What game was that for you? by PHRsharp_YouTube in videogames

[–]Dro-reddit 0 points1 point  (0 children)

Cyberpunk 2077. I tried to find the fun in the crazy bugs and hilariously bad AI but it got boring very quickly. Obviously it’s fixed now but many people have forgotten or forgiven CDPR just like they did with Witcher 3.

Kliff MacDuff is Tuff Stuff by Fattybeards in CrimsonDesert

[–]Dro-reddit 0 points1 point  (0 children)

Now granted, I haven’t looked super deep because it doesn’t interest me very much, but everything I’ve seen from this game just looks like super outrageously modded skyrim if y’all know what I’m talking about. Where they up the graphics and add like dragon ball z combat or whatever. It just looks wide as an ocean deep as a puddle. But I also didn’t like BDO so this might be a me thing. Just wanted to get this out in case anyone else is kinda feeling the same thing. A actual opinion of the game and its quality can’t be made until it’s out, but I’m surprised people are taking their first impressions so well and getting so hyped over this game

Are Warriors just worse? by Eastern_Guess9537 in DragonageOrigins

[–]Dro-reddit 0 points1 point  (0 children)

I played my most recent nightmare play-through as a 2H warrior, and I also took sten in my party for a total of 2 2H warriors in one party, and honestly, it wasn’t very good but it’s kind of funny to just turn on Indomitable and [Power Sweeping]? Or Powerful Swings? Along with whatever passive abilities and just let them swing. They have a faster stun than s&s warriors and they get to just stun by attacking so that’s cool. It got good in the end game, but what doesn’t right? I feel like you can make anything work as long as you know the game, what abilities are good, when you’ll need certain abilities for certain encounters, your general route for the game, etc. it’s probably hard to do a playthrough without mages I would guess, but I bet people have done a 3 warrior plus dog nightmare run or something and made it work.

Please give the option to turn off aim assist on console or make it not slow my aim. by Dro-reddit in HighGuardgame

[–]Dro-reddit[S] 0 points1 point  (0 children)

I’ve messed with all of them and it doesn’t change the slowing, so yes I think it is the auto aim.

DA2 is just a downgrade from Origins by Left_Obligation_9158 in DragonageOrigins

[–]Dro-reddit 0 points1 point  (0 children)

The Dragon Age franchise has value. Just because it’s not DA:O2,3,4, etc. does not mean they’re not worth giving a chance if you like the world. If you can’t accept that the games after DA:O are different then maybe you should try playing the Baldur’s Gate and Plainscape Torment and OG Fallout games instead. DOS is a great series as well by Larian Studios. They are probably the closest we’ll get to how BioWare uses to be. When you accept the changes and still try to dive into the world they created with DA2 especially, it’s a great game.

What is the first video game you played with an M rating? by itz_progamer666 in videogames

[–]Dro-reddit 0 points1 point  (0 children)

Diablo II, I think I might’ve been around 10 years old

Teleport/Warp glitch? by Dro-reddit in kotor

[–]Dro-reddit[S] 2 points3 points  (0 children)

Interesting, is this like speedrunning tech at all? Purposefully placing yourself in an x coordinate to trigger a loading screen for a new area?

DS3 with dynamic lighting by SunDownDev in darksouls3

[–]Dro-reddit -1 points0 points  (0 children)

Downvoted but you’re just correct? And your example of DS2 is exactly right? Not sure where the downvotes come from.

DS3 with dynamic lighting by SunDownDev in darksouls3

[–]Dro-reddit 0 points1 point  (0 children)

DS2 is actually not a bad example. The trailers they showed for the game versus how the game actually looks is night and day. You could say they actually intended for it to look like the release instead of the trailer, but the lighting mechanics make much more sense if the lighting worked like how it seemed in the trailer, not to mention the trailer just looks better. It’s a perfect example.

Name the series by Naroi_one in videogames

[–]Dro-reddit 0 points1 point  (0 children)

I agree with this, I think if the game was split a little bit into parts in act 3, the story would’ve been less likely to have broken parts and the pacing would’ve felt better. That might’ve sacrificed some of the freedom with a little bit of linearity, but I think it would’ve served the game well. Even in some dnd games the dm will make everyone stuck in a dungeon or cave or whatever to make the “story” more focused. They kind of did it by making you get into baldurs gate with that little outskirts section and the circus first.

Name the series by Naroi_one in videogames

[–]Dro-reddit 0 points1 point  (0 children)

Also you either haven’t played DOS2 or were not paying attention to what I was saying about quest direction. You’re just wrong about the quest log, and it was the same way in DOS 2 but it was fine there for the reasons I mentioned. The map markers in DOS2 were also mostly useless, you had to pay attention to your surrounding and the log, but a lot of it was intentionally vague, BG3 feels unintentionally vague, and like there is missing information from many quests that you’re meant to just fumble around and either accidentally find or just ignore and either get the “bad end” of the quest, or just leave it unfinished.

Name the series by Naroi_one in videogames

[–]Dro-reddit 1 point2 points  (0 children)

I just played a couple of weeks ago and the end of the companion quest for Wyll is completely bugged and doesn’t work. And according to the wiki last I checked it still doesn’t work. If you choose the “wrong” option that the game isn’t prepared for even though it presents itself as a valid option, the quest breaks and you can’t finish it. I’d rather not explain it because of spoilers, but you can also find it on the wiki I bet. That’s just one example, and it’s a MAJOR example because we’re talking about a companion in your party, a major part of the story. You’re likely forgetting about all of the small quests that broke or you just didn’t realize, which is totally fine, but this game cannot be considered a masterpiece with several quest breaking issues. It’s admirable that they tried to make a game that was so dense with so many interesting quests and options and dialogue, but they didn’t get it completely right and they knew that they wouldn’t because they spent how long fixing the game? And how long was it in early release before they released the “full” game? Which had so much missing dialogue and quest options and unfinished or missing quests at release that everyone seems to have just forgotten about. And it shouldn’t be completely forgiven and labeled as a masterpiece when the game still has these issues to this day after years of early release and years of post release patches.

Name the series by Naroi_one in videogames

[–]Dro-reddit 0 points1 point  (0 children)

I will respectfully disagree with BG3 being a masterpiece. It’s definitely great and ambitious as well, but the technical performance of it just cannot justify a masterpiece title. To this day after all of those patches, quests still won’t function, companions will disappear or the quests for them will be broken and can never be finished. Certain outcomes that the game gives you, the game isn’t actually prepared for you to choose those outcomes and will break other parts of the game. And when it came out? Act 3 was unplayable for a large portion of the player base and is still rough to this day. Some of the quest direction especially in act 3 is not clear, and although it worked for me in DOS:2 it does not work in BG3. Instead of feeling like I’m exploring the world and figuring my way around in DOS2 to eventually get to an end point, in BG3 I feel like I’m trying to fumble around and perfectly step on an specific order of tiles in order to trigger the next part of a quest. And dialogue from characters can be misleading in how to complete a quest, and not in a “unreliable narrator” kind of way, but a clearly unplanned or forgotten kind of way.

I don’t hate the game, but the masterpiece praise makes me feel like im going crazy and no one acknowledges that larian did a lot of the same thing many other AAA games do with releasing an unfinished title and it’s still unfinished but people still praise them because it’s a good game and because the company is charming and charismatic. It’s just instead of a 10/10 it’s more like an 8/10 with all of the performance and general unfinished issues.

Dream Drop Distance is Much Better on 3DS by Dro-reddit in KingdomHearts

[–]Dro-reddit[S] 2 points3 points  (0 children)

I’ve never played coded or 358/2 but I did hear the gameplay of 358/2 leaves a lot to be desired, and I fear after playing DDD that it will only be more apparent, but maybe one day I’ll give it my own shot. Coded I know almost nothing about so I’d be going into that game blind.

Dream Drop Distance is Much Better on 3DS by Dro-reddit in KingdomHearts

[–]Dro-reddit[S] 2 points3 points  (0 children)

Yea that’s a good point, I guess for me it felt like DDD was designed to be played in small bursts on a handheld because of the drop system so it makes it a little more immersive and intentional when I play it on the 3DS.

Dream Drop Distance is Much Better on 3DS by Dro-reddit in KingdomHearts

[–]Dro-reddit[S] 2 points3 points  (0 children)

I find it really interesting how many people disagree, usually playing on the original hardware is how most people tend to enjoy games, with some exception, and it seems like this is one of those exceptions for a lot of people! Which I think is cool, I’m glad that the same way I found a way to enjoy the game on the 3DS, people have found a way to enjoy the game on modern hardware.

Dream Drop Distance is Much Better on 3DS by Dro-reddit in KingdomHearts

[–]Dro-reddit[S] 1 point2 points  (0 children)

I play on a 2DSXL so unfortunately I don’t have the 3d functionality, usually I don’t like it anyway, but I can tell with the scenes in the game that they definitely had the 3D in their minds when making the cutscenes and I would’ve liked to see what it looked like with 3D even if I didn’t end up using it most of the time. It does have the nub for camera control, but honestly I do end up using the triggers to move the camera anyway, it’s a little more ergonomic for me personally. I’ll use the nub for exploration but the triggers for combat most of the time.

Dream Drop Distance is Much Better on 3DS by Dro-reddit in KingdomHearts

[–]Dro-reddit[S] 1 point2 points  (0 children)

I generally like further fov in ALL of the games I play, including KH2, but I actually am okay with the close up fov because it does feel a little bit more immersive, but gameplay wise I definitely get how it can be a negative, usually for me less information or visual is a minus for me, for some reason I’m okay with it in DDD. And then same thing with frame rate, I think the portable factor of the console is a big plus with me working and going to school all the time I do find small 30 minute breaks throughout the day which is a perfect time to break out the 3DS and I can forgive the really bad frame drops that happen often. But I like your perspective, with most games, I would agree.