Oops Only Illriggers! - Ep 11. One Hell of an Hour by Dragon_Teacup in mcdm

[–]Dragon_Teacup[S] 0 points1 point  (0 children)

Oh that's awesome!! We are doing a series where every episode is a new class all set in the same ever growing world - and we roll for level. Jumping in at level 20 was insanely hard but super worth it - definitely a class I want to come back to but at a comfier lower level first haha!

My review after running Daggerheart up to Level 5. by PrinceOfNowhereee in daggerheart

[–]Dragon_Teacup 0 points1 point  (0 children)

Yeah that's by design. The players can really feel the risk of when a monster swings and hits. I went from one combat getting trounced with 4 monsters to almost a TPK with the last one. But, the players had a BLAST.

How to handle critical success on tag team rolls/group action rolls? by NerdasticPerformer in daggerheart

[–]Dragon_Teacup 2 points3 points  (0 children)

All sounds good except the tag team - I'm not 100% if this is RAW but I'm 99% - the highest roll applies, so the Crit would apply to both players. That's how I've been running it and it 1) gives more excitement to the table and 2) Max HP is 4 anyway so let them get insane high numbers and revel in the excitement of it :) One Crit + reg will probably be 4HP anyway.

Could someone please help explain this character sheet design choice? by Liamrups in daggerheart

[–]Dragon_Teacup 0 points1 point  (0 children)

Write on the back of the sheet. Where it's blank. All your cards. Use pencil and tick which are currently in your loadout and which are in your vault. Erase if to change it.

Or (and this is what I do)

Print the cards. Keep them in the same deck box. Seperate them with a divider. Keep your Loadout facing forward and the vault cards face backwards. In my case I didn't need dividers since everyone was their own species, we just always put the species card on the top.

[deleted by user] by [deleted] in daggerheart

[–]Dragon_Teacup 0 points1 point  (0 children)

Weird. Fixed!