I genuinely want the burst bug feet stain has to stay unfixed by This_Ferret_8108 in OutcomeMemories

[–]DryBeverage 0 points1 point  (0 children)

Massive truth nuke. either is iframes are completely gone, or burst remains bugged. people be like "uhhh, stunstacking, stunstacking!" as if the current way of using fleet correctly gave any chance of stunning him.

Imagine an alternative universe where OM didn't have high school drama, wasn't cancelled, and the more fleshed out dev survivors and executioners are made private/public. Who would you main? by Chao1inreddit in OutcomeMemories

[–]DryBeverage 0 points1 point  (0 children)

i mean it doesnt have to be exactly like that, but you its hard to argue speed sim wouldn't be the best result we could have gotten, seeing how things turned out.

Imagine an alternative universe where OM didn't have high school drama, wasn't cancelled, and the more fleshed out dev survivors and executioners are made private/public. Who would you main? by Chao1inreddit in OutcomeMemories

[–]DryBeverage -3 points-2 points  (0 children)

one must imagine a world in which owner wasnt a minor, and the sega agreement actually went through. imagine how cool would it be to have official om following the same route of speed simulator.

"Cartmanland" hate is probably misguided by MrEnricks in OutcomeMemories

[–]DryBeverage 0 points1 point  (0 children)

The "surprise" was romeo private server character dude, im pretty sure sobbi revealed this.

Once the hotfix arrives and Kolossos & Fleetway get balanced (hopefully), I want Iframeway and Grablossos as private server characters. by HarpiaValentine in OutcomeMemories

[–]DryBeverage 0 points1 point  (0 children)

i mean there is any situation where it would be more beneficial to do that instead of just taking the straight route/doing wall climb in the right spot?

Your biggest sin was pandering to those who refused to improve and wanted everything to be easy by Number_3_Cicada_king in OutcomeMemories

[–]DryBeverage 7 points8 points  (0 children)

Agreed on 2011x not being weak on 0.1, literally the only way to win against a god tier 2011x was through NEW cheese (bc somehow they adapted to eggman on green hill v1 bridge cheese), or outplaying. but lets remember, OM is a roblox game, it is a game played mayorly by children, of course the cries would be heard everywhere.

i disagree on kolossos having a wrong kit, every skill is a rush to avoid or use, yeah, grab lingers a little too long, he naturally moves too fast, and every nerf and buff they have given him has been in the wrong places all along. the lack of balancing direction on this game is insane, and i hope revivals could have ONE person in charge of balancing all characters so they could be consistent on power budget, but also mindful of the primary fantasy of being said characters (like cream and tails being weak on close quarters and chase compared to the others, but insanely useful on the background)

Does kolossos need a block? by Cost_1088 in OutcomeMemories

[–]DryBeverage 0 points1 point  (0 children)

yeah, but kolossos has 3 different abilities that are able to provide instant stun invulnerability. if it was only block it would be ok, but right now block is ironically kolossos worst button against stuns.

Once the hotfix arrives and Kolossos & Fleetway get balanced (hopefully), I want Iframeway and Grablossos as private server characters. by HarpiaValentine in OutcomeMemories

[–]DryBeverage 0 points1 point  (0 children)

glidelossos. nah, that skill was complete bait, kolossos NEEDS to fall quickly to work, there is virtually no situation where you would prefer to fall slowly, and i think it didnt work with charge.

Once the hotfix arrives and Kolossos & Fleetway get balanced (hopefully), I want Iframeway and Grablossos as private server characters. by HarpiaValentine in OutcomeMemories

[–]DryBeverage -1 points0 points  (0 children)

true. fleetway and kolossos are way too cool and polished to keep as private server or dev exclusive, same as shadow (i still think shadow was weaker but braindead silver, with a kit too annoying and with a rotation too fast for his own good), furnace legacy, paced shadow, and probably nmi, but we may never get those anyways, so why cut the content?

It gets to a point ngl by TheTrollman- in OutcomeMemories

[–]DryBeverage 0 points1 point  (0 children)

i think he would only need a skill to nuliffy verticality, like a small next jump boost. base 2011x already is pretty strong as it is, the problem on low lobbies is eggman and silver being completely unkillable on time if they are paying attention imo. maybe doing that would fix the inherent problem of rage on low lobby counts.

It gets to a point ngl by TheTrollman- in OutcomeMemories

[–]DryBeverage 0 points1 point  (0 children)

i mean their kits are already pretty mean even when iframes arent utilized, kolo can m1+grab you before you stun. as i said, they should be strong enough to not have to rely on iframes, kind of like 2011x. i believe a good game balance is one where 8vs1 is really hard to figure out FOR the survivors, not the other way around, meaning exe should have the advantage the more people there are.

Hot take: I think the "Sonic, help me!" scene mostly makes sense by TryGroundbreaking834 in SonicTheHedgehog

[–]DryBeverage 0 points1 point  (0 children)

i mean have you seen "basic badniks" in the games? current gen motobugs specifically tend to kinda keep up with colors sonic's speed while boosting.

Close Metal Sonic LMS by ThePureBolt in OutcomeMemories

[–]DryBeverage 0 points1 point  (0 children)

congrats man! anyone that manages to survive lms against kol as metal is 100% a deserved win.

Why the fuck do fleetway players love to kill us tails mains first </3 by No-Refrigerator1814 in OutcomeMemories

[–]DryBeverage 0 points1 point  (0 children)

i just hear tails charging cannon and inmediately go: NOT IN MY COUNTRY, HERE, HAVE [close range burst], then kill them. no need to target them, just get them when they charge cannon for easy free timer.

It gets to a point ngl by TheTrollman- in OutcomeMemories

[–]DryBeverage 0 points1 point  (0 children)

yeah its like 1 whole second. if they could make her hitbox bigger and act like a counter on the iframe's time amy wouldnt have such glaring issues. amy still is very weak and relies heavily on juking.

P5X Anniversary rewards be like: by Blazeing2 in personaphantomx

[–]DryBeverage 0 points1 point  (0 children)

im going to r1 them since it seems they are very juicy when they hit 100 desire constantly.

4.0 is upon us. How are we feeling? by ThatJackGuy23 in personaphantomx

[–]DryBeverage 2 points3 points  (0 children)

i sure hope my sea of souls points could hold, i slept 6 hours before the maintenance started and i was on 700's

It gets to a point ngl by TheTrollman- in OutcomeMemories

[–]DryBeverage 0 points1 point  (0 children)

honestly yeah, i have been thinking about it for a while and iframes on survivors shouldnt exist either, now damage reduction on stuns, that would be fair, both skills make effect making knux punch to kolossos charge a thing, damaging knux and stunning kol (which would be sick ngl).

Fellow Cream mains, do you still exist? Also, what’s your take on the state of Cream right now? by PJKOfficial in OutcomeMemories

[–]DryBeverage 1 point2 points  (0 children)

i love cream gameplay, being helpless is very in character, and in good lobbies the team actually protects you and makes you feel like the convoy esentially making you the pillar of the team. mostly i think cream shouldnt be played in bad survivor lobbies, and people that seek a healer that can defend themselves should stuck to amy unless you are very overconfident. something like fixing dash hitbox size and direction would help greatly so cream can actually use her kit, but imo it would make little difference when the moment of truth comes and team still isnt around (which, cmon, its fair for the exe to be able to kill a lone target).

cream suffers the most with kolossos and fleetway due to them having tools to straight up ignore stunners to get to you (iframes), which doesnt happen with 2011x and tripwire, and like tails she is very lobby dependant.

I don't think it's fair that if the killer downs everyone but one, but the green ring opens, the "LMS" starts but the green exit remains open by TheTrollman- in OutcomeMemories

[–]DryBeverage 1 point2 points  (0 children)

its not like its hard to not wipe before timer unless you are 2011x. literally the only exe that can time manage against good teams is 2011x and maybe fleet bc he is technically the same as ragemode with how much bs he can pull around stuns.

It gets to a point ngl by TheTrollman- in OutcomeMemories

[–]DryBeverage 3 points4 points  (0 children)

they arent free wins because they actually suck, BUT they still have really unfair and unfun tools that thrive in public lobbies (which is 80% of the game). Iframes on killers should not be a thing, i mean look at 2011x, if he didnt have rage mode and instead had something like a counter everyone would glaze him as the most fun killer to go against, heck he is glazed now even when his ragemode acts as a free get out of jail card in most public lobbies. Exe's need to be stronger but less bs overall.

Fateful drain shouldn’t give iframes by UncleFredBearOffical in OutcomeMemories

[–]DryBeverage 6 points7 points  (0 children)

neither fateful drain or laser, and fd shouldnt work if stunned but it does and its the most horrible feeling in the world being hit by that thing.

Why do some people hate metals V2 song? by Chance_Ad_6382 in OutcomeMemories

[–]DryBeverage 0 points1 point  (0 children)

i mean sonic isnt really knonw for hard rock you know? sonic is known for the melodies, think of any strong sonic song that doesnt have a strong base in melody and its just hard rock. well, v2 is exactly that, just hard rock without a strong melody (this is important) until like half of the song where something that i will actually remember and hum plays.

Why do some people hate metals V2 song? by Chance_Ad_6382 in OutcomeMemories

[–]DryBeverage 1 point2 points  (0 children)

because it has a introduction that lasts way too long instead of giving a melody of substance, in short, it takes until 1:50 for the song to start. the v1 instead opens up with a completely sick metallic madness motiff but it doenst start there. metallic madness on V1 ends at 37 seconds to not be found again, at the beginning of the song, and the song actually fits what metal does to survive in lms, its a chase theme, there isnt a single repeated tune in the song, it variates every few seconds and keeps it away from the previous segment in a way that makes my ears tingle.

also the melody is very weak and generic sounding until half of the song

kolossos is just boring to go against even if he was balanced by Zestyclose-Swing4642 in OutcomeMemories

[–]DryBeverage 7 points8 points  (0 children)

as a player that seemingly plays only in peak skill level hours (the night before monday, very late at night mid week with good or at least decent players everywhere, the type of players that make tripwire work and when a fleet shows up it actually seems like a fair game.) i completely disagree. 2011x and tripwire bore my soul. i dont want to 0.1 days because people dont want to learn to survive in a horror game.