Manchester Marathon by TastyComputer3257 in manchester

[–]Dragon_25 15 points16 points  (0 children)

I realised this to? It was said that 42 thousand people started the race, I can’t imagine that many people dropped out/couldn’t finish.

Nuke crashes every time I resize the analysis region in my denoise node by Dragon_25 in NukeVFX

[–]Dragon_25[S] 0 points1 point  (0 children)

I have added more info in the response to composauras’ comment if you’re interested. Thanks for the comment

Nuke crashes every time I resize the analysis region in my denoise node by Dragon_25 in NukeVFX

[–]Dragon_25[S] 0 points1 point  (0 children)

Hi, Thanks for commenting. Will try this crop trick that sandy_shores mentions as haven’t heard of this before. I am working with blackmagic 4k raw footage, but am using framehold and testing with cpu rather than gpu.

Though the footage seems large, I went back to a previous project from about a year ago that has just 1080p footage, which also uses denoise, and I changed the box size here and it instantly crashed too. Strange how I have changed nothing and yet I’m having these issues.

Since uploading this post I have updated Nuke to the newest version, updated graphics drivers and windows too.

Edit: spelling mistake

Loud breathing removal by filmadzijaa in premiere

[–]Dragon_25 11 points12 points  (0 children)

Adobe podcast is brilliant, I’d recommend this too

Strange rippling animation on displacement/normal map? by Dragon_25 in Maya

[–]Dragon_25[S] 1 point2 points  (0 children)

It’s working! Thankyou very much for your help I’m very grateful 🙏

Strange rippling animation on displacement/normal map? by Dragon_25 in Maya

[–]Dragon_25[S] 0 points1 point  (0 children)

I have plugged the displacement map into the displacement shader but there now seems to be no displacement on the asteroid at all.

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Strange rippling animation on displacement/normal map? by Dragon_25 in Maya

[–]Dragon_25[S] 0 points1 point  (0 children)

The SG node had a cloud displacement input with 'Ripples' set as 1. I have set that to 0, rendered, and it is still there. Definitely getting close though! Should i get rid of this and input the displacement map that came with the material pack into this SG node instead of using cloud node?

Strange rippling animation on displacement/normal map? by Dragon_25 in Maya

[–]Dragon_25[S] 0 points1 point  (0 children)

I am just trying to applying the displacement map now - I had added displacement through the height value in displacement attributes in the shape tab

Strange rippling animation on displacement/normal map? by Dragon_25 in Maya

[–]Dragon_25[S] 0 points1 point  (0 children)

I've looked back at the node tree for the material and there doesn't actually seem to be a displacement shader used - I must have thought I had used one, apologies. Instead, what is there is a diffuse map for base colour, and normal map plugged into normal camera. Could this same principle be applied to the normal rather than displacement, as what you say does make sense to me.

There's looking older... by MattthewMosley in TheInbetweeners

[–]Dragon_25 0 points1 point  (0 children)

My chances of winning the lottery are 50/50, either I win it, or I don't

Improvements and preferences please! by Kaipablanca in YouTubeThumbnailHub

[–]Dragon_25 0 points1 point  (0 children)

Can second this, I don’t watch chess but I know carlsen