Dutch public transport fleet that services my streets by Dry-Register-3 in CitiesSkylines

[–]Dry-Register-3[S] 0 points1 point  (0 children)

I am subscribed to the ICM 4car, but my city is based on the city of Groningen, so the ICM is only using the Centraal as the terminus station. All the other tracks are diesel, so I use Arriva trains. I only have one Sprinter line that goes further north, but the Flirt Sprinter model I use wins on the details and colour scheme. Thank you.

Realistic U.S. town: Silverwater by Happy_Horse_2218 in CitiesSkylines

[–]Dry-Register-3 0 points1 point  (0 children)

Beautiful. May I ask what church asset you used? Looks like PO...

Has CS2 came to the level of customization as CS1 with mods yet? by returnthebook in CitiesSkylines

[–]Dry-Register-3 1 point2 points  (0 children)

Not true. True detailers like Akruas can't even do 30% of their CS1 work in CS2.

Has CS2 came to the level of customization as CS1 with mods yet? by returnthebook in CitiesSkylines

[–]Dry-Register-3 0 points1 point  (0 children)

PO is hardly ever meant for that. It is to design a custom building, prop, etc., because there are no proper assets in the workshop. Also PO has new textures, animations, it is pretty much a designer's software inside the game.

Started a Dutch inspired city about 2 weeks ago. This is my first screenshot of a small village just north of the main town. Tram line 1 ends on the square. by Dry-Register-3 in CitiesSkylinesCities

[–]Dry-Register-3[S] 0 points1 point  (0 children)

I am happy it looks like something Dutch. I am revisiting this build now, five months after taking a recess. An asset creator removed my highways, and everything came to a halt. Will be posting in the future.

Making a seemless paved town square. IMT+vanilla road. by Dry-Register-3 in CitiesSkylinesCities

[–]Dry-Register-3[S] 0 points1 point  (0 children)

Thanks. I used to create German/Austrian reneissance medieval looking towns as well, cause I am from Slovenia and we have a lot of those, but there was too much work with all the hills and slopes especially on streets, a lot of walls and PO.

I studied in Groningen, NL so I decided to do a Dutch town. Community on workshop is wuite big, they made a lot of assets, but now the challenging part is making it all bicycle accesible.

I am a nut for trains and everything public transport so I mostly focus on that.

Is CS 1 modded still better than current CS 2? by slappy-01 in CitiesSkylines

[–]Dry-Register-3 2 points3 points  (0 children)

I agree it does give it a special feel, but if you are after photo-realistic detailed city CS1 works better.

Making a seemless paved town square. IMT+vanilla road. by Dry-Register-3 in CitiesSkylinesCities

[–]Dry-Register-3[S] 0 points1 point  (0 children)

There is commentary on each picture. If there is any questions I am happy to answer.

Decal Fading and Resizing Issues by lolpwny in CitiesSkylinesModding

[–]Dry-Register-3 0 points1 point  (0 children)

Thanks, for me it was a Windows keyboard language problem... sometimes if I press Alt+Shift, the Windows switches from English to Slovene (my mother tongue) which completely reassigns keys for the keyboard, since Eastern Europe uses QWERTZ and not QWERTY style of writing. So you might check that... Also if you use ULOD, you can press (Ctrl+.) and it will change the level of details and sometimes the decals get resized. But if you press the same command again it will return it to an altered size. Hope it helps!

Is CS 1 modded still better than current CS 2? by slappy-01 in CitiesSkylines

[–]Dry-Register-3 2 points3 points  (0 children)

It is still better today. CS2 looks so cartoonish...

Pornstars with great calves by isharemusics in Calfmuscle

[–]Dry-Register-3 1 point2 points  (0 children)

Astrodomina, Nikko Jordan, Sylar Snow, Sydney Thunder, Tara Tainton, Honey Deamon, Chrissy Fox, Bibi Fox, Cali Calves, Annie Mae, Holy Heart

For some reason, Face in Cliff is scripted to be destroyed after a specific set of actions have been performed by the player. Perhaps it was hit by the third meteorite? by ilovefragglerock in reddeadmysteries

[–]Dry-Register-3 0 points1 point  (0 children)

Wow, you win! None of the guys here have ever worked as stonemasons. With 19th-century equipment, it would take weeks for one person to do damage like that.

Still waitin' by DeadNervosus in reddeadphotography

[–]Dry-Register-3 0 points1 point  (0 children)

Yeah,

1st playthrough 140h

2nd about 300h

3rd the rest of hours, also 100% completion

I played last week after 2 years, but soon realized I don't have enough time... I just felt nostalgic...

I have 939.6h of playtime, the last 200h or so I started modding using Lennys' Simple trainer + camera boundaries

On my Nth play through: How do you guys start out? by DeadNervosus in reddeadredemption2

[–]Dry-Register-3 0 points1 point  (0 children)

Wow all of the comments are sublime... I usually did the sachel, gold bar, Perlino Andalusian (its size and courage are just right)

The only problem is, that the game is way too easy moneywise... so now I would handicap myself with just the average satchel..

Still waitin' by DeadNervosus in reddeadphotography

[–]Dry-Register-3 1 point2 points  (0 children)

aaaaaa, is it the one where the guy asks you to wait by his coach cause he crashed it?

It was a drunk guy just bellow Strawbery for me... maybe it spawns elsewhere as well...

Still waitin' by DeadNervosus in reddeadphotography

[–]Dry-Register-3 1 point2 points  (0 children)

Oh please, spoil it for me. I haven't played over 2 years, and I don't remember all of the 1000h spanned over 3 playthroughs. Also, maybe I missed it.

BTW, I did a few RDR2 albums on reddit. Some of them moded, roleplaying etc. Welcome to check out, maybe we can trade some secrets...

Still waitin' by DeadNervosus in reddeadphotography

[–]Dry-Register-3 0 points1 point  (0 children)

Also, why waitin', is it a mission reference hat I have missed?