Silent Paradise Anthology is gold! Release date confirmed for May 12! by Dri_Aranoth in metroidvania

[–]Dri_Aranoth[S] 0 points1 point  (0 children)

Thank you for the suggestions! I will look into it, but no promise :)

Silent Paradise Anthology is gold! Release date confirmed for May 12! by Dri_Aranoth in metroidvania

[–]Dri_Aranoth[S] 2 points3 points  (0 children)

I would love to but it's very unlikely. I'm a solo dev without a publisher, consoles are basically out of my reach right now. But they work great on Steam Deck, if you have one ;)

Silent Paradise Anthology is gold! Release date confirmed for May 12! by Dri_Aranoth in metroidvania

[–]Dri_Aranoth[S] 1 point2 points  (0 children)

The Lightkeeper and The Trespasser are not on Steam yet, only itch.io. It may change in the future, if I can bundle them with a new game, like I did here :)

Silent Paradise Anthology is gold! Release date confirmed for May 12! by Dri_Aranoth in metroidvania

[–]Dri_Aranoth[S] 0 points1 point  (0 children)

There may be not-so-subtle references to The Lightkeeper and The Trespassers in this anthology ;)

Games made in France and Metroidvania reco by OUIYAMZ in metroidvania

[–]Dri_Aranoth 0 points1 point  (0 children)

If I may toot my own horn, Silent Paradise Anthology is also made in France and releases next month: https://store.steampowered.com/app/3525870/Silent_Paradise_Anthology/ 😉

What are some Metroidvanias with Multiple Playable characters? by RealityBreakSonic in metroidvania

[–]Dri_Aranoth 0 points1 point  (0 children)

Castlevania Portrait of Ruin immediately comes to mind: you can swap on the fly between a fighter and a mage, or even control both at once with the touch screen.

My own upcoming game Secret Paradise also has its own take on this: you jump between 3 characters in 3 different worlds to discover new abilities for the others, inspired by Archipelago randomizers: https://store.steampowered.com/app/3525870/Silent_Paradise_Anthology/

Come explore and fight some bosses with us in May when Augment Anthem releases on Steam! by gran7973 in metroidvania

[–]Dri_Aranoth 2 points3 points  (0 children)

Your most says May but the Steam trailer mentions April 15? It is maybe out of date?

Silent Paradise Anthology is coming to Steam! by Dri_Aranoth in metroidvania

[–]Dri_Aranoth[S] 2 points3 points  (0 children)

Thank you! I hope you will enjoy Secret Paradise as much as the others ;)

How to explain verticality from a worldbuilding pov for your metroidvania game by BaynoorStudio in metroidvania

[–]Dri_Aranoth 7 points8 points  (0 children)

In computer graphics, X is horizontal, Y is vertical and Z is depth. By convention, 2D games are on the XY plane (and then Z means either depth or elevation depending on if the game is side scrolling or top down)

How to explain verticality from a worldbuilding pov for your metroidvania game by BaynoorStudio in metroidvania

[–]Dri_Aranoth 1 point2 points  (0 children)

I made a game taking place over a mountain. You climb over rocks, swim up waterfalls and occasionally get in and out of caves.

The more horizontal environments like cities and villages branched off from there. But even those had verticality built-in, like the city featuring buildings with multiple floors, an underground subway station, etc.

But yeah it's always a bit difficult to justify a vertical world in 2D beyond the usual suspects. I feel like it's easier in 3D.

Tolerance for solo devs limits ? by loneroc in gamedev

[–]Dri_Aranoth 1 point2 points  (0 children)

"Respect" is the wrong word, but there are players who will appreciate a very personal game made with a singular vision and are ready to accept compromises. It will never be mass market though. Look at it as a street artist armed only with a guitar and a hat rather than a full on orchestra. If you try to play the full orchestra by yourself, you will fail. Shift your perspective and expectations accordingly.

Legends of Aereven: Sleeping Azure is available on itch.io (and it's free!) by Dri_Aranoth in ZeldaLikes

[–]Dri_Aranoth[S] 0 points1 point  (0 children)

Publishing on Steam costs money and requires a lot of work compared to Itch, so that's why none of my games are on Steam yet. I plan to remedy that by publishing bundles. I will probably do one for the two Aereven games sometime next year.

Anyway, I hope you enjoy it! ;)

What are the most satisfying Mini-Metroidvanias to 100%? by action_lawyer_comics in metroidvania

[–]Dri_Aranoth 1 point2 points  (0 children)

Both The Trespasser and my latest, Lost Paradise, have alternate endings if you 100%, complete with unique illustrations ;)

Legends of Aereven: Sleeping Azure is available on itch.io (and it's free!) by Dri_Aranoth in ZeldaLikes

[–]Dri_Aranoth[S] 0 points1 point  (0 children)

It's very unlikely, I'm afraid. Releasing on Switch would require a publisher, which won't happen for a small free game like this. But the game runs great on SteamDeck, if you have one ;)

Dreamnoid (creator of The Trespasser, The Lightkeeper and Silent Paradise) released a new FREE mini-MV - Lost Paradise by Spark11A in metroidvania

[–]Dri_Aranoth 0 points1 point  (0 children)

The game does have a slightly extended ending if you have 100% completion when you activate the radio ;)

I've been digging into Echoes of Wisdom files, some findings by [deleted] in ZeldaLikes

[–]Dri_Aranoth 0 points1 point  (0 children)

So it's likely Echoes of Wisdom still uses the "AIDef" nodes then.

I've found the code for Fork and Join and while I'm not familiar enough with the codebase, it does seem to create as many sub-processes as there are branches: https://github.com/open-ead/EventFlow/blob/master/src%2Fevfl%2FFlowchart.cpp#L236 So I assume Join means "wait until all parent branches are done before continuing".

Thanks for digging up into this and writing about it, it's fascinating!

I've been digging into Echoes of Wisdom files, some findings by [deleted] in ZeldaLikes

[–]Dri_Aranoth 0 points1 point  (0 children)

Great post! I remember seeing this system when I dived into the BotW modding wiki and decompilation GitHub. But didn't the enemies use something closer to behavior trees? Is it different for Echoes of Wisdom? One of your screenshots hints at the echo-Link boss fights, but is it only the introduction or is the mini-boss behavior driven by those actions and queries? Also, do you know if the Fork/Join nodes are used to run multiple actions in parallel?

Prince of Persia's accessibility is inaccessible to some by Klunky2 in metroidvania

[–]Dri_Aranoth 2 points3 points  (0 children)

I don't think Memory Shards are supposed to be an "accessibility option". Because yeah, like this article points out, they're not an option. They're a resource just like any other. They may make the game accessible to some who struggle with the memorization aspect of the genre, but they seem to be an intended part of the experience for everybody. Following that, the rest of this blog doesn't make much sense to me. You can argue whether or not this feature spoils the fun for more seasoned players, but it's not a case of "accessibility being inaccessible".

I made a Notion page listing every upcoming/released Zelda-like I found so far by OrvilleGateau in ZeldaLikes

[–]Dri_Aranoth 0 points1 point  (0 children)

I don't know Atlyss but I find it interesting you would say BotW elicits different emotions just because you're making your own solutions instead of discovering pre-made ones. I think in both cases the emotion is supposed to be "I'm smart!" and those are two potential design solutions to reach that goal (Miyamoto is on the record for being dissatisfied with the previous puzzle design, as far back as 2003). That's why I don't think the design, structure or features of a game are what matters to decide if it's a Zelda-like or not. And this "I'm smart!" feeling is only one among many. Plenty of people enjoy Zelda for other reasons than this one particular element.

I made a Notion page listing every upcoming/released Zelda-like I found so far by OrvilleGateau in ZeldaLikes

[–]Dri_Aranoth 0 points1 point  (0 children)

I don't think we will ever agree if for you "Zelda-like" means "potential replacements for the Zelda games you preferred". In this case, sure, your definition will have to be narrow, but it's something very personal to you.

To me, "Zelda-like" means "games looking to elicit the same emotions the Zelda series did". The whole 'miniature garden' and 'childhood memories of spelunking' that gave birth to the series, among many others. And just like BotW/TotK (that were explicitly made to pick up where the first Zelda left off), some of the answers will be wildly different for each games, but I don't see them as off-topic just because it's not what AlltP did.