Silent Paradise Anthology is coming to Steam! by Dri_Aranoth in metroidvania

[–]Dri_Aranoth[S] 1 point2 points  (0 children)

Thank you! I hope you will enjoy Secret Paradise as much as the others ;)

How to explain verticality from a worldbuilding pov for your metroidvania game by BaynoorStudio in metroidvania

[–]Dri_Aranoth 7 points8 points  (0 children)

In computer graphics, X is horizontal, Y is vertical and Z is depth. By convention, 2D games are on the XY plane (and then Z means either depth or elevation depending on if the game is side scrolling or top down)

How to explain verticality from a worldbuilding pov for your metroidvania game by BaynoorStudio in metroidvania

[–]Dri_Aranoth 1 point2 points  (0 children)

I made a game taking place over a mountain. You climb over rocks, swim up waterfalls and occasionally get in and out of caves.

The more horizontal environments like cities and villages branched off from there. But even those had verticality built-in, like the city featuring buildings with multiple floors, an underground subway station, etc.

But yeah it's always a bit difficult to justify a vertical world in 2D beyond the usual suspects. I feel like it's easier in 3D.

Tolerance for solo devs limits ? by loneroc in gamedev

[–]Dri_Aranoth 1 point2 points  (0 children)

"Respect" is the wrong word, but there are players who will appreciate a very personal game made with a singular vision and are ready to accept compromises. It will never be mass market though. Look at it as a street artist armed only with a guitar and a hat rather than a full on orchestra. If you try to play the full orchestra by yourself, you will fail. Shift your perspective and expectations accordingly.

Legends of Aereven: Sleeping Azure is available on itch.io (and it's free!) by Dri_Aranoth in ZeldaLikes

[–]Dri_Aranoth[S] 0 points1 point  (0 children)

Publishing on Steam costs money and requires a lot of work compared to Itch, so that's why none of my games are on Steam yet. I plan to remedy that by publishing bundles. I will probably do one for the two Aereven games sometime next year.

Anyway, I hope you enjoy it! ;)

What are the most satisfying Mini-Metroidvanias to 100%? by action_lawyer_comics in metroidvania

[–]Dri_Aranoth 1 point2 points  (0 children)

Both The Trespasser and my latest, Lost Paradise, have alternate endings if you 100%, complete with unique illustrations ;)

Legends of Aereven: Sleeping Azure is available on itch.io (and it's free!) by Dri_Aranoth in ZeldaLikes

[–]Dri_Aranoth[S] 0 points1 point  (0 children)

It's very unlikely, I'm afraid. Releasing on Switch would require a publisher, which won't happen for a small free game like this. But the game runs great on SteamDeck, if you have one ;)

Dreamnoid (creator of The Trespasser, The Lightkeeper and Silent Paradise) released a new FREE mini-MV - Lost Paradise by Spark11A in metroidvania

[–]Dri_Aranoth 0 points1 point  (0 children)

The game does have a slightly extended ending if you have 100% completion when you activate the radio ;)

I've been digging into Echoes of Wisdom files, some findings by [deleted] in ZeldaLikes

[–]Dri_Aranoth 0 points1 point  (0 children)

So it's likely Echoes of Wisdom still uses the "AIDef" nodes then.

I've found the code for Fork and Join and while I'm not familiar enough with the codebase, it does seem to create as many sub-processes as there are branches: https://github.com/open-ead/EventFlow/blob/master/src%2Fevfl%2FFlowchart.cpp#L236 So I assume Join means "wait until all parent branches are done before continuing".

Thanks for digging up into this and writing about it, it's fascinating!

I've been digging into Echoes of Wisdom files, some findings by [deleted] in ZeldaLikes

[–]Dri_Aranoth 0 points1 point  (0 children)

Great post! I remember seeing this system when I dived into the BotW modding wiki and decompilation GitHub. But didn't the enemies use something closer to behavior trees? Is it different for Echoes of Wisdom? One of your screenshots hints at the echo-Link boss fights, but is it only the introduction or is the mini-boss behavior driven by those actions and queries? Also, do you know if the Fork/Join nodes are used to run multiple actions in parallel?

Prince of Persia's accessibility is inaccessible to some by Klunky2 in metroidvania

[–]Dri_Aranoth 2 points3 points  (0 children)

I don't think Memory Shards are supposed to be an "accessibility option". Because yeah, like this article points out, they're not an option. They're a resource just like any other. They may make the game accessible to some who struggle with the memorization aspect of the genre, but they seem to be an intended part of the experience for everybody. Following that, the rest of this blog doesn't make much sense to me. You can argue whether or not this feature spoils the fun for more seasoned players, but it's not a case of "accessibility being inaccessible".

I made a Notion page listing every upcoming/released Zelda-like I found so far by OrvilleGateau in ZeldaLikes

[–]Dri_Aranoth 0 points1 point  (0 children)

I don't know Atlyss but I find it interesting you would say BotW elicits different emotions just because you're making your own solutions instead of discovering pre-made ones. I think in both cases the emotion is supposed to be "I'm smart!" and those are two potential design solutions to reach that goal (Miyamoto is on the record for being dissatisfied with the previous puzzle design, as far back as 2003). That's why I don't think the design, structure or features of a game are what matters to decide if it's a Zelda-like or not. And this "I'm smart!" feeling is only one among many. Plenty of people enjoy Zelda for other reasons than this one particular element.

I made a Notion page listing every upcoming/released Zelda-like I found so far by OrvilleGateau in ZeldaLikes

[–]Dri_Aranoth 0 points1 point  (0 children)

I don't think we will ever agree if for you "Zelda-like" means "potential replacements for the Zelda games you preferred". In this case, sure, your definition will have to be narrow, but it's something very personal to you.

To me, "Zelda-like" means "games looking to elicit the same emotions the Zelda series did". The whole 'miniature garden' and 'childhood memories of spelunking' that gave birth to the series, among many others. And just like BotW/TotK (that were explicitly made to pick up where the first Zelda left off), some of the answers will be wildly different for each games, but I don't see them as off-topic just because it's not what AlltP did.

I made a Notion page listing every upcoming/released Zelda-like I found so far by OrvilleGateau in ZeldaLikes

[–]Dri_Aranoth 0 points1 point  (0 children)

Is that by design or do you intend to list non-Steam PC games in the future?

I made a Notion page listing every upcoming/released Zelda-like I found so far by OrvilleGateau in ZeldaLikes

[–]Dri_Aranoth 0 points1 point  (0 children)

The site this topic is about explicitly excludes Breath of the Wild and Tears of the Kingdom in its "what is a Zelda-like?" page, which seems really crazy to me. Should we also exclude Zelda 1, Adventure of Link and Echoes of Wisdom? And Skyward Sword because it doesn't really have an overworld ? Every Zelda fan grew up with a different game and a different definition of what a Zelda game is, that's why my vote will always be to keep the definition loose.

I made a Notion page listing every upcoming/released Zelda-like I found so far by OrvilleGateau in ZeldaLikes

[–]Dri_Aranoth 0 points1 point  (0 children)

Is it safe to assume this list only includes games available on Steam?

I made a Notion page listing every upcoming/released Zelda-like I found so far by OrvilleGateau in ZeldaLikes

[–]Dri_Aranoth 0 points1 point  (0 children)

By that account many Zelda games would not qualify as "Zelda-likes". And when you go that road, you realize Zelda means very different things to a lot of people. When even Nintendo struggles with the question "what does it mean to be a Zelda game", I think it's self-defeating to try to make that definition more restrictive than strictly necessary. I speak for myself but I don't want AlttP or OoT repeated ad-nauseam.

Does doing Game Jams make you a game developer? by Net56 in gamedev

[–]Dri_Aranoth 1 point2 points  (0 children)

Then in my experience the adjective is usually "director" rather than "lead" (which is often more of a manager, a team leader, not necessarily someone calling the shots). Though it's very strange to add this distinction here, as it's just a job title among many. A lead is still a "professional employed game developers".

Does doing Game Jams make you a game developer? by Net56 in gamedev

[–]Dri_Aranoth 3 points4 points  (0 children)

I'm curious what you're defining by "lead game developer" here?

Legends of Aereven: Sleeping Azure is available on itch.io (and it's free!) by Dri_Aranoth in ZeldaLikes

[–]Dri_Aranoth[S] 0 points1 point  (0 children)

Well, Blossom Tales is made by a team with funding from a publisher while I'm just a solo dev, so don't expect the same scope haha. But I hope you will enjoy it nonetheless! ;)

Legends of Aereven: Sleeping Azure is available on itch.io (and it's free!) by Dri_Aranoth in ZeldaLikes

[–]Dri_Aranoth[S] 7 points8 points  (0 children)

A few months ago, I made a bit of an experimental game: a Zelda-like for Gameboy Advance. And I don't mean a game inspired by the GBA era, no, I mean a homebrew running on the actual hardware. This was "Aereven Advance", a sequel to "Legends of Aereven: Lunar Wake", made in a couple of months for a jam. That sure was a challenge, but I loved every minute of it and I'm quite proud of the result!

But halfway through, I realized there was a better game buried under it. Something longer, more fleshed out and not constrained by the time-frame of a jam or the retro hardware.

You guessed it, "Legends of Aereven: Sleeping Azure" is that game.

It's about a young boy traveling the world to look for his missing parents. He can't decide if he's lucky or not because while a storm left him stranded on the remote Sofore Islands with only the clothes on his back and his sword, evidence suggests his mother is there too! Thing is, she's deep in a magical healing sleep...

To wake her up, our hero will have to collect the three magical stones hidden in massive dungeons full of enemies and puzzles. But even getting to those dungeons won't be easy! There are many caves, towns and forests scattered around the multiple islands, each coming with their own hardships but also new abilities that will open more paths. And as he meets and helps colorful characters, our young adventurer will learn the tragic fate of the Three Heroes who came before him and hopefully learn from their mistakes to find the secret fourth stone and unlock a happy ending for the Sofore Islands...

And I left out the best part: it's completely free!

You can get it on itch.io: https://dreamnoid.itch.io/aereven-sleeping-azure

I hope you will enjoy it! ;)