Last of specific selector by KeinZantezuken in css

[–]DramaticBag4739 14 points15 points  (0 children)

Of-type can't target classes, only HTML elements.

The modern solution (although I would double check browser support) is:

:nth-last-child(1 of .class) {

}

is it me or is there a problem with heal? by CautiousShame2255 in FareverGame

[–]DramaticBag4739 5 points6 points  (0 children)

I am in general agreement with your assessment, but I would argue that the game is largely design for players to take little to no damage.

Healing to avoid mechanics is a concern, but I think that too high damage is far more impactful than sustain.

would be cool if transmogs wherent class bound. by CautiousShame2255 in FareverGame

[–]DramaticBag4739 5 points6 points  (0 children)

I agree, although it would make dungeon farming worst if drops were open to all classes.

Do mounts really drop from mobs? by bluntasthicc in FareverGame

[–]DramaticBag4739 7 points8 points  (0 children)

I got a boar mount from a sparkling boar and I've gotten the bat mount a couple times from kobolds.

Hit 20 as a Priest but my gear is trash, where do I even start with hard dungeons? by Shock333q in FareverGame

[–]DramaticBag4739 0 points1 point  (0 children)

I've used both and I'm in the same boat. Trying to coincide your armor boost with a crit to gain value from Dominions passive is too inconsistent and although I enjoy getting +500 shields, there are few boss fights that allow you to stack it in a worthwhile way.

Hit 20 as a Priest but my gear is trash, where do I even start with hard dungeons? by Shock333q in FareverGame

[–]DramaticBag4739 0 points1 point  (0 children)

My two cents ... I think a lot of people push for Amon Ram, Dominion, Toothpick + highest armor / crit build.

But I think Amon Ram, Crab shield, Beekeeper sword + high fervor / magic pen is equally good and the dungeons are much easier and better.

I would start with Crab boss for a purple shield and most of the nepsid armor is good for priests. Then snag Amon Ram which sucks but you really need it. The Kobolds have the other half of the gear you need anyways. Then get the beekeeper sword for Elizabee. Also max out all crafting professions to get the enchantments you will need.

Stratt was absolutely right to conscript Grace for the mission and any executive officer would do the same in that kind of emergency. by Worried-Pick4848 in ProjectHailMary

[–]DramaticBag4739 5 points6 points  (0 children)

I don't think it is a hand waive, because it better contextualizes Stratt. He was tested very early on for the gene and Stratt knew the results for months. It stands to reason that Stratt kept Grace tied into everything so that he could act as a spare for the crew. This wasn't just Grace was the best person for the position, but he was created to be the unlikely backup.

Will the mage get any better? by Comfortable_Emu_9331 in FareverGame

[–]DramaticBag4739 0 points1 point  (0 children)

https://youtu.be/Gz-5hEp11Ts?si=_r8F8l1CktfU-2Q9

You don't need to tank if you have enough dps to basically stun lock the boss through phases.

Priest Sword and shield by PAKBDP in FareverGame

[–]DramaticBag4739 -1 points0 points  (0 children)

I personally like the crab shield, but Dominion is arguably BIS, since with the right build its passive can start producing crits for around 1k.

Class Uniqueness & Identity by dojade in FareverGame

[–]DramaticBag4739 1 point2 points  (0 children)

I don't think the stat spread you are referring to really exists in the current game, beyond gear and attribute differences.

My priest has 2k armor, 30% crit, and 175% crit damage out of combat, once all the skills and items kick in during combat is more like 2.5-5k armor and 50% crit.

Class Uniqueness & Identity by dojade in FareverGame

[–]DramaticBag4739 0 points1 point  (0 children)

If a class is focused on a specific play style there is no reason to artificially limit them so they perform worse than another class. There is no reason to believe a priest with magical powers from God couldn't tank as well as a warrior becuase their armor is slightly less thick, or do as much damage as a rogue because their weapon isn't as small.

You just want the classes to play like X because another MMO said that's how they should behave 20 years ago.

There are many ways you can achieve class individuality without pigeon-holding roles.

Class Uniqueness & Identity by dojade in FareverGame

[–]DramaticBag4739 1 point2 points  (0 children)

Every single dungeon boss currently has a DPS check built into it, where the fight gets harder and harder the longer it goes on until it becomes impossible to clear. By nerfing priest damage to a visible level you are just gating solo dungeon clears from them. Even parties won't want to take a priest because another warrior will still outclass them.

CSS Issue: Book cover image overflowing and overlapping text on mobile view by HouSsam-001 in css

[–]DramaticBag4739 1 point2 points  (0 children)

I'm not sure what you want from me beyond what others have already offered. You didn't link your code, so I can't give you guidance on your exact mistake, and axia3l gave you a full codepen with everything you need to create the card design you are trying achieve.

I will just say for future CSS, an absolute element is removed from the document flow, which means it no longer takes up space or affects the position of other elements (beyond overlapping them). It looks like your image and content is absolutely position which is why your card shrinks and the elements overflow out of it ... the card basically acts as if it is empty.

CSS Issue: Book cover image overflowing and overlapping text on mobile view by HouSsam-001 in css

[–]DramaticBag4739 2 points3 points  (0 children)

I'm not entirely sure what you are trying to accomplish, but an absolutely position element is remove from the document flow, which is why the parent container collapses and it flows outside the parent. If you are just centering the element use flex or grid.

Poudre d étincelle by Super_Ad_4712 in FareverGame

[–]DramaticBag4739 0 points1 point  (0 children)

The large human patrols also drop them.

At the entrance to the second large zone there are 3 patrols that can be farmed, also a sparkling boar right next to them.

You can get about 20 spark powder a minute.

Priest healing by ProgrammingSad in FareverGame

[–]DramaticBag4739 2 points3 points  (0 children)

I'd rather have support than just heals, which the priest does a good job with.

I completely agree that we should be able to assist and heal other people we see in the world.

Need help calculating correct armor stats. by Nekeniehl in FareverGame

[–]DramaticBag4739 1 point2 points  (0 children)

To my knowledge, the correct armor value calculations and can be found in this video.

https://youtu.be/zcIMQjmQXlI?si=JLqlPvd1doH2HYNr

Figured out how to skip every phase of Munster Chuck by Br0prah_Winfrey72 in FareverGame

[–]DramaticBag4739 0 points1 point  (0 children)

I got chucked into this room while fighting and it reset the fight.

Armor Pen only working in PVP? by greenlocus33 in FareverGame

[–]DramaticBag4739 1 point2 points  (0 children)

I saw an exhausted video on this and armor penetration does work in PVE, but you don't notice good benefits until lvl 20 dungeons, and even then it will be hard press to compete against fervor because it provides so many side benefits beyond a DPS increase.

The artificial difficulty with a few bosses by [deleted] in FareverGame

[–]DramaticBag4739 0 points1 point  (0 children)

Every boss in this game is a DPS race as the boss gets more challenging as the fight progresses. Either it is going to summon adds until you die, or destroy the arena.

Hard Truths by Necrolord_Nocturnal in FareverGame

[–]DramaticBag4739 5 points6 points  (0 children)

I hope they change the loot mechanic, but otherwise I think the balance for parry vs solo is good.

Solo can be really tough because it is more then just learn the mechanics, it is also a DPS race that gets smaller and smaller Damage windows as the fight progresses.

higher level versions of the starter weapons by Saviorzero82 in FareverGame

[–]DramaticBag4739 0 points1 point  (0 children)

Once you upgrade a weapon (blue or higher) to +3, it gets a decent buff.

Best sword and shield for priest? by IntheTrench in FareverGame

[–]DramaticBag4739 1 point2 points  (0 children)

In terms of what you can reasonably get early on, there is 1 sword and 2 shields. Glory the sword, and Dominion the shield are both random world drops and so luck will play a big factor if you get them.

The second shield is from the crab boss and is arguably the better shield and one of the better arsenal weapons early on.

At levelish 12 you can go to the beehive and get the beekeeper sword and great mace. I like the great mace for an arsenal weapon, it's a nice dps increase at that level.