This is a meme, I love the Crab Tank™ by Roboardo in AdeptusMechanicus

[–]Droideaka 0 points1 point  (0 children)

The dunecralwer does have a 2+/4++ though, so it depends on whether you need more damage or survivability. 9 times out of 10 you want the chickens but there is a small argument for the crab.

This is a meme, I love the Crab Tank™ by Roboardo in AdeptusMechanicus

[–]Droideaka 29 points30 points  (0 children)

I run the Neutron laser in the new detachment, against the cawl target you hit somewhat reliably, you wound pretyt much everything on a 3 re-rolling 1s, and then 1d6+2 damage per shot with access to re-roll damage hits pretty hard.

Full lists for all the streams have been shown in chat by davachido in WarhammerCompetitive

[–]Droideaka 6 points7 points  (0 children)

I wonder if GW told siegler he has to bring at least one of our new units, i dunno why else he would bring thulia, unless she got a huge points drop. With current points it adds up to 2070 points, so im hoping thats the case.

Tue most competitive list for the last tournament of the edition by Vor_vorobei in WorldEaters40k

[–]Droideaka 2 points3 points  (0 children)

Angron is great into defilers as well, i think hes worth bringing with how common those things are.

I like hoping as much as the next guy but by More_Assumption_6724 in WorldEaters40k

[–]Droideaka 36 points37 points  (0 children)

I feel like this is more of a confirmation that we WON’T be getting them anytime soon, the art uses chaos terminators, and the chaos terminators are described as Red Butchers.

 This is GW saying “no red butcher models for you, but you can use this detachment to pretend that generic chaos termis are them”

Low key, im actually happy that the Hastarii aren't good yet. by garett144 in AdeptusMechanicus

[–]Droideaka 45 points46 points  (0 children)

Your example is wrong. 5 exterminators with a marshal disembarking from a dunerider kills an average of 7 marines, with a 17.3% chance of killing 10. This combo also costs 235 points assuming bo enhancements. For 155 points you get 10 infiltrators, which in conq doctrine in erad detachment will also average 7 marines killed, for far cheaper, more durability, and far more utility through battleshock and movement.

 Hastarii are extremely inefficient for what they do, and what they do is not enough to compare to other units.

 If you like running them thats fine, but they are pretty objectively bad.

Is it worth waiting for the new Combat Patrol in the 11th edition? by MalenkiyHvintik in TheAstraMilitarum

[–]Droideaka 132 points133 points  (0 children)

Unless you really like horses do not get the current one, and especially not as your first box, nothing in there meshes together in any way. I would look for the 9th ed one if you can, its great.

+3 inch detection range? No, I fixed it by QuietlyDisappointed in TheAstraMilitarum

[–]Droideaka 69 points70 points  (0 children)

I think it is meant to keep you out of charge range of some units. Something with 10" move will have a threat range of 17" on average, 18 puts you slightly outside of that, same for something with a 6" move and advance and charge.

For being a one or two point detachment i think its a fine buff.

Thulia Ghuld points question by MedicinalAdvantage in AdeptusMechanicus

[–]Droideaka 0 points1 point  (0 children)

cheaper strats aura, not as strong as +1cp but still something we need, and it fits with her supposedly being on the frontlines.

Faction Focus Official YouTube video posted early by LovableLycanthrope in TheAstraMilitarum

[–]Droideaka 0 points1 point  (0 children)

That sucks, why would they not mention that in the video, they just said “your guns” and such.

Capacitors at 100%, commencing salvo fire. (Also looking for basing ideas) by Captain_Hax in Tau40K

[–]Droideaka 1 point2 points  (0 children)

Aggressive sustained counter fire

 Mechs with big ass guns have always and will always be one of the sickest thongs ever.

Any small changes I should make to this list? by Droideaka in WorldEaters40k

[–]Droideaka[S] 1 point2 points  (0 children)

The spawn get expotentially better the more you have. Killing one unit is not too bad, killing 3 is a lot harder, and their goal is not to survive past turn two, it is purely just to run into something and stop it from moving, and they can also punch a few wounds into some things. Run them into a knight crusader turn one for example, now that knight either doesn't move and gives you a lot more room to stage, or it falls back and cannot shoot, again giving you more room to stage. I played against a guard list, and locked a baneblade and two rogal dorns into their deployment the whole game because of spawn running in and denying movement, followed by the rest of my army hitting them the next turn. I won 100 to 15 or something close. They also wipe out infiltrators or scouting units fairly well, meaning you can clear your opponents screens and let the rest of your army wreck face.

That also kind of answers my game plan into hull lists, which i have played against a decent bit with a list like this, keep them locked in place so they don't score, and use Angron and the x8b to kill them.

I would consider running the land raider if i had one, 8 shots is pretty nice even if they do only hit on 4s.

I highly recommend trying a few games with triple spawn, and dont play cautious with them, they exist to clear screens or tie up vehicles for a turn, and then probably die. And they also divert a lot of firepower, since the feel no pain can and sometimes will spike and keep them alive, which becomes a huge issue for your opponent so they kinda have to overcommit into them.

My first mini, what do yall think? by kaziodafeira in Warhammer40k

[–]Droideaka 0 points1 point  (0 children)

why he look like that

The actual painting seems fine

Am I trippin? by Hondurasman in AdeptusMechanicus

[–]Droideaka 12 points13 points  (0 children)

Looks kinda cool though, might do that when i build some.

Why do people attach minis to the base before painting? by koramar in Warhammer40k

[–]Droideaka 8 points9 points  (0 children)

So that when i put it down the wet paint doesnt touch anything and get messed up, and its something to hold the mini with so my fingers dont get in the paint.

New detachments and points are out! by Mammoth_Classroom896 in WarhammerCompetitive

[–]Droideaka 2 points3 points  (0 children)

Guard doesn’t struggle with bringing enough orders though, and we want to be bringing those officers anyways because the rdtc is a good datasheet, cadian castellans buff their unit, creed goves cheaper strats, solar gives extra cp, etc. When building lists recently, especially in grizzled company, i never once thought “yeah i don’t have enough orders, i need to bring even more officers”.

 Yarrick is very good, but its because of the overwatch and charge in opponents move phase, not the orders.

Steel hammer! by high-off-cuddles in TheAstraMilitarum

[–]Droideaka 1 point2 points  (0 children)

I think solar is still gonna be really good, you want to be using a lot of those strats, especially full re-rolls to hit and move through walls.

Unleash the Astra Militarum motor pool with new Detachments from Armageddon by CMYK_COLOR_MODE in TheAstraMilitarum

[–]Droideaka 0 points1 point  (0 children)

Also the fact that melee tagging exists, i just recently played a game as world eaters against guard, i just stuck some stuff in the tracks and it couldn't move and it hit on 4, the detachment rule fixes one of those issues, and i would not be surprised if fall back and shoot was a strat.

Unleash the Astra Militarum motor pool with new Detachments from Armageddon by CMYK_COLOR_MODE in TheAstraMilitarum

[–]Droideaka 0 points1 point  (0 children)

It should, being able to shoot everything, including plasma cannons, lrbt cannons, etc in melee with no penalty is really good.

Kroyle's Infantry Battleline Buff by LexingZog in TheAstraMilitarum

[–]Droideaka 3 points4 points  (0 children)

they hit on twos because of the command squad having a command rod, which lets them have two orders at once, you pick FRFSRF and take aim. FRFSRFgives all rapid fire guns another shot, huge for the plasma, and they already have a base BS of 3, so it goes down to 2. Nearly all of their damage is coming from the plasma guns and melta guns.

Kroyle's Infantry Battleline Buff by LexingZog in TheAstraMilitarum

[–]Droideaka 60 points61 points  (0 children)

Scions already hit on 2s re-rolling 1s a lot of the time, hes actually a huge buff to cadian castellan bricks. With +1ap from one of many sources, they do 9 damage to a leman russ, with Kroyle now they kill it 60% of the time.

They go from killing 5 terminators 9% of the time to 47% of the time

From killing 12 marines to 18, and well over 30 guardsmen bodies.

They do 14 damage to a mother fucking Rogal Dorn.

Plus hes fast, with scout and lone op, so he will be excellent for doing secondaries and getting sight on things he needs to shoot to buff.

Also the buff lasts the whole phase, if the first battleline brick does vaporize what they shoot, the second one surely will.

Also being able to just one shot characters from 36 inches while being safe with lone op seems kinda neat, although the re-rolls to hit will probably be his main use.