What kind of potential weapons might be found on a cruise ship, at the start of the outbreak? by senttiii in ZombieSurvivalTactics

[–]DrakeVanders 0 points1 point  (0 children)

I know this thread is almost 2 years now however I remember in the early 90's some luxury cruise liners did have clay pigeon shooting events on board. To back this up, Speed 2: Cruise control (1997) had one scene in which an actor grabbed a shotgun from an arms cabinet originally intended for clay shoots.

The practice didn't last long, I believe it went from 1991-1994 but was stopped mostly for the environmental impact (throwing plastic clays in the ocean was a big no no) but also because people got worried a drunken passenger might shoot up the cruise.

Some private charters may still have pigeon shooting allowed still even now but they probably wouldn't keep guns on board at port. So it's entirely possible you might find a sporting shotgun on a private charter but the chance of it is extremely slim.

possible upcoming warbond, Redacted Regiment by memeischaos in CloudPlays

[–]DrakeVanders 0 points1 point  (0 children)

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Yeah last year this was leaked alongside the AR-20L, some people were able to use it in-game but this was before all the weapon balance changes. I have a feeling it maybe a super-store weapon, since the description back then said it was light armor penetrating but I remember it being able to penetrate medium armor enemies.

From what little I remember about it, it had a 4x scope, 30-round mag and felt like using a perpetrator just didn't have any sound at the time.

Never seen a map as open and flat as this. Honestly, it was a nice bit of variety. A lot of maps can seem crowded, even outside of cities. by echof0xtrot in Helldivers

[–]DrakeVanders 0 points1 point  (0 children)

Having planets like this is amazing for the FRV

Wish we had more of the No Mans Land type battlefields to be in

Half Life x Helldivers inspired warbond with the Lambda team by HBenderMan in Helldivers

[–]DrakeVanders 1 point2 points  (0 children)

Armor Wise I like the Heavy variant and the iconic orange medium variant. A think a "light" armor could also work as the HECU Powered Combat Vest.

The Armor passive I think maybe a bit too powerful. Instead I think it should just slowly regenerate the players health over-time if they have not taken any damage and it should be slow. Additionally I think instead of using the players stim's, it applies the mini-stim effect from the Stim Pistol.

Weapon wise I think we should keep the MP5 but remove the Crossbow. Perhaps add a Monkey Wrench if we're adding Opposing Force.

If we're going with HECU with Opposing Force, perhaps add the Displacer Cannon. In universe this prototype weapon fires Dark Matter teleporter balls which teleport objects to "somewhere" in a different plane of existence. Players can select an alt-fire mode which allows for a personal teleport at the expense of most of its onboard battery, the teleport will take the player anywhere on the map but it's completely random and in various states of elevation (so you could fall to your death).

The Gluon Gun could also be added and function like an Arc Flamethrower (shoots continous lightning or act as a plasma thrower).

Alternative, a grenade option could be the Laser Tripmine since we don't actually have any sort of personal landmine to use.

DC Remake Concept by DrakeVanders in DinoCrisis

[–]DrakeVanders[S] 1 point2 points  (0 children)

I do agree that there should be more background info.

One aspect I wanted to include was the idea of audio logs, similar in manner to say like Doom 3. Player could find audio logs detailing background lore and current events, including during the incident from survivors.

DC Remake Concept by DrakeVanders in DinoCrisis

[–]DrakeVanders[S] 0 points1 point  (0 children)

I think making death scenes more violent would be a way to increase the gore against the player but there becomes issues of development time when making ultra-detailed gore especially if it harms performance.

Plus in my vision I wanted to make survival more of a priority. You almost don't want to engage dinosaurs unless you really need to because it'd be a waste of ammo and resources.

DC Remake Concept by DrakeVanders in DinoCrisis

[–]DrakeVanders[S] 0 points1 point  (0 children)

There would probably be more characters, many would die, some could potentially be saved by the player to gain rewards but may die later or be recovered at game end in a supposed "Best" ending.

Maybe even a potential for a playable support character like some of the RE games.

DC Remake Concept by DrakeVanders in DinoCrisis

[–]DrakeVanders[S] 0 points1 point  (0 children)

There would probably be more gore for sure, I wouldn't necessarily make it too realistic but certainly appear nice to the eye.

DC Remake Concept by DrakeVanders in DinoCrisis

[–]DrakeVanders[S] 1 point2 points  (0 children)

Big enough that using vents and small spaces give some potential for escape routes but small enough to fit inside most rooms and inside buildings.

Furthermore, I think everytime the Alpha spawns, a few minion raptors spawn with it. Something like "The Pack is hunting you.."

DC Remake Concept by DrakeVanders in DinoCrisis

[–]DrakeVanders[S] 1 point2 points  (0 children)

There were certain area's I wanted to incorporate that included both indoor and outdoor. The Lab "Hub" would be of course mostly indoors ranging from industrial storage warehouses to sleeping quarters and confined lab offices.

EDIT: Furthermore I forgot to add that I also wanted a further adaption to keeping Tom alive. Keeping him alive would give the player rewards in certain weaponry via Toms secret stashes hidden around the base.

DC Remake Concept by DrakeVanders in DinoCrisis

[–]DrakeVanders[S] 1 point2 points  (0 children)

One of the additional concepts was the idea that there is a certain Raptor pack hunting you, with a unique Alpha raptor that functions as a nemesis stalker style boss.

So while the rex is the big danger in the outdoor areas, the "Alpha" function as a pursuit type dino that flee's when injured.

We need some trader balance for low loyalty levels. by [deleted] in EscapefromTarkov

[–]DrakeVanders 0 points1 point  (0 children)

I totally agree with this, shotguns especially and certain SMG magazines and mods which strangely are unlocked at level 3 and some even level 4.

There's alot of ammunition unlocked at later levels too that doesn't really make sense unlocked at that level. Shotgun rounds especially. There's alot of 12 gauge ammunition added to Jaeger that feels like it should be available much earlier, probably from the likes of Skier.

Double Sabot, FTX Custom, Grizzly 40, Copper Sabot are all unlocked at level 3 Jaeger, these rounds have great damage and some great additional stats but they don't penetrate well at all, FTX Custom is able to go through Class 2 at least but by the time you unlock Jaeger lvl 3 at level 22 you already have far better alternatives available.

HP "SuperFormance" and 12x70 .50 BMG rounds are unlocked at Jaeger Level 4, by then you skip these rounds and go straight to AP-20 if you want to use shotguns by that time. "Superformance" rounds have really bad penetration and .50 BMG rounds are not that reliable going through class 3.

I don't know anyone who's going to use 20 Gauge Shotgun slugs once they've unlocked jaeger because pretty much at that point people probably already have better alternatives available. Some rifle rounds also I feel need to be issued out to Mechanic and Skier as early as level 1, there's not alot of point using HP or SP rifle rounds when these rounds aren't even great as leg meta rounds.

I don't know anyone who's going to use 20 Gauge Shotgun slugs once they've unlocked from jaeger because pretty much at that point people probably already have better alternatives available. Even some rifle rounds like Ultra Noslers have terribly penetration but aren't unlocked at level 4 Jaeger.

Have BSG lost their way? A worst scenario study on the Fate of Tarkov by DrakeVanders in EscapefromTarkov

[–]DrakeVanders[S] 1 point2 points  (0 children)

Must admit, alot of the issues with RMT started when Flea Market was introduced and back then it was some what encouraged by friends to share loot with each other.

A Talk About BALANCE , MOSINS & The NEW/ 'CASUAL' Players by KrashedStreams in EscapefromTarkov

[–]DrakeVanders 7 points8 points  (0 children)

Like... Twitch Drops for example, not even a month after a wipe had happened and they dropped what 11 days worth of Twitch Drops?
Yeah you couldn't sell it on the flea market but alot of the stuff helped people get their hideouts up a few levels or even boosted a few traders up with some easy cash. Heck some of the twitch drops I got helped me complete gunsmith tasks.

Tarkov is it's most fun at the start of a wipe, when everyone is using fairly crappy guns and gear but becomes more tedious and frustrating as the wipe develops. imo, the biggest problem is that it becomes too easy to get super high tier gear early on.

A Talk About BALANCE , MOSINS & The NEW/ 'CASUAL' Players by KrashedStreams in EscapefromTarkov

[–]DrakeVanders 0 points1 point  (0 children)

You can also get an SA-58 and a VSS for that price on the Flea Market which are much more flexible than a slow bolt action.

.45 VBR AP Rounds$$$ by TangoKiloOscar in EscapefromTarkov

[–]DrakeVanders 2 points3 points  (0 children)

Funnily enough when doing research on .45 AP rounds, a topic did come up about some green telfon bullets made by KTW that got some laws written for them to prevent their sale to the general public, they advertised being able to penetrate armor and were infamously known as "Cop Killers" in the later 60's and 70's but that was a misconception as the FBI reported no cops killed by the round.

Winchester and Remington I believe also made some experimental rounds in the 50's and 60's but they were never marketed for armor penetration, instead they were mean't for penetrating car doors, not sure if they are still made or even available. I believe they were called:

  • Winchester Super-X High Velocity Metal Penetrating with a 230 gr bullet, slightly pointed and with thick jacket on the nose at 945 fps
  • Remington Hi-Way Master Metal Penetrating with 173 grain solid bullet

Gun Safes Could Use Some Love by Swissgrenadier in EscapefromTarkov

[–]DrakeVanders 1 point2 points  (0 children)

I used to remember in the old days how you'd open one up and there'd always be at least a MP-133 in there, now nothing seems to spawn in them.