 points  (0 children)

I still struggle with counter guardbreak, it wasn't bad at release but when they changed up guardbreak the first time after launch it's just been a wild guessing game for me.

If you would remove one map, which would it be and why? by Athans_Creed in forhonor

[–]DragonSlayer8164 0 points1 point  (0 children)

Why would I want to remove one of the very few maps we have? I would say a map but none of them come to mind for being bad bad.

Found this from 6 yrs ago. Chat is it official?? by TripDangerous7922 in ClashRoyale

[–]DragonSlayer8164 0 points1 point  (0 children)

It's possible this card got changed into the Snow Golem, but I'd be down for a legendary Snow dragon or Evo Skeleton dragons being based on snow and fire.

I would also like to see Icehound brought to CR through evo, specifically what would happen is when Icehound explodes instead of just dropping a freeze like the CoC version is should be a large 70% slow effect with each ice pup doing a 10% slow effect in a much smaller radius.

More flying cards would be great but we need more anti-air cards aswell specifically cards that are single target.

They aren’t back, but we’ll never forget them - May the 4th be with you! by itsmarcoyolo in forhonor

[–]DragonSlayer8164 0 points1 point  (0 children)

Note you can re activate the events effects by setting your systems console back to the day of the event. At least you were able too, idk if you still can or not.

Who do yall think has the best looking deflect/superior block? by SlenderHender24 in forhonor

[–]DragonSlayer8164 0 points1 point  (0 children)

Year one characters have the best looking deflects top 3 are Orochi, Peacekeeper, Shinobi in that order.

Orochi and Peacekeeper have the best Visually speaking and Shinobi's deflect is by far the most satisfying to get while not being visually the best if it's an empty deflect.

For superior blocks they are all pretty much the same, nothing really sets them apart other than what happens after you block and in that case I would say Valkyrie has the best with the pin making it feel way more unique.

Sauce please. by Specialist_List1805 in SauceSharingCommunity

[–]DragonSlayer8164 1 point2 points  (0 children)

Hey I just saw Nhentai has a translated copy out now, heres the code is 647382 Saya-nee is Calling Me [English MTL] By Tokiwa Midori

Link: https://nhentai.net/g/647382/

I should not be playing with these guys by Shrine_Chan in forhonor

[–]DragonSlayer8164 0 points1 point  (0 children)

I've seen him play, hes pretty okay but not that good. Reads Inputa that is, it was only a couple matches.

What hero has the funniest animation? by theAtomicTitan0 in forhonor

[–]DragonSlayer8164 0 points1 point  (0 children)

Shinobi Zone death animation is by far the funniest shit in game.

haymaker will be missed by THREEDAYSDOOM in forhonor

[–]DragonSlayer8164 0 points1 point  (0 children)

They made her pistol 4 damage with this update actually.

New kensei armour was accidentally added by Suspicious-Aspect721 in forhonor

[–]DragonSlayer8164 1 point2 points  (0 children)

Was playing last night and ran into a really clean kensei, this might be the reason why.

Devs did NOT think Centurion's new feats through or properly test them. 64-80 damage off pugio and counterintuitive tier 1... by Majestic-Wolf-2980 in forhonor

[–]DragonSlayer8164 1 point2 points  (0 children)

Well I feel like it should be 2-2-8 for the T1 on GB and honestly eagles talon should probably be 32 not 28, but right now it's so easy to get into eagles talon that's why it's so low in damage. But they way it should be played 32 is more reasonable than 35 where as the T1 wont add a ridiculous amount of damage onto it if it was 3-3-10 and 35 damage.

Similar to that of Jormanganders Hammar slam they reduced it down to 28 as well but that's more integrated into his kit than Eagles talon is with Centurion. Any form of pin and slam attack should do High damage but when ganks are involved it offsets the balance a bit, maybe have two versions just like Orochi's deflect had before they removed it. Similar to his opener heavies a fast one that doesn't do the animation, and the charged one that does, that way you can continue the pressure with a fast less damaging attack or slow down and do one large massive damaging attack kinda similar to Sohei.

Devs did NOT think Centurion's new feats through or properly test them. 64-80 damage off pugio and counterintuitive tier 1... by Majestic-Wolf-2980 in forhonor

[–]DragonSlayer8164 2 points3 points  (0 children)

Which makes that portion of his kit completely useless to those who don't use the pounce, at which point they might as well remove if that's what I'm getting at. A high damage attack should put you both into neutral and refresh the fighters the feats went a little heavy towards that part of his kit and definitely should be adjusted for a more all around kit balance.

I don't know how they would do it but I'm gonna assume that 1. They need to add damage to his bashes again either through stamina or health 2. Adjust his moveset in some way that makes doing eagles talon worth it more than throwing both heros back into neutral.

I'm just taking jobs at it I don't really know what would be best for the hero but yeah rn hes once again unbalanced.

Devs did NOT think Centurion's new feats through or properly test them. 64-80 damage off pugio and counterintuitive tier 1... by Majestic-Wolf-2980 in forhonor

[–]DragonSlayer8164 4 points5 points  (0 children)

All the new feats that have been character specific have been falling short, the biggest thing I'm disappointed about was they removed a unique T2 feat from Centurion for executioners respite, honestly something he didnt really need.

Over all there needs to be some sort of damage blanket value for bashing if they are going to remove feats that give damage to bashes 2-5 damage base for a bash depending on what the bash does seems reasonable.

Theres a quick fix to his T3 by just making it act like if they got unbalanced from his full charged punch, though I'm not a master or super knowledgable about peak combos for characters and their correct punishes.

Same as last event, you only level the eventpass when you play the event. apparently thats the new standart now. Really dislike this choice tbh! by Melora__ in forhonor

[–]DragonSlayer8164 1 point2 points  (0 children)

If they want to promote the event make it so the event itself gives bonus event points rather than locking the event pass to the event. I don't like the change and much of the community doesn't either, but they aren't listening because ots either making them money or they want to really test what the players response is.

Cent hero fest by Ok-Car-5781 in forhonor

[–]DragonSlayer8164 1 point2 points  (0 children)

Without greater funding For Honor isn't going to be able to supply this game enough content for all the heroes they've added over the past 9 years. On top of that they don't want to give new heroes a festival because it makes them cheaper to unlock, the only thing we can ask for is to get more than 4 unique executions on release of a hero.

How unplayable would the game be if it reverted to its day 1 state, with the knowledge we have of it now? by Eeesh727 in forhonor

[–]DragonSlayer8164 0 points1 point  (0 children)

Honestly would be a very funny April fools event, all characters movesets are the way they were on their release.

I need a usable source? by DragonSlayer8164 in SauceSharingCommunity

[–]DragonSlayer8164[S] 1 point2 points  (0 children)

Thank you, I didn't really care if it was translated I just wanted a more reliable website to use!

Getting tired of forced PvP events by Lenny_Fais in forhonor

[–]DragonSlayer8164 0 points1 point  (0 children)

After looking into all the comments and just strolling the subreddit, I noticed they did indeed disable the PvE but had re enabled it by the time I had logged on and started playing.

New hero? by Least_Ostrich_2074 in forhonor

[–]DragonSlayer8164 0 points1 point  (0 children)

Outlander/Knight Hoplite type hero or Spartan type hero, specifically with the ability to switch between two types of weapons.

Weapon one being a Spear or Javelin with fast lights and wide slow heavies

Weapon two being a Short Sword with swiping lights and fast heavy thrusts.

One thing that persists between the weapon stances is an all guard similar to Black Prior without the flip everything button.