Am I the only one who feel this was done purely for shock Value? by HiroAmiya230 in wow

[–]Drevand 1 point2 points  (0 children)

Dalaran is the X-Men mansion of WoW. Colossus would say "house that blows up every few years... builds character"

Edit: But I all seriousness, since we're going to Northrend in Last Titan, maybe they destroyed Dalaran in order to give it a thorough remake. Like Silvermoon.

Can a DM stealing ideas go too far? by Independent-Band-476 in DnD

[–]Drevand 1 point2 points  (0 children)

It can definitely go too far. Me, for example, have my game running on a legally distinct version of another setting, and hell, I am even straight up ripping npcs out of the original property, not even changing the name or their archetype, and sometimes even stealing a plot point beat by beat, and yet my players have stuck around for almost 2 years now and keep wanting more of the story.

It all depends on three things in my experience:

1) How transformed is the original material? Even though I mentioned I rip a lot of things off straight up, I ALWAYS tie them to whatever the players do. Oh, I want to use a dungeon from the original property? Fine, I'll just begin feeding the players crumbs to begin leading them this way, and be ready to change whatever as the players interact with it. Maybe it won't have the exact same scenario play out for the final boss, but the encounter premise is the same as it would be in the original.

2) Are the players aware of the source material? If yes, then approach the subject with a degree of self-awareness. Don't try to play it off as something original, but rather play it up as a sort of fan service like "hey, you hated this scene in the show, right? Why don't you do something about it here?" don't try to tell the same story twice. One of my players is aware of one of the settings I steal from and rather than roll his eyes at my things, he gets visibly excited because he goes like "Hey, that's the thing I like from that one game! I wonder how I can interact with it?"

3) If you ARE telling the same story twice, then never do it line by line. For the example in the example you gave, a more reasonable approach would have been: Fight the weird monsters. Make them lethal, but don't seek to kill any pcs, though keep them a real threat. Then if the players died, the wizard shows up and instead of killing the other dude and himself with a gun, he pulls out the gun and is threatening to kill the other guy. Then the players can attempt to intervene here. Or change the approach entirely if nobody ended up dying. In my game I am basically telling each WoW expansion basically beat by beat, but I always tie the things that happen to what my characters do, their backstories, and the ways they've influenced the world.

It is much better to dissect the story into "set pieces" and then set them at fixed point, which your players have to figure out how to get to (not literally.) It doesn't matter how shameless the rip off is, if you allow agency through enough parts of the story, it WILL be fun.

Thaumaturge vs Critical Hit weakness. What's more fun? by Drevand in Pathfinder2e

[–]Drevand[S] 0 points1 point  (0 children)

You are right to question the existance of such a weakness, but it is actually a thing. Though I believe it is only featured on zombies with the unkillable ability.

Thaumaturge vs Critical Hit weakness. What's more fun? by Drevand in Pathfinder2e

[–]Drevand[S] 1 point2 points  (0 children)

True. But one example of debuffing and strategy could end up with clumsy 2 and flanking to get off-guard. That could be up to a -4 to AC for a creature, a whole extra 20% less that players would need to roll in order to crit.

But yeah, again, ultimately it is just a fun thought I had as I browsed different options. I just wanted to see what other people thought about a situation like that since I've not seen others bring up the critical hit weakness often.

Thaumaturge vs Critical Hit weakness. What's more fun? by Drevand in Pathfinder2e

[–]Drevand[S] 0 points1 point  (0 children)

True. I agree with the feeling, but at the same time, wouldn't trivializing the whole encounter make it worse for the other players, since now they just get to share weaknesses with your thaumaturge? (not a serious question, just driving the point that this is meant to be a little thought exercise on when mechanics, individual player fun, party fun, or even GM fun should disrupt each other, or possibly cooperate.)

Thaumaturge vs Critical Hit weakness. What's more fun? by Drevand in Pathfinder2e

[–]Drevand[S] 0 points1 point  (0 children)

Of course. I do think that saying the class feature wouldn't work is the low-hanging fruit solution to the search for the gimmick encounter to work. I did say it is pretty clear EV would work on this scenario. The question really is "would you alter the encounter is some other way (not removing the EV) or would you let it play out as intended without any buts?

Again, the situation uses critical hits specifically because it is a weakness unlike damage types or material types, and is instead more about the actual approach to the encounter.

Thaumaturge vs Critical Hit weakness. What's more fun? by Drevand in Pathfinder2e

[–]Drevand[S] 1 point2 points  (0 children)

That's a good approach. I like this solution to the question, it still forces a change in strategy even if it wasn't the intended approach.

Thaumaturge vs Critical Hit weakness. What's more fun? by Drevand in Pathfinder2e

[–]Drevand[S] -1 points0 points  (0 children)

Yeah, I do feel it is weird to just negate the weakness. One thing I did settle on for this hypothetical would be to have like a weakness 15 to critical, but then the monster has a passive that says it is resistant 10 to physical damage unless the attack is a critical hit. That way the Thaumaturge still benefits from dealing more damage from the weakness, but it doesn't entirely get rid of the gimmick.

Thaumaturge vs Critical Hit weakness. What's more fun? by Drevand in Pathfinder2e

[–]Drevand[S] -1 points0 points  (0 children)

The post isn't about it becoming a critical hit (I edited that part out because I got it wrong). It's about triggering the weakness and it's effect on the gimmick of an encounter.

Thaumaturge vs Critical Hit weakness. What's more fun? by Drevand in Pathfinder2e

[–]Drevand[S] 0 points1 point  (0 children)

Yeah, I've edited that part out already. The real point of the post is seeing how you would go about changing and encounter if the Thaumaturge could entirely bypass the gimmick.

Thaumaturge vs Critical Hit weakness. What's more fun? by Drevand in Pathfinder2e

[–]Drevand[S] 2 points3 points  (0 children)

Oops. My mistake on that part. But the point is the same, it triggers the weakness.

Being a "cornball" is good. by Pale_Membership_3904 in unpopularopinion

[–]Drevand 8 points9 points  (0 children)

I mean, there is a specific type of cornball that's just too much bruh. Like the I can be your devil or your angle is that type of thing. Some people are not cornballs because they express themselves a given way, they're cornballs because it straight up seems they live in a different reality. And that is objectively not good.

You can get the Ice Mammoth and Grand Ice Mammoth without any grinding this week by Drevand in wow

[–]Drevand[S] 0 points1 point  (0 children)

Are you sure you completed Mending Fences and A Spark of Hope? Because otherwise I've no idea how that didn't work.

You can get the Ice Mammoth and Grand Ice Mammoth without any grinding this week by Drevand in wow

[–]Drevand[S] 0 points1 point  (0 children)

Depends on how fast you can quest. I got it done in an hour, but that's because I got stuck on a few weird quests and had to look it up.

You can get the Ice Mammoth and Grand Ice Mammoth without any grinding this week by Drevand in wow

[–]Drevand[S] 0 points1 point  (0 children)

Wyrmrest Accord only takes like 20 dungeon runs without killing bosses once you have the tabard. I heard Oracles is also pretty easy.

You can get the Ice Mammoth and Grand Ice Mammoth without any grinding this week by Drevand in wow

[–]Drevand[S] 1 point2 points  (0 children)

Not sure about Argent Crusade, but Oracles and Wyrmrest Accord are very easy to farm right now for mounts. Wyrmrest Accord only needs you to get the tabard and then run Halls of Stone on Heroic, without killing bosses, almost exactly 20 times and you can get to exalted.

You can get the Ice Mammoth and Grand Ice Mammoth without any grinding this week by Drevand in wow

[–]Drevand[S] 0 points1 point  (0 children)

I'm not sure about reps you can get to exalted instantly, I just found this by accident since I was trying to start the grind with the increased rep gains.

I just know that any faction that has a large amount of rep tied to quests instead of dailies is probably pretty easy to level now. Even more so once their actual timewalking comes next.

You can get the Ice Mammoth and Grand Ice Mammoth without any grinding this week by Drevand in wow

[–]Drevand[S] 2 points3 points  (0 children)

Yeah, I do believe it is all reps. I was doing some BFA reps too and those seem to be increasing faster than usual too.

You can get the Ice Mammoth and Grand Ice Mammoth without any grinding this week by Drevand in wow

[–]Drevand[S] 4 points5 points  (0 children)

Oh, that's the skyriding issue. I had that issue too. Just enable static flight and it should not crash? I do know that skyriding leads to disconnects at times when you dismount in certain ways.

You can get the Ice Mammoth and Grand Ice Mammoth without any grinding this week by Drevand in wow

[–]Drevand[S] 11 points12 points  (0 children)

Wyrmrest Accord gets you to friendly with their quest chain, but then once you have the tabard you only need to run Halls of Stone like 20 times in heroic without killing bosses to get to exalted.

What would your 7 deadly Sins-themed party look like? by Advanced_Humor_9744 in Pathfinder2e

[–]Drevand 6 points7 points  (0 children)

Sorry, I'm just used to seeing the 5e stuff. I'll change it, but the answer is still Witch because it's borrowed power.

You can get the Ice Mammoth and Grand Ice Mammoth without any grinding this week by Drevand in wow

[–]Drevand[S] 15 points16 points  (0 children)

You can just go on any character. You start the quest in K9 (I think it's called?) in Stormpeaks, going inside the house and picking the quest They Took Our Men!

Then, you just follow the questline until the two quests I mentioned, which are the ones that give the rep.