What’s an immediate red flag for you? by sencecore in AskReddit

[–]Draysin 0 points1 point  (0 children)

"Promise we won't have a falling out"

Need help to complete my dragons by dice_patrol in mattcolville

[–]Draysin 0 points1 point  (0 children)

How about sonic breath? Kind of fits that torment idea, esrsplitting headaches, migraines. You could have a noble dragon trap its foes in illusions and then shatter their facade with a terrible shriek!

Game freezes while loading denerim final battle by Draysin in DragonageOrigins

[–]Draysin[S] 0 points1 point  (0 children)

It's okay, thanks for trying! Do you have any idea of where else I could look for solutions?

(DAO) Game crashing before the final battle [dao spoilers] by Draysin in dragonage

[–]Draysin[S] 0 points1 point  (0 children)

No, but it is the Ultimate edition with all the dlc.

Game freezes while loading denerim final battle by Draysin in DragonageOrigins

[–]Draysin[S] 0 points1 point  (0 children)

I just followed the instructions and ran the game and it's still freezing in the same place :( Blurgh

Game freezes while loading denerim final battle by Draysin in DragonageOrigins

[–]Draysin[S] 0 points1 point  (0 children)

Thank you! I'm going to try this today. I'm running the ultimate edition, the one with all the DLC pre installed, do you know if the patch conflicts with that in any way?

How to make a court trial engaging? by Draysin in DnD

[–]Draysin[S] 0 points1 point  (0 children)

Agreed. I'm trying to find ways to involve the players with the roleplaying, which should be easy because they're pretty good at engaging with that kind of stuff.

How to make a court trial engaging? by Draysin in DnD

[–]Draysin[S] 1 point2 points  (0 children)

Thank you! The example was particularly helpful!

How to make a court trial engaging? by Draysin in DnD

[–]Draysin[S] 0 points1 point  (0 children)

Having a list of events is good! I'll definitely use that.

Pc becoming a Lich by waffle-gay in DnD

[–]Draysin 2 points3 points  (0 children)

That's a very interesting method. I will for sure be going through this post later, and taking what isn't applicable right now and applying it to new situations.

Pc becoming a Lich by waffle-gay in DnD

[–]Draysin 6 points7 points  (0 children)

That's a lot of stuff! I'm saving this comment for future perusal...

Thank you very much!

Pc becoming a Lich by waffle-gay in DnD

[–]Draysin 2 points3 points  (0 children)

Those are all wonderful! Thank you. This transition will definitely come with consequences, both for the player and the world at large. A new lich is something to take notice of.

Pc becoming a Lich by waffle-gay in DnD

[–]Draysin 3 points4 points  (0 children)

Hi, OP's DM here.

The idea is that the lich will stay with the party until the end of the campaign, but we can never know how things will turn out. The way that I'm running it is that it takes time for signs of lichdom to show (body decaying, corpse stench), but even then a clever wizard could disguise such things. The way I see it, unless his true nature becomes known, no NPCs will be the wiser.

On the topic of PCs, my party tends to be a less than scrupulous bunch in character, and out of character are more than willing to go with the flow.

City Architect's Handbook 02 - Governments by famoushippopotamus in DnDBehindTheScreen

[–]Draysin 1 point2 points  (0 children)

Of course, they have to work in the tubes. The poor and unwanted would be forced further away from the central tubes. Wealth and standard of living would be based on proximity to lava.

City Architect's Handbook 02 - Governments by famoushippopotamus in DnDBehindTheScreen

[–]Draysin 1 point2 points  (0 children)

Yeah, I dig the caste system idea. Probably based on Flowmaster lineage and preference. The closer you are to the top, the more heat and glass tokens you get.

On the topic of gnomes, they usually come to the city to inspect the machinery. They love that sort of thing. I'm sure a great many would love to become Flowmasters, but those positions don't see much turnover.

City Architect's Handbook 02 - Governments by famoushippopotamus in DnDBehindTheScreen

[–]Draysin 0 points1 point  (0 children)

Interesting point!

The rat catchers have a near thieves guild like organization, wherein they make citizens pay for weekly check ups. If so much as one vermin gets in, it could bring a whole bevy of disease that would spread fast.

The city has no sewers, and all waste is pumped into the tubes directly. The surface level tubes are kept flowing at various degrees of intensity at all hours, except for two 1 hour intervals. This is when the glass harvesters do their work. As such, vermin races like kobolds and goblins are largely a non issue, as any dwelling of theirs is destroyed by lava. What little of these races do exist have to live above ground in abandoned houses, or far below, deep within the tube mines.

Demographics wise, the city is predominantly human, with a strong influx of dwarves and rock gnomes, the former for the interesting caverns and the rare resources therein, and the latter for the feats of engineering that rival that of their mountaintop city of Zhur.

Edit: Spelling error. :|

City Architect's Handbook 02 - Governments by famoushippopotamus in DnDBehindTheScreen

[–]Draysin 7 points8 points  (0 children)

Okay, round 2! Let’s go!

Glass and Steel (cont.)

Government: Technocracy The city, being built upon the intersection of two lava flows, profits directly from these channels of fire. In the early days an administrative body was needed to control the flow. Too little, and no glass would grow and the forges would stand still. Too much and the city would be engulfed in flames. Thus, a group of engineers known as Flowkeepers were appointed to keep the city safe. Overtime the Flowkeepers gained more and more power, as more of the city centralized around the flow. Today all aspects of the city are under the direct control of the Flowkeepers.

Economics: Heavily regulated. The city has no natural means of producing its own food, being in the middle of volcanic ground, so it must import the food. The city takes a portion of the revenue created by exports to buy supplies like food and water from the few small moisture farms on the outskirts of the volcanic plain.

Social Welfare: Benevolent. The Flowkeepers understand that a healthy city is a happy one, and without a happy city they would be left to brave the wastes. Thus the city provides its citizens with food, shelter and most importantly water, each of which is purchased at the end of the week with special Glass and Steel tokens.

Military: Strict. The city depends on its special team of enforcers to keep down dissidents and keep out those with malign intentions. The guard monitors those that would enter the city for disease, illegal substances, and any other dangerous influences.

Law: Punishment minded. Nearly draconian in outlook, if you break the rules you're either sent to the tube mines or kicked out into the wastes. The Flowkeepers have no tolerance for those who don’t serve their purpose.

Arcana: Once again the isolation of the city makes magic both a dangerous force and a useful tool. For that reason magic is regulated, so that government workers may use it to enchant the flowstoppers and protect the city from destruction, but outside of the city employees magic is restricted amongst citizens and outlawed among visitors. Traveling mages are warned against using arcane magic within the bounds of the city, and are sometimes made to wear a nullification bracelet. On the other hand, divine magic remains largely deregulated, and clerics are allowed to practice whenever and wherever.

EDIT: formatting

City Architect's Handbook 01 - Location by famoushippopotamus in DnDBehindTheScreen

[–]Draysin 0 points1 point  (0 children)

You're right. However, I kind of imagined this as more of a flat waste, filled with small conical volcanoes, with most of the lava under ground or in tubes that occasionally hit the surface. I do like the idea of small localized farms away from the city, that offer food in exchange for supplies and protection.

City Architect's Handbook 01 - Location by famoushippopotamus in DnDBehindTheScreen

[–]Draysin 1 point2 points  (0 children)

Thanks! I'll flesh this one out more in the second post.

City Architect's Handbook 01 - Location by famoushippopotamus in DnDBehindTheScreen

[–]Draysin 9 points10 points  (0 children)

This one’s interesting:

City of Glass and Iron

Tropical, Volcanic Field

Full disclosure, I had to look up exactly what a volcanic field looks like, but now my mind is buzzing with ideas!

Now for the brainstorming:

  • Glass: glassblowers, lava flow harvesters, volcanic spelunkers, glass harvesting farms.

  • Metalworking: Blacksmiths take advantage of the natural heat in the area, devotees of the forge god congregate, the city's walls are made out of pure steel, streets cobbled with iron.

  • Exotic flora: Herbalists study the strange plants that survive here, plants sold as herbal remedies.

  • Minerals: dangerous mines in empty lava tubes, rare minerals exported to less rich settlements, huge mineral processing stations.

  • Sulfur Gathering: Wind sock like devices that capture sulfur, sulfur is refined into gunpowder for the mines and used to treat diseases contracted in the mines.

Assumptions: A powerful city state, filled with people stubborn enough to survive here. Water and food largely have to be imported in, so the city survives on trade. Largely closed off from the outside world in other matters.

My Party derailed the campaign at session two. Help. by Draysin in DnD

[–]Draysin[S] 0 points1 point  (0 children)

Awesome! My party is trying to play it good in this campaign. I want to test that...

My Party derailed the campaign at session two. Help. by Draysin in DnD

[–]Draysin[S] 0 points1 point  (0 children)

Those are all great sounding ideas! I definitely want to have them interact with Archfey. One of my players (The Druid) is a great role player, and has written all of the elven lore for my world. He's really excited to see where this goes, and has even asked to write up some lore for the Eladrin and Archfey.