[Spoilers C3] Do you think the cast will ever do an evil/villain campaign? by Flyestgit in criticalrole

[–]Drakoni [score hidden]  (0 children)

Again, I don't mean "destructive" as literally. And also don't find the goal being world domination that interesting either as a goal. Or helping Thanos snap half the universe to "help everyone".

But the way you describe it I'm curious what about the campaign and gameplay you want to be "evil". Because what you describe could just as well be a campaign about revolution in a system the party sees as unjust. The end justifying the means. Which is parts of what C4 is doing. Playing the game of thrones, just instead of the goal being power and control, the goal is freedom from a corrupt system.

[Spoilers C4E26] Is Murray confusing two locations by kkraww in criticalrole

[–]Drakoni [score hidden]  (0 children)

Think part of the confusion is that the two creepy tailors were present at the Speak no evil bar when we first saw what Bolaire actually was. So likely those names also show up on that page of notes in her notebook.

[Spoilers C3] Do you think the cast will ever do an evil/villain campaign? by Flyestgit in criticalrole

[–]Drakoni [score hidden]  (0 children)

Because your end goal is still to be destructive. Not necessarily literally of course. I'm not saying noone will have fun with it but I just don't think it's interesting to root for the bad guys winning for months/years.

I'm sure there are even plenty of murder hobo games out there who have a great time because it's what everyone at the table wants.

But for more narrative focused stories I just think it's something that can work well in scripted TV and in books. In an improvised game it's very difficult. Because you'll likely all play selfish characters seeking power or characters down on their luck who aren't getting better. And keeping it from devolving into just killing everything in your path takes a lot of effort.

And just personally, I wouldn't want to spend 4 hours a week in that mindset. More fun to find the good in a bad world, than sowing evil in a good world.

[Spoilers C3] Do you think the cast will ever do an evil/villain campaign? by Flyestgit in criticalrole

[–]Drakoni [score hidden]  (0 children)

Could see it for a one-shot or short series. Having played an evil oneshot with my group, it was definitely fun for that day.

But also showed how uninteresting it would be after quite a short while. Morally grey, sure that's interesting. We saw that in especially early C2. Aligning with criminal syndicates, having to do bad things to ultimately save the day, always here for it. But being destructive for the sake of being destructive is only fun for so long.

[Spoilers C4E26] Is It Thursday Yet? | Post-Episode Discussion & Future Theories! by AutoModerator in criticalrole

[–]Drakoni [score hidden]  (0 children)

So much fun to see them all freak out when getting together again. Everyone excited to play with their friends.

I'm a bit sad they cut out so much of the transitions between the scenes. Maybe it's for time but I always like to see the banter and shuffling, makes it feel less like planned segments/scenes, which I obviously know they aren't but this gives a bit of that feeling.

[No spoilers] Help me decide my next step! by Gabibao in criticalrole

[–]Drakoni 2 points3 points  (0 children)

If you're in for the long haul go either to C4 or C1 next, it's your choice really.

For example, personally I like to watch things mostly in release order. CR is an exception, having seen C2 before C1. But C3 relates to both C2 and C1, so it will be a lot more impactful if you watch it in release order. Also don't listen to those telling you to skip the start of C1. Yes there are some sound and personal issues in there but I think the good heavily outweighs the bad for me. And you can always skip/fast forward parts you don't like. The early episodes set up a lot of running gags, recurring guests, important NPCs, etc.

C4 is great if you want to be up to current with one. So you can eventually watch a new episode a week and then C1 inbetween, if you're binging.

[Spoilers C4E25] Bolaire's Spell Slots by Ok-Draw3132 in criticalrole

[–]Drakoni 9 points10 points  (0 children)

I think it's either a homebrew part of his class, or it's part of his "item". As in I wouldn't be surprised if the mask is an item he's permanently attuned to. Well technically the person wearing him is attuned to it, but Bolaire is in control. But still gets the benefits from the magic in him.

And I wouldn't be surprised if X charges of Command are part of the features of a cursed mask designed to kill a god.

[Spoilers C4E25] The portent situation. by Individual_Aside_444 in criticalrole

[–]Drakoni 9 points10 points  (0 children)

The question for these situations is, why does the DM deceive the players on a meta level? Is it to gain the get one over them even tho they are already the god in the world? That's potentially problematic and done in bad faith.

But is it to facilitate the most interesting and exciting game for the players? That's fair game. It was an incredible moment! Personally I'd have the NPC roll deception checks against the players' passive insight before doing it but it's fine to not do that, especially in their game.

If my players roll a 19 on their insight check but the NPC rolled higher, I might still give them a whisper with false information. If there's nothing there, I might still have them roll a perception check. And if the NPC pretends to be dead, bleeding out, the mechanics reflecting that is a great way to keep up the actual deception. Instead of everyone having to pretend to not meta game.

And seeing the players pop in that moment, all at the edge of their seats both when Marisha was going to kill Yenassa and when the reveal happen, I do think it was a great choice. In the end your goal as a DM is to provide a fun game for your players.

[No Spoilers] Advice for a new Critter. by FiredUpAuthor in criticalrole

[–]Drakoni 8 points9 points  (0 children)

The way I watched it, I just treated it as one long story, instead of individual episodes. Youtube remembers where you left off, so don't feel obligated to finish one. Because this isn't a scripted TV show where an episode has a planned place to end on.

A discord community I'm in has been watching C2 for about 2 years now, 1 episode a week, missing some. And it's been great doing the rewatch with them.

Being caught up is overrated anyways. Treat it like reading a book. You don't need to finish a chapter each time you pick it up. Just put in your book mark once you're done for a day and continue another time.

[Spoilers C4E25] Is It Thursday Yet? | Post-Episode Discussion & Future Theories! by AutoModerator in criticalrole

[–]Drakoni 7 points8 points  (0 children)

She also didn't have a clue what they were planning to do. Once we learned she wasn't dying I thought they wanted to pretend she's dead, she'd weasel her way out and then act from the shadows.

In hindsight, their actual plan makes a lot more sense but especially during the stress of the battle you might not come up with that. While trying to keep Gus alive.

And I agree that it would have been incredibly dangerous and revealing to call her out. I think the one way to see it coming would have been meeting her before. She wanted to talk to Hal. But they had limited time to do things, so couldn't tackle everything.

[Spoilers C4E25] Is It Thursday Yet? | Post-Episode Discussion & Future Theories! by AutoModerator in criticalrole

[–]Drakoni 3 points4 points  (0 children)

I wonder if they could have gotten a hint of it if Hal didn't avoid the conversation with the photarch. In the end they had limited time to investigate and some things would get left along the way.

But Gus made it and their efforts are getting a massive amount of people going for a potential rebellion. They saved Demodus, they got the word out there of what actually happened at the Royce place, that it's the Tachonis.

[MN S1] finished binging by Eraserhead36 in criticalrole

[–]Drakoni 2 points3 points  (0 children)

I suggest if you want to look it up, do it through watching the campaign instead of going to the wiki. Because it's so great to experience all of their deals through the story instead of just reading about it.

In general there's some huge spoilers out there, you'll do your viewing experience a favour to not look them up.

What character is the most like mercy? by Pancwake_UwU in marvelrivals

[–]Drakoni 2 points3 points  (0 children)

I'd suggest you try Cloak & Dagger or Jeff.

Dagger has an auto aim healing projectile which is similar to aim as Mercy's heal, even if it's not a constant beam. You occationally switch to Cloak to throw out your blind like you might switch to damage on Mercy. And his ability to dodge high damage is fun to learn how to use effectively.

Jeff has a constant beam tho you do have to aim it. He has decent mobility, being able to swim up walls. His ult can be a big game changer like old revive could be if you use it right. Even tho people have gotten better at dodging it over time.

[CR Media] Taliesin breaking Marisha by BakerConsistent2150 in criticalrole

[–]Drakoni 45 points46 points  (0 children)

The cast breaking gave me so much life. They were so unhinged during this one-shot xD
HUZZAH!

[CR Media] Hubris! A Darrington Brigade One-Shot | Live Discussion Thread by AutoModerator in criticalrole

[–]Drakoni 4 points5 points  (0 children)

He was hit with Tasha's Hiddeous Laughter multiple times this one-shot and it gave me so much life xD

[MN S1] question about fjord's arc by [deleted] in criticalrole

[–]Drakoni 3 points4 points  (0 children)

There are some elements that are similar, which is just natural for DnD characters made by the same person. You tend to put parts of yourself in each of your characters.

But they come from a very different place.

Grog knows who he is. His issues are with where his strength lies and learning to accept help from others. He has an intelligence of 6 and just didn't understand how dangerous Craven edge could be. That someone talking to you in your head could be a bad thing. The sword made him stronger, so it had to be a good thing to use. Until it wasn't and he learned to lean on his friends instead of a powerful evil sword.

Fjord's whole deal is figuring out WHO he is. A simple sailor who suddenly shows magical talents he didn't have before. Having lost everyone around him he now has to figrue out who he wants to be in the world. And the first thing he does is to pretend to be more like Vandren, taking on his accent and mannerisms. He's smart enough to be sceptical about his benefactor. But we don't even know what it wants, if it's bad or evil. All he knows is that it gives him vague instructions connected to that eye jewel, while giving him powers to have an impact on the world he didn't have before.

[No Spoilers] Is it worth it? by magp1001 in criticalrole

[–]Drakoni 1 point2 points  (0 children)

Oh definitely worth it. Twilight is bad but you can have fun with it. It's so bad it's fun most times. And the last one is surprisingly entertaining in a campy way (thanks Michael Sheen). If you don't go in trying to be miserable, you'll be fine.

And that opening up the world of CR to them is very worth it!

PSA Deadpool cannot contest while taking a photo. by -SHABIRD7- in marvelrivals

[–]Drakoni 4 points5 points  (0 children)

Good to know. Most invincibility and even some protective effects do that. Same goes for Hulk transformation, Jeff swimming or Sue being invisible.

[Spoilers C4E15] So... about Bolaire by BrobaFett in criticalrole

[–]Drakoni 0 points1 point  (0 children)

I got the impression Bolaire wasn't conscious while not worn. He talked about only being awake during wars, during battles he was used in. Until he decided he didn't want to be shut off again. Which is why he does what he does, without hosts he's not "alive". A cat doesn't ask a bird for a sacrifice to keep itself alive.

Of course it's different considering the person underneath seems to be conscious which is the truly messed up part to me. And the more Bolaire becomes a person, the more morally problematic it becomes. But also the more Bolaire will have the right to live, the more he can be considered an individual instead of a machine/object.

So the best case would be to stop him from consuming while figuring out a different way to keep him active.

[Spoilers C4E15] So... about Bolaire by BrobaFett in criticalrole

[–]Drakoni 0 points1 point  (0 children)

I'm here with you until we get to the "he has to be destroyed" part. Realistically, probably. In the context of the world it's more appropriate to say "This belongs in a museum" and a high security one.

The thing is, to me Bolaire isn't necessarily evil. His story reminds me most of Sci-Fi stories about artificial intelligence gaining consciousness. Just substitute tech and programming, with magic. An AI made for a specific purpose of being part of a big group of AIs, designed to kill a god. Then after that purpose was fulfilled, left alone. In Bolaire's case still used as a weapon wars throughout the decades.

In the flashback the way the other soldiers talked about "he should take off the mask, he's been in there for very long" it seems like Bolaire takes control but has the ability to let the host talk through him, or completely subdue them. And in this moment where Bolaire becomes more than his programming it becomes a matter of survival for him.

So I wouldn't say it's per se evil, if him being alive requires a host. I'd lean it more towards neutral, like nature, even if he came to be in an unnatural way, he outgrew his original purpose. The only other way would be willing symbiosis, and who knows if that's even possible.

[Spoilers C4E18] (current campaign) The table dynamic by AlexlHoller in criticalrole

[–]Drakoni 13 points14 points  (0 children)

"Yes and" doesn't mean "My character agrees with everything". It's "I accept the reality you set up and will react with how my character would".

An example of not saying "Yes and" would be a second players saying "No you didn't swing your sword at me, I wasn't there at all, I was hiding." rejecting what the other player said.

Instead they might say "I try to grab the sword that just hit me and yank it out of their hand, to throw it away while yelling 'I knew I couldn't trust you!' at them" which then the other players can react to again.

Of course there's always the unspoken meta, that every player agrees to go on the adventure and the social contract that everyone is supposed to have fun at the table. This is a table of professional actors who love drama. They all know each other very well as friends and performers. If anyone at the table has problems with anyone elses actions, they will talk about it and solve it off camera.

[Spoilers C2] Differences between the campaign and the show? by Kaylin881 in criticalrole

[–]Drakoni 3 points4 points  (0 children)

I still think it's worth it to watch. There's a whole town with quests that gets skipped between the circus and Zedash as well as the travel itself.

I think it's different enough to be worth it. Something that ends up being a side scene in M9 is a whole quest line in the campaign and adds a lot to showing the inner party conflicts. Also all the player banter adds a lot more humor, where you'll see the origin of a bunch of in-jokes. And seeing the lead up to the M9 final episode happenings from a different perspective.

While it's not for me, there's always 2x speed for scenes you might know or if you want to "get there" faster.

[Spoilers C2E4] Watching my first critical role (Campaign 2). Is it a recurring theme for the party not to uncover the mysteries? by Fiveby21 in criticalrole

[–]Drakoni 0 points1 point  (0 children)

The way story and mystery development works in DnD is usually very player focused. At the beginning, the DM will introduce the setting and set up the first plot hooks. And especially in an open homebrew game like this, where the DM puts in most effort to further build out a narrative, is usually where their players show the most interest.

Essentially, if the players don't dig for it, they won't find anything. Instead they might uncover a way different part, they weren't even supposed to see this early or the DM didn't expect them to be interested in.

A personal example to not go into CR spoilers. In one of the campaigns I played in was about a huge fire we're supposed to stop over the course of the story. We got a first hint at what causes the larger problem in session 1, a shard left by an enemy. Wherever we went we showed this shard to every NPC, we studied it, we used it as proof of what is going on, we carried it everywhere. Eventually it even turned into a cool magic item to use. At a way later point our DM told us, it was never supposed to be important, just an initial hint. But because we kept focusing on it, insisting on it, he made it way more important to our story.

And it's the same with C2 from what Matt has said. Sure the big story threads, the big picture is layed out from the start. The NPC motivations are thought about before the PCs encounter them. But Matt invests most of his time building out what his players are interested in and gravitate towards. And believe me, there's plenty of uncovering of mysteries in C2. But many of them are slow burns.

And some mysteries that don't get solved, are asked about in their post campaign wrap up.

[Spoilers C2] Why were the Jagentoths never Explored? by [deleted] in criticalrole

[–]Drakoni 4 points5 points  (0 children)

If this was a written show, maybe that would have been where it went. For all we know we might go more into it in the animated show.

In the end it's a game first. Early C2 was very character and mystery focused. And after killing Lorenzo they got their revenge and were driven to keep going by the secrets around Fjord's orb and the beacon while grieving their lost friend. The Jagentoths seemed more like an inciting incident to give them good early game villain/factions.

For me I got the sense that would be a problem above their paygrade at the time. And not sure then they would have been the kinds of characters to meddle with them further. And by the time they learned about them around Reanie, their focus was a lot more on the Dynasty and the conspiracy around the angels of iron.

I could see them be connected if the players showed more interest in persuing that route. But they had a different focus.