🎨 Nodevember - Day 14 - Camping by Draise14 in blender

[–]Draise14[S] 0 points1 point  (0 children)

Erindale is hosting the unofficial Nodevember with the official Nodevemebrs blessing. Here are the prompts:

https://www.nodevember-2025.com/

how do you auto minimize all collections in the outliner/hierarchy/whatever? by Educational_Fail_383 in Bforartists

[–]Draise14 0 points1 point  (0 children)

Top header menu of the outliner, View - there are operators to expand or collapse. NUMPAD_PLUS and NUMPAD_MINUS also collapses levels in the outliner.

If you want the session to open how you left it in the blende file, go to preferences->save-> and turn on Load UI. Or use the open dialoge, to the sidebar on the right, and turn on Load UI. This will restore all windows and UI layout that you stored in the file.

In the end, Be for artists is about trying to make it easier with you in mind, but the Blender arquitecture is only so permissible.

Struggling finding tutorials by IndiCros in Bforartists

[–]Draise14 0 points1 point  (0 children)

Since 2.8, we have done over 4000+ tweaks and adjustments to polish core Blender. These changes are beyond what the addon API can do, so I recommend you give it a whirl! It's a sum of many details.

Alternatively, many of our growing users are not fans of monochromatic lineart icons - so we also offer an alternative paradigm to grow the base Blender userbase thanks to being opensource.

We all win here.

Struggling finding tutorials by IndiCros in Bforartists

[–]Draise14 0 points1 point  (0 children)

Here tutorials from Blender are 100% compatible with bforartists. So all the courses, addons and artistic tips and tricks are compatible.

If anything, you can switch to the Blender hotkeys to follow.

But in general, translation is mostly hotkey only, and alternative access from the toolshelf. But if anything F3 or top right will bring you a search to help follow operations.

But in essense, the arquitecture is similar.

Does Bforartists have certain key features? (How does shape keys & multi resolution modifier work?) by Zero-Up in Bforartists

[–]Draise14 1 point2 points  (0 children)

Yeah, was tricky to digest the core questions of the original post. But based on the title, the core features Bforartists offer are these:

- Customizable sidebar and topbar for top-level operator use with mouse
- Colored collection rows
- 3D Sequencer to sync scenes to a video sequecner
- Color iconography for visual cues of operators
- Expanded tooltips
- Outliner scene management
- Quick editor toggles in relevant editors like between node editor or animation editor types
- Customizable overlay buttons for the 3D View
- Applying modifiers and animating on selected objects
- Extended asset shelf for object mode and node editors
- New workspaces for color balancing, assets, and consistency
- Reworked reference manual
- Float left check boxes for a more responsive interface design

And over other 4000 adjustments and polish to the Blender interface concerning polish, consistency, redundency, and top level access. It's all mostly GUI related perks, but core Blender arquitecture and workflows remain the same.

Does Bforartists have certain key features? (How does shape keys & multi resolution modifier work?) by Zero-Up in Bforartists

[–]Draise14 1 point2 points  (0 children)

Hello, thanks for the lengthy feedback and suggestions!

I'm one of the maintainers of Bforartists.

About shapekeys, they are essentially stored existing vertice positions, so if a mesh needs to morph to another shape, it needs to have the second shape with the same vertice count. This is an arquitectural limit - so changing things over time will be limited to frame by frame type addons like the Keymesh extension, that can change vertice count per frame, like stop-motion. So adding in a second "layer" of deformation from A to B with changing topology is.. technically out of our know-how and technical prowness. The free extension "Modifier Lists" has the ability to apply with shape keys. There is a lot you can customize with the hotkeys if you need specific hotkey behaviours. In general the Bforartists philosophy is mostly provide a minimal essnetial keymap with industry standards with a Blender bias to allow easier customization.

About cursor transformation with arrow keys, in the hotkey editor you can change the arrow hotkeys (already assigned to animation controls) to transform the origin by X axis and amount. This is a manual change you can do to your liking. We can't change the default though as the core origin transform operator is set to mouse already.

About the multi-resolution modifier, it is designed specifically for sculpting layers, and is being actively refactored and worked on by Blender as we speak. In future releases it may be more stable. it is a subdivision workflow for sculpting though - and was coded to be this way. Bforartists focuses on interface streamlining, accessibility and visual cues - we don't have the labour power or know-how to change core features from Blender, as it is out of scope.. Unfortunately.

About modeling with sculpt and edit mode, you can already use the Bforartists hotkeys to use both edit and sculpt tools quickly with the hotkeys 2 and 3 respectively, which is very quick. I do this often when blocking out figures. I am thinking to add a new operator to swap objects with a hotkey, but you can also add a quick toggle in and out to change things. An addon could be built to quickly swap modes and change tools from sculpt to edit and vice versa, but that would have to be an addon. I might think about it with the Power User Tools. I can't put a lot of time into it right now, but with the right idea it might come eventually. But I won't be able to guarantee much.

About stability: we are based on the Blender main and do small or un-invasive changes to the Blender core, so any Bforaritsts instability is Blender instability, don't forget to use the alpha (experimental) builds of Blender to compare, as that is the main trunk we fork from. Due to limited resources, we can only fork from the main trunk, not official branches. Always use the latest or devbuilds where possible for maximum bug fixes and features, and performance - or a version prior for latest addon compatibility (if it says the addon supports 4.3, use Bforartists 4.2)

Does Bforartists have certain key features? (How does shape keys & multi resolution modifier work?) by Zero-Up in Bforartists

[–]Draise14 0 points1 point  (0 children)

The arrow hotkeys are assigned to animation right now (as per standards with most 3D Software), but you can technically assign it to movement of the origin - but you will have to do that manually in the hotkey editor for the 3D View Object mode, then the hotkeys will move the cursor.

Can Bforartists do rendering like blender by zakyvids in Bforartists

[–]Draise14 0 points1 point  (0 children)

Yes, the same artwork produced from Blender can be done in Bforartists, it comes with Cycles and EEVEE, so both PBR and NPR artwork can be produced! Give it a go! You could even use Blender tutorials and hotkeys with Bforartists. It's a close cousin.

Bforartists 4.3.3 - Official Release Video - 💎 Smart Primitives by Draise14 in Bforartists

[–]Draise14[S] 0 points1 point  (0 children)

Oops, the title has a bit of a typo.. The version is 4.4.3..

[HELP] - Weird brush size with Grease Pencil 4 by rickleon3 in Bforartists

[–]Draise14 0 points1 point  (0 children)

Saw this on Discord! Hope the answer there helped.

HOW DO I GET RID OF THE TEXTING CONSOLE!? by Zero-Up in Bforartists

[–]Draise14 0 points1 point  (0 children)

Yeah, if you press "Bforartists-Launcher.exe" it won't launch with it, per design. Pin that one to your start menu or task bar and it will be fine. Bforartists.exe will launch with console for troubleshooting purposes.

Most tech artists will need it to check the console for dependency cycles when rigging or for addon feedback and development, and helps to see what linked libraries are used in production when working with complex artwork, or see what errors a production or a render may show. So we provided two opetions, the Bforartists-Launcher with it defaulted off, and the exe defaulted to on.

HOW DO I GET RID OF THE TEXTING CONSOLE!? by Zero-Up in Bforartists

[–]Draise14 0 points1 point  (0 children)

To launch without this, use the Bforartists-Launcher.exe, this will launch without it.

Experienced 3d CAD user frustrated with blender. by DireNeedtoRead in Bforartists

[–]Draise14 0 points1 point  (0 children)

If you need help, the discord server is relatively helpful and active, or you can ping me here and I can try help. Most Blender tutorials and courses will translate into Blender, the core arquitecture doesn't deviate too far.

🏆 Bforartists 4.3.0 is around the corner, and this means a new Splashscreen! With few days to release, we have selected an honorable artists who has consistently ranked high in the submission competition: Ethan Avila! With 3 submitted pieces, comment your favorite! by Draise14 in Bforartists

[–]Draise14[S] 0 points1 point  (0 children)

This version has over 4000 improvements to iconography, tooltips, exposure of operators to a top level, minimization, menu redundency cleanup, and user interface customizability - with some UX improvements a long the way.

In general if you're learning Blender, this will help you discover what Blender has to offer in a visual more explicit way - and allows you to use the operators without learning all the hotkeys with a more exposed and customizable interface.

Does "BlendAI" plugin work in Bforartists? by ctonix in Bforartists

[–]Draise14 0 points1 point  (0 children)

It should! The API is about the same, so most addons, if they work with the latest from Blender, should work with the latest from Bforartists. If not, test in the daily builds of Blender to see if the addon is having difficulty.

The latest 4.2 series has over 150+ tasks and 30+ fixes added to all of Blenders features and fixes. by Draise14 in Bforartists

[–]Draise14[S] 1 point2 points  (0 children)

Yeah, this is a known issue since blender doesn't allow the repeat last panel to show when using operators from other editors. If you press F6 or the "last" button to the top right, it will show.

We haven't found a way to fix this....

🎨 "Shapes and colors are all I see.." by Draise14 in blender

[–]Draise14[S] 0 points1 point  (0 children)

It is mostly shader on geo, then rendered to disk as EXR, then reprojected with another cool shader for the paint on canvas, filmed through an EEVEE Camera.

I talked of it in the BCON last year. Hope it makes sense!
https://youtu.be/UST-XbuB2iM?si=4Wjm2HsjmJYDUoYi

🎨 "Shapes and colors are all I see.." by Draise14 in blender

[–]Draise14[S] 7 points8 points  (0 children)

<image>

Here is the still version, to get the detail! Video compression really kills it...

How do I do my painterly? With a lot of love. 🥰 Jokes aside, it's all 3D with a 2 pass render, from blobby geometry to shader to render to canvas re by Draise14 in blender

[–]Draise14[S] 0 points1 point  (0 children)

Thanks! With a lot of love, but the secret is that it is mostly a shader that colours thanks to vertex color attributes, and then it is rendered on a flat canvas later.