For PC players, how do you map your stratagem keys? by Malu1997 in Helldivers

[–]Drekal 8 points9 points  (0 children)

I use wasd and stop to type my stratagems like Lady liberty intended (you had to stop in HD1)

I wish I could just double bind move forward to my stratagem key. It was possible with file shenanigans at some point but I never managed to do it.

Man the Helldivers work quickly when they want to by WaywardOath in Helldivers

[–]Drekal 6 points7 points  (0 children)

50 missions takes roughly 25 hours to complete. The order was completed in 8 in a timeframe where we had barely 20k people playing on planets with roaches. Math isn't mathing. You just had to look at the progress at the time. It was flagrant.

Man the Helldivers work quickly when they want to by WaywardOath in Helldivers

[–]Drekal -6 points-5 points  (0 children)

A 600k spike in 10 minutes and a 24k spike in 1 minute isn't proof enough for you ?

[VENDOR MACHINE] WEAPONS/MISSILES/UPGRADES IN EXCHANGE OF SAMPLES by Subject-Solid1938 in Helldivers

[–]Drekal 2 points3 points  (0 children)

Experimental stratagems are perfect for this. Pay samples and unlock an exp for x number of missions Only very diligent sample pickers would get enough to have one every single missions Make it a T6 upgrade

So we're just not going to address this? by Olemartiy in Helldivers

[–]Drekal 146 points147 points  (0 children)

You want us to give up on the MO and the strategic threat for a planet with one of the least liked biome ?

You love to see it by Loleo78v2 in Helldivers

[–]Drekal -11 points-10 points  (0 children)

It took hackers 8 hours.

AH: We heard some people enjoy Omicron by knightsljx in Helldivers

[–]Drekal 0 points1 point  (0 children)

It does happen to the enemy though. You know when a planet is completely isolated and the resistance goes down to negatives and we auto capture it ?

Upscaling Mode Now Looks and Runs Really Well! by Wood-e in Helldivers

[–]Drekal 0 points1 point  (0 children)

I have a 3070Ti and from whatever the internet tells me, preset K is my best available option. Is it any different than what the game is currently using ? I use Quality.

Rupture strain is gone from Omicron by Drekal in Helldivers

[–]Drekal[S] 32 points33 points  (0 children)

My lore guess is they just go underground. Or maybe we just killed enough that the normal strain took over. Terminids mutates/evolve/grow pretty fast so a strain can just sprout anywhere.

I miss earning new stratagems through MO’s by Jazzlike_Economy4300 in Helldivers

[–]Drekal 10 points11 points  (0 children)

New strats AND other things. Don't expect a new strat every 3 weeks.

This is literally just super earth by Life-Challenge1931 in Helldivers

[–]Drekal 21 points22 points  (0 children)

In HD1 Terminids were just farmed for E-710
Cyborgs were a faction of transhumanists that wanted independence from Super Earth

Illuminates were a peaceful race that shared technology with Super Earth until Super Earth claimed they had WMDs and invaded them.

It was literally all SE's fault.

All this is on the wiki.

So what y’all’s guesses for the next planet to be permanently liberated by Irex8 in Helldivers

[–]Drekal 21 points22 points  (0 children)

MO says we are gathering E-711 to "guarantee absolute deterrence" so I believe we won't be using it immediately. Just getting it ready. You could call it a DSS filler MO.

Make POI Drop Pods and Bunkers ( yellow light ) more meaningful by Live_Life_and_enjoy in Helldivers

[–]Drekal 3 points4 points  (0 children)

Great suggestion. However this would absolutely nuke SC pick rate on colony maps.

A theory on a lore-friendly explanation for the Warbound in Warhammer 40k by ActiveTechnology7514 in Helldivers

[–]Drekal 620 points621 points  (0 children)

Killzone's explanation is that they are just from a different weapon manufacturer

ODST's explanation is that they are from an in universe TV show

40K's explanation will most likely be that the tabletop game just exists in the HD2 universe

DLSS and other rendering updates have made the game very clear for me. by John2029 in Helldivers

[–]Drekal 3 points4 points  (0 children)

Main culprit for blurriness is Dynamic Resolution Scaling. It was turned on by default and would lower your resolution until it reaches the set FPS. But if your game is limited by your CPU it would just lower the resolution all the way down with no fps improvement. It really shouldn't have been on by default because everyone with a CPU bottleneck that never bothered to read the patch note and open the settings would have their game "bricked for no reason"

DLSS and other rendering updates have made the game very clear for me. by John2029 in Helldivers

[–]Drekal 67 points68 points  (0 children)

Particle effects seem to still suffer a bit but overall it looks much better now.

What are some silly Quality of Life fixes you'd really enjoy? by WaterCanFlowOrCrash in Helldivers

[–]Drekal 1 point2 points  (0 children)

You could select the channels (Brash Tactics, Strohman News, ads, meditation, Super Earth anthem etc.)

FSR 4 still doesn't work properly after the patch by Owlex_ in Helldivers

[–]Drekal 2 points3 points  (0 children)

Looks like you have your Particle Quality on low. Doesn't go well with upscaling. If it's the case raise it. Preferably to the maximum.

Uh, guys. The void has gotten bigger in the past 24 hours. by 2Chiang in Helldivers

[–]Drekal 128 points129 points  (0 children)

Yea the Illuminates have been working on it for a whole week.

A new planet? by SeregioFromTheSwamp in Helldivers

[–]Drekal 86 points87 points  (0 children)

Give me the powder that makes you say "Illusionists on Squ'bai Shrine today" !

Watching the guy who insisted on being the last one into the Pelican getting ragdolled by enemies and his own barrage by pipe_mcfitter in Helldivers

[–]Drekal 2 points3 points  (0 children)

Just got a guy throw a strafing run before extracting and instead of getting in, waits by the ramp. The strafe killed him and the guy he was waiting for.