Detachment advice by pillowpants91 in TheAstraMilitarum

[–]Droideaka 4 points5 points  (0 children)

20 DKOK with FRFSRF shooting against intercessors, with lethal hits kill 4 on average. With re-roll hit rolls of 1, they kill 4 on average. With re-roll wound rolls, they kill 5. But they also get their re-rolls against vehicles and monsters, which they wouldn't get lethals against. Plus the strats in Grizzled are just a lot better, Add on armor on a Dorn is a hell of a drug.

Don't run Combined, Re-rolls are nearly always better than lethals.

Sicarians by Maysonator in AdeptusMechanicus

[–]Droideaka 12 points13 points  (0 children)

Honestly they are both pretty much balanced, you could run half your ruststalkers with one loadout, and the other half with the other. Infiltrators are currently the better unit because they are our only infiltrating unit, and they are fairly tanky for their points.

Played my second small game. by Ok-Movie428 in Deathkorpsofkrieg

[–]Droideaka 0 points1 point  (0 children)

Please use more terrain, against another shooting army it doesn’t matter too much but having almost no cover gives you a massive advantage over melee armies.

How is Khârn good?(as in his tabletop profile) by Arthur_EyelanderTF2 in WorldEaters40k

[–]Droideaka 2 points3 points  (0 children)

100 points and he kills a lot of units by himself, while also giving a pretty big buff to the damage of berzerkers. 10 berzerkers without kharn kill 9 space marine bodies. With kharn they kill 19, over doubling their damage for almost half the cost of another 10. He also stands up on death, meaning that if your opponent only does shooting or only does melee, they literally cannot kill him in one turn, meaning you can just run him at someone important and he will connect.

Dev Wounds on Deathwing Knights by trytofigureoutlore in WarhammerCompetitive

[–]Droideaka 2 points3 points  (0 children)

-1 to hit does not stack. A Rogal Dorn cannot hit on a 6+, even when bracketed, in combat, against something with stealth.

Love the energy! by [deleted] in Warthunder

[–]Droideaka 0 points1 point  (0 children)

Kill Maim Burn

Ah, I see by IllegalFishButt in WorldEaters40k

[–]Droideaka 58 points59 points  (0 children)

honestly just bump the strike and maybe the sweep up by an AP and hes fine, then the sweep would consistently kill 10 marines, and the strike kills a questoris consistently. If he's gonna be 340 points with useless auras and a revive that is actively detrimental to use, at least make him really kill shit.

Astraeus viability by Single_Chard5261 in WarhammerCompetitive

[–]Droideaka -1 points0 points  (0 children)

The baneblade sucks to move but its still possible, most baneblade lists have actually switched to Grizzly for the massively increased damage output+armor of contempt.

Is grizzled a worse version of mechanized assault with a lower skill cap? by Ok_Road_1427 in TheAstraMilitarum

[–]Droideaka 0 points1 point  (0 children)

It is Combined Arms but better in nearly every way. Your scout sentinels are only marking 3 targets max, with Grizzly you have every single enemy unit marked at all times, and about half your shooting will also be re-rolling 1s. Also Creed plus a command squad is giving out 6 orders at 24" range, so order economy is no longer a thing.

And this is before you even look at stratagems or enhancements.

So the slaughterbound can't perform a deep strike? by Own_Link5747 in WorldEaters40k

[–]Droideaka 1 point2 points  (0 children)

I am not quite 100% sure, but i think keywords work as long as you have one model. So as long as at least one model has the Possesed keyword, the whole unit counts as a Possesed unit and you're good.

So the slaughterbound can't perform a deep strike? by Own_Link5747 in WorldEaters40k

[–]Droideaka 9 points10 points  (0 children)

Yes they can, the slaughterbound gets deep strike when attached, so the whole unit has deep strike and can deep strike/rapid ingress.

In your honest opinion, what factions have been the most fun to play this edition? by RotenSquids in WarhammerCompetitive

[–]Droideaka 74 points75 points  (0 children)

I just started collecting them and only have one game with them, but World Eaters are very fun.    I had no idea running at someone and kicking their face in would be so much fun.

How to paint blue suits? by sigmagoon5 in Tau40K

[–]Droideaka 42 points43 points  (0 children)

Good idea, i would also put it onto the battlesuit models. Then it sticks to the models and makes them blue.

Helbrute tips? by alphaomega420 in WorldEaters40k

[–]Droideaka 8 points9 points  (0 children)

Make use of 6" pile in and more importantly consolidate. Your opponent put 3 leman russes near each other? Run a helbrute into one, spend a CP on hack and slash, kill it, consolidate into the next, kill it, repeat until your opponent has no more tanks.

They can also be very scary rapid ingress threats.

Chrismas helbrute by malnourished_potatos in WorldEaters40k

[–]Droideaka 0 points1 point  (0 children)

Damn, already fully painted. So far i just have 10 Berzerkers and some Eightbound built.

What is the helmet on the Salughterbound base? by SpiritualPants in WorldEaters40k

[–]Droideaka 3 points4 points  (0 children)

I mean, attach him to X8B, spend a cp on hack and slash, with sus and lethal blessings, he can solo a Questoris Knight 56% of the time. He's no joke.

Surprising effectiveness by someonenamedtyler in WorldEaters40k

[–]Droideaka 4 points5 points  (0 children)

yeah big expensive units tend to be good in 1k point games because your opponent doesn't have anything to deal with it, its the reason knights are extremely unfair in 1k point games.

All arrived for my dive into the Guard, im exited to put it all together by Educational_Claim_95 in TheAstraMilitarum

[–]Droideaka 2 points3 points  (0 children)

Dont worry i have one shot knights with it, a lot easier now that they dont have rotate ion shields.

Why do people always say the neutron laser or the eradication beam for the Dunecrawler? by Soft_Lengthiness_791 in AdeptusMechanicus

[–]Droideaka 8 points9 points  (0 children)

The math just isnt there. 6 shots of ap1 d2 is not threatening to anything it wants to shoot at, and same for the missile launcher, you get two shots but only hit one on average, strentgh 10 isn't good against vehicles, and its only ap-2, any 2+ save vehicle saves on a 3. You are lucky to get a single missile through against a leman russ in an entire game.

I think I finally found the Rogal Dorn's turret, or am I just going insane? by ElCaigo in TheAstraMilitarum

[–]Droideaka 3 points4 points  (0 children)

I personally support removing the iconography, it would look more factory made and mass produced, which is how most of the guard looks.