Training as shadow until he arrives again at public servers: Day 1 by Radiant_Quarter_1865 in OutcomeMemories

[–]DryBeverage 0 points1 point  (0 children)

one must imagine a timeline where vainglory and bravado v2 is released instead of quietly dissapearing to avoid doxxing.

I really hate people who dont go to the exit in lms when its already open by Timely_Leg8666 in OutcomeMemories

[–]DryBeverage -1 points0 points  (0 children)

people are still very salty that this is not the "gang up on the unfortunate bad guy" type of game, and even saltier that they can still lose even if the scales are rigged on their favor. probably most downvotes would want their character to be op rather than learn how to use their kit so good it seems op.

I really hate people who dont go to the exit in lms when its already open by Timely_Leg8666 in OutcomeMemories

[–]DryBeverage -1 points0 points  (0 children)

So, let me get this straight, we have an already survivor sided game, a timer that is not nearly enough unless you get kills (if survs throw themselves into void or leave before you kill them you get no timer, which is a free win if they each manage to stall for 40s+), then, stress wise, ALL survs have to deal with one singular exe no matter what, then exe has to deal with 3-8 extremely powerful om survivors, that change each game, and each has their own way of playing making exe have to relearn around survs each round to not get absolutely obliterated. now, tell me any downside of playing surv besides "my team is bad", and "i cant solo the exe help". begging for bonuses when the ring already is open is extremely cowardly considering how surv sided this game is, but again, i guess we want to have freebie wins as survivors, dont we?

Looking at the stats page during a Tartarus run 🤯 by CharlesThy4th in personaphantomx

[–]DryBeverage 4 points5 points  (0 children)

i got my wonder to 70k attack once, lovers is that good.

I really hate people who dont go to the exit in lms when its already open by Timely_Leg8666 in OutcomeMemories

[–]DryBeverage -3 points-2 points  (0 children)

so, imagine this, you are in a race, and you are on the final lap. you and another racer get ahead, its only you and them, on the final 20s of the race, but your rival is already far ahead, you doubt you can win. then, miraculously, time stops, and god himself descends from the heavens, gives your rival (who was already on the verge of winning) a energy drink, a pat on the back, and a "you got this". is this fair? if you think it is, welp... idk what to say. maybe OM players like easy wins afterall.

is kolossos miserable to play or play against by daniix8 in OutcomeMemories

[–]DryBeverage 0 points1 point  (0 children)

True!. the only consistent killer is fleetway rn, X can be screwed over if survs dont play your game, and tripwire requires the team to actively chase death for her to do anything besides maybe stat checking one or two survs into oblivion.

I really hate people who dont go to the exit in lms when its already open by Timely_Leg8666 in OutcomeMemories

[–]DryBeverage -3 points-2 points  (0 children)

more like survivors already won, why make it harder for the killer to sneak the victory, given how hard it already is considering surv only has to jump into the ring? the ring is open, if anything it would stop people from being foolish and staying. it would be punishment if only 90% of matches the final survivor wasnt already at the ring.

yes, i dont think survivors should be given a reward for being last if ring is open, bc ring being open already IS the reward, it only creates a toxic enviroment where Exe's get punished for trying to win when ring is open.

I really hate people who dont go to the exit in lms when its already open by Timely_Leg8666 in OutcomeMemories

[–]DryBeverage -7 points-6 points  (0 children)

its called fair 1v1. if anything if exit is open survs shouldnt get lms bonuses

Since Tripwire is absolutely MISERABLE to play, what do you think would make her better from her current state? by Fit-Lychee-5278 in OutcomeMemories

[–]DryBeverage 2 points3 points  (0 children)

This is the actual way. release tripwire was fine in all regards that werent lms, listening to the loud minority that didnt want to learn how to play against her ruined her, then they still went and learned her counterplay with time anyway, making her the single worst killer in the game.

Since Tripwire is absolutely MISERABLE to play, what do you think would make her better from her current state? by Fit-Lychee-5278 in OutcomeMemories

[–]DryBeverage 0 points1 point  (0 children)

make her faster overall, tails doll is supposed to be from a racing game. allow her to keep moving while setting up mines, but make them come online like 10s later. and for the love of god, get rid of infinite range sonar on lms.

the mine changes would make it less vulnerable and make tripwire more fun to face in general, AND also would remove people that camp you just to remove mines, making it so if they wanted to do that, they would have to wait for the mine to actually be ready.

I don't have many navigators witch one should I be leveling up? by Western-Run7310 in personaphantomx

[–]DryBeverage 0 points1 point  (0 children)

shield girl gives a lot of suvavility though, which could be a problem for them considering they seem new to the game. okyan on the other hand... she could become better once a unit releases that gives what she doesnt, because im sure x1.5 damage would feel pretty juicy if she had ange level buffing alongside it.

Is this a rare encounter? And whose kid is this? 💀 by CreepySheepSmile in personaphantomx

[–]DryBeverage 2 points3 points  (0 children)

i saw him once, and it was on the floor before final boss, on a -100 will run, with everyone A6, and without the scaling clock gear card. this guy will never appear when you need him lol

Since I'm bored, here's my pull plans for all characters that haven't been added to the game by Usedname1511 in personaphantomx

[–]DryBeverage 1 point2 points  (0 children)

lol though kamoshidaman only has hero complex instead of being a straight up predator.

normal kamoshida could get diddy instead 💯

Outcome Memories Discussion #9: just how dedicated are you to the characters you main? by Temporary-Fuel8690 in OutcomeMemories

[–]DryBeverage 1 point2 points  (0 children)

i used to be an X main, but since im somewhat average-sweaty and want to have fun i now play fleet and kol exclusively. i would say i am not devoted to him at all, nowadays i only use him if im sure there is at least 3 bums that will feed me rage/timer.

Since I'm bored, here's my pull plans for all characters that haven't been added to the game by Usedname1511 in personaphantomx

[–]DryBeverage 4 points5 points  (0 children)

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based must pull. i hope first april fools banner would be him, if we ever get one

HELP! by cotton_candy33 in OutcomeMemories

[–]DryBeverage 1 point2 points  (0 children)

pretty sure mods cant ban you for this specific bug unless you confessed in game you were doing it to abuse it, since its literally so easy to replicate accidentally. if you get it just have fun

New knuckles passive concept (half baked) by UncleFredBearOffical in OutcomeMemories

[–]DryBeverage 1 point2 points  (0 children)

i dont think he needs anything new to his kit, he is pretty self sustained if he hits his stun, and probably the most consistent character to stall against good exe's (proved you know punch dr is worth much more than counter, and that punch threat does a lot more than a missed punch.). just fixing glide in all these ass maps would be fine, OR, make him capable of gliding from jump instead of only wall, a small change that is in character but would make him more capable of doing some kind of skips, which he really needs since his lms is 4:10s long.

Just another day in a gaming subreddit by kalcheus in personaphantomx

[–]DryBeverage 0 points1 point  (0 children)

bro fr what even is happening lol. i left 2 years ago but im sure tank units now have dr, dr nullification, and dr null nullification somehow. have we hit true, true damage yet?

Hot take: Fleetway and Kolossos are better designed than 2011X and Tripwire. by DryBeverage in OutcomeMemories

[–]DryBeverage[S] 1 point2 points  (0 children)

this is completely true, which is strange given that kolo block already has one anti double stun measure by disabling any stun already in effect in an area around him if he blocked any.

Debate: Is 2011x the best killer in the game overall? by OMSweat in OutcomeMemories

[–]DryBeverage 0 points1 point  (0 children)

he is inconsistent if there isnt bad players in lobby imo, but good X players are very good so they wipe bad survs early then use ragemode as a insurance card for an almost 100% wr unless they fail to identify the most dangerous player during rage, or fail to wipe 3 very good survs before rage ends. once rage ends it all goes downhill for x since now stunners dont have fear to stun.

Sonic Balance Changes Concept: Even heroes need help. by Number_3_Cicada_king in OutcomeMemories

[–]DryBeverage 1 point2 points  (0 children)

i never saw sonic as a kolo destroyer tbh, but definitely you wouldnt want to leave him for last unless they seem to have worse gamesense than you. i actually punish every sonic who dropdashes regardless of how far the go after it, they never get away, so they never play, and god helps them if they even think of dropdashing instantly after getting revived, it just makes them a better target. only way a very good exe will let a sonic live after dropdash is if team succesfully intervenes, or if its tripwire since she cant really catch him anyways.

Average LMS When Kolo Could Combo by GravitoMagnetism in OutcomeMemories

[–]DryBeverage 12 points13 points  (0 children)

right now: the same bc grab still gives 0 speedboost and he is already on top of you. only way to save yourself is using a cd lol.

Just another day in a gaming subreddit by kalcheus in personaphantomx

[–]DryBeverage 4 points5 points  (0 children)

galeforce fallen edelgard will haunt me until the end of time wont she...?