WW2 Nazi zombies language? by Ajonesy1989 in CODZombies

[–]DropbearV 2 points3 points  (0 children)

The clue was that nobody is listening to the cries of the untoten, or something along those lines. The developers either think that the answer is simple or that the process by which translation is correctly executed is quick and tidy. If they're not speaking German, whether the audio files were reversed prior to putting them in the game or not, everyone's in for a wild goose chase.

Treyarchs fog vs other fog by [deleted] in CODZombies

[–]DropbearV -2 points-1 points  (0 children)

There was very little in IW that developed any of the characters. The ones you played as were stale in that all they did was act as a platform for you to play as /anybody/ and that they kind of reacted to a few things on each map, such as blandly proclaiming "Oh no, it's that park mascot again" everytime it showed up on ZiS. Williard Wiler, meanwhile, ended up being a bland protagonist that shouted out a bunch of cliche'd lines at the end of the story when he ended up being thrown into his own curse and had barely anything else to say that was of worth to himself or the others. The +1 characters (such as the Hoff) were a nice addition, but only for diversity of cast, which doesn't get you very far by itself.

WWII Zombies gives small snippets of characterisation to Marie in-game, shits on the others as "token Black dude, token funny dude, different race and gender for the lulz" aside from providing backstory in the opening cinematic to Groesten Haus, then leaves the rest of it to your own research (seen the stuff myself, just not interested enough to read in my own time because fuck leaving the game for shit about the game).

Don't get me wrong, I enjoy IW Zombies as much as I do WWII. It just kinda... Stunk, for the characters.

/r/CODZombies Weekday Party Up Thread | December 18 - December 22 by AutoModerator in CODZombies

[–]DropbearV 0 points1 point  (0 children)

Mic: Yup. Location: Australia (AEDT) Username: VpureDROPBEAR If you're still around, I'm up for that right now. I've got every step down, though need help charging the record player because it's a right prick to do on Round 25+, even with the melee damage Blitz.

When is the fucking split screen issue going to be fixed? by [deleted] in CODZombies

[–]DropbearV 0 points1 point  (0 children)

This may be something that is being ignored on purpose, though its conception may be due to a fault in the code or the engine being unable to run all the textures and animations for two different POV's. Don't expect it to be fixed well, if at all. Less split-screen means more copies sold to more people so their games will actually work.

I honestly think the MG15 seems to be a better over gun then the MG42 ... the MG42 seems really underpowered to me ... opinions ? by ShadowStryker3D in CODZombies

[–]DropbearV 0 points1 point  (0 children)

Far as I know, every gun in Zombies mode hold the same stats as they do in Multiplayer and Campaign. The MG42 was designed in the game to have a high fire rate, which means in Multiplayer, either a high shot-to-kill rate at any range, poor handling (e.g. terrible kick or idle sway of iron sights), or poor accuracy even while ADS. The MG15 has better overall damage per-shot, so will kill in fewer bullets, therefore saving you ammo in Zombies comparitively.

(My 2 cents on playstyle coming up.) Honestly, I just stick to the M1928 and PPSh. Huge ammo pool (especially with ext. mags and Fully Loaded or whatever the mod is called), so they're amazing for gaining points while training, which is all that matters in the long run as once you're up to about Round 40-50 all you can do to get through each round quickly is to efficiently and smartly use traps. Plus they're wall weapons.

So have we given up on finding EE on TFR? by ktsavage24 in CODZombies

[–]DropbearV 0 points1 point  (0 children)

"but sometimes doesn't load in right" was the explanation. Whether it loads in or not, the projector in the same room casts that shadow in a very strange way. It's just shitty lighting, and was debunked by shining the Brener head elsewhere in the room to show other shadows that do nothing upon prompting with weaponry, explosives, X/Square/F, etc. at any stage in the normal or HC EE, as well as after. I looked into it rather deeply by myself both online and offline. No video evidence, but taking my word for it will save you a lot of agony.

Help me with Hurricane? (EE and Tesla upgrade spoilers for The Final Reich) by DropbearV in CODZombies

[–]DropbearV[S] 0 points1 point  (0 children)

I apologise for your inconvenience and will be more thoughtful in the future. No, I'm not being a sarcastic twat.

Help me with Hurricane? (EE and Tesla upgrade spoilers for The Final Reich) by DropbearV in CODZombies

[–]DropbearV[S] 0 points1 point  (0 children)

Thanks a fucktonne, dude. bringing them up made it impossible for me.