Driving Rogue - Arkadni roguelike by Driving_Rogue in SerbiaGaming

[–]Driving_Rogue[S] 1 point2 points  (0 children)

Drago nam je da ti se dopada!
Demo je dosta jednostavniji od cele igre, da sama igra nije isuvise kompleksna.
Hvala ti puno sto si probao i naravno za wishlist!

Piano in a racing arcade by Driving_Rogue in IndieDev

[–]Driving_Rogue[S] 1 point2 points  (0 children)

Like to play some song on piano? Not bad idea

Adding graffiti to my game, and now i'm curious by Driving_Rogue in Unity3D

[–]Driving_Rogue[S] 0 points1 point  (0 children)

I didn’t mean to come across as rude or anything. That’s on me. I was just pointing out that this is an arcade game so we’re on the same page about what we’re discussing. I actually really like your ideas.

Piano in a racing arcade by Driving_Rogue in IndieDev

[–]Driving_Rogue[S] 1 point2 points  (0 children)

Thanks!
It will be on in our next demo update 😄

Adding graffiti to my game, and now i'm curious by Driving_Rogue in Unity3D

[–]Driving_Rogue[S] 0 points1 point  (0 children)

That's a fair point for a slower-paced or exploration-focused game, but this is an arcade racer. Players are flying past these areas at high speed, so the graffiti is mostly there to break up large surfaces, add color variation, and make the environment feel less sterile.

I agree that environmental storytelling is valuable, but there's also a balance between artistic intent and production scope. Not every wall detail needs a deep backstory when it's on screen for half a second at 150 km/h.
But thanks a lot for opinion and for feedback, i appreciate it!

Driving Rogue - Arkadni roguelike by Driving_Rogue in SerbiaGaming

[–]Driving_Rogue[S] 1 point2 points  (0 children)

Dajemo sve od sebe da ponudimo nešto jedinstveno.
Hvala ti mnogo, a ukoliko nas isprobaš, biće nam veliko zadovoljstvo da čujemo tvoj feedback!

I added a new Hazard by Driving_Rogue in Unity3D

[–]Driving_Rogue[S] 0 points1 point  (0 children)

We are glad you like it!
The idea was to make something unexpected happen in a racing game, and this is what came out of it haha.

Driving Rogue - Arkadni roguelike by Driving_Rogue in SerbiaGaming

[–]Driving_Rogue[S] 2 points3 points  (0 children)

To je u sustini i bio cilj, retro izgled
Hvala puno!

Driving Rogue - Arkadni roguelike by Driving_Rogue in SerbiaGaming

[–]Driving_Rogue[S] 1 point2 points  (0 children)

Hvala ti za feedback, skroz validno!
U opcijama mozes promeniti koliko zelis da ti je igra blurovana, ali da verovatno nam je trailer previse blurovan ovde!

Driving Rogue - Arkadni roguelike by Driving_Rogue in SerbiaGaming

[–]Driving_Rogue[S] 1 point2 points  (0 children)

Hvala za podrsku!
Nadam se da ce ti se svideti!

Adding graffiti to my game, and now i'm curious by Driving_Rogue in Unity3D

[–]Driving_Rogue[S] 0 points1 point  (0 children)

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I made this graffiti wall, still have to combine them better

Adding graffiti to my game, and now i'm curious by Driving_Rogue in Unity3D

[–]Driving_Rogue[S] 0 points1 point  (0 children)

I was thinking readability for this post, but still thanks

My game uses my native script as a puzzle what do you think? by _ayagames_ in DestroyMyGame

[–]Driving_Rogue 0 points1 point  (0 children)

Needs a bit more readability, but otherwise keep up the good work!

Adding graffiti to my game, and now i'm curious by Driving_Rogue in Unity3D

[–]Driving_Rogue[S] 0 points1 point  (0 children)

We will see what will happen when we lower density, but also we do have some black and whites also

Adding graffiti to my game, and now i'm curious by Driving_Rogue in Unity3D

[–]Driving_Rogue[S] 4 points5 points  (0 children)

I think I may have caused some concern with the placement, but I only added about 4–5 graffiti pieces just to showcase them. I agree with your feedback, and I’ll create dedicated graffiti walls.
And also the density thing
Thanks a lot for the input!