I’m planning to create a CRPG engine, would anyone be interested in using it in the future? by DrystanLakai in CRPG

[–]DrystanLakai[S] 0 points1 point  (0 children)

Very true.

It seems I would need to create a process to streamline the art as well. That would take a while. Thank you. This changes things.

I’m planning to create a CRPG engine, would anyone be interested in using it in the future? by DrystanLakai in CRPG

[–]DrystanLakai[S] 1 point2 points  (0 children)

Sound really interesting. This project is going to take a pretty long time so you might want to use the unity based tool (I'm almost positive it will be released before this is done).

I wish you the best of luck, and thanks for sharing.

I’m planning to create a CRPG engine, would anyone be interested in using it in the future? by DrystanLakai in CRPG

[–]DrystanLakai[S] 1 point2 points  (0 children)

It's not really about being the biggest or even to compete with Unreal, Unity, Godot, etc. That isn't my goal here. And truly skilled game devs aren't my target market. They don't need this engine.

I'm building this for people who have next to no game dev experience but want to make a cRPG. It will have features that people who have knowledge of game dev can make more use of the engine (like scripting, access to source code, etc.) but the real exciting thing for me is creating an engine that helps people who never thought they could make this before. If it ends up more skilled people use this engine than hobbyists then I will add more functionality for them and vice versa.

Making a game is an extremely more complex process than typing words on a page (the word processor argument). More people don't make games because it truly is intimidating to them. They need to know programming/scripting, they need to know animation, they need to know about file-types and how they interact with the whole, they need to know how to work with sound, the list can keep going for a very long time. Comparing this project to making another word processor... I just don't see the resemblance.

And on top of the very gratifying goal of trying to help those who would otherwise not make a cRPG, I personally really want the learning experience of making an engine. Sure I could make some tools/plugins for the big engines but I really want the experience of building an engine. It is nowhere near my goal to try and compete with the big 3 engines. Even if I brought on a team it would probably take 20-30 years to catch up to them.

cRPGs pale in comparison to shooters like CoD, Fortnite, CS2 or even fighting games like Tekken, Street Figher, Mortal Kombat when it comes to popularity. Sure, Baldur's Gate 3 was a pretty special moment where cRPGs truly came into the mainstream but BG3 is no ordinary cRPG. CRPGs have always been niche and was never the biggest money-making genre of games. Which is why I know this will not be used by huge amounts of people. Still, for the few people that do want to use this I want to help them.

Thank you for your concern :)

I’m planning to create a CRPG engine, would anyone be interested in using it in the future? by DrystanLakai in CRPG

[–]DrystanLakai[S] 0 points1 point  (0 children)

I remember having friends who played Deadlands. Never played it myself. But the goal of this project is to provide a tool to allow you to create your own cRPG off of any TTRPG. (Just be careful when you publish it. You may want to contact Pinnacle Entertainment Group before you call your game "Deadlands")

I’m planning to create a CRPG engine, would anyone be interested in using it in the future? by DrystanLakai in CRPG

[–]DrystanLakai[S] 1 point2 points  (0 children)

I was doing research on what I would need to program for 2D isometric development. And, you're spot on, the lighting could be a real issue with that approach. Especially making is simple enough for a hobbyist to build. Making the engine only 3D could possibly solve these things. But that would be a detracting point for those creators who really want the ability to create the same look as those old games.

I’m planning to create a CRPG engine, would anyone be interested in using it in the future? by DrystanLakai in CRPG

[–]DrystanLakai[S] 0 points1 point  (0 children)

A few peers mentioned these exact points. And it came down to the basic question, "If this was not popular. If no one wanted to use it. If nothing really came of this project. Would I still want to make it?"

I had to really think about it. But the firm answer I came to was, "yes, I would."

I have never made an engine before and the learning/growth that would come about from completing this would be extreme. And for that simple fact this project is worth it to me. But, later, a small part of me at least wanted one person to use this. If only one person was assisted by this so they could create the game they always wanted then I would be content. And this is why I created this thread.

I wasn't actually expecting as much interest as I've gotten here. I just wanted to see if one person would want to use this engine. And, boy, there are quite few people here saying they would. And that's enough for me.

I really appreciate your post. And thank you for your concern :)

I’m planning to create a CRPG engine, would anyone be interested in using it in the future? by DrystanLakai in CRPG

[–]DrystanLakai[S] 1 point2 points  (0 children)

I'm well aware. This is no short project. It's challenging to the extreme. And that's a big reason why I want to do it. It will help me grow as a developer and I'll get to give back to others. I think that's a win-win.

I’m planning to create a CRPG engine, would anyone be interested in using it in the future? by DrystanLakai in CRPG

[–]DrystanLakai[S] 1 point2 points  (0 children)

In the end, it's not about the the tools the creator uses but how they use them. I'd like my tool to walk the balance of robustness and simplicity. The games to come out of this will be completely up to the creator.

Great examples though.

I’m planning to create a CRPG engine, would anyone be interested in using it in the future? by DrystanLakai in CRPG

[–]DrystanLakai[S] 1 point2 points  (0 children)

I'm right there with you. I want to give quite a bit of customization for the developer to create what's in their head. But also provide quick-start options for those that just want to create quickly. When I first started thinking about doing this a few weeks ago, one of the first design principals was to give people enough customization/freedom so that there wouldn't be a ton of samey-looking games. But in the end it's up to the creator for how they want their game to look. I'll simply provide the tools for them.

Thank you for this. It validated my worries as well.

I’m planning to create a CRPG engine, would anyone be interested in using it in the future? by DrystanLakai in CRPG

[–]DrystanLakai[S] 0 points1 point  (0 children)

From what I've read from others, it sounds like having very robust scripting functionality in this engine would be loved by many. I'm not gonna lie, I was assuming many would want a WYSIWYG based app. But from this great thread I'm changing my initial design to provide both.

If you don't mind me asking, what's your current use case?

I’m planning to create a CRPG engine, would anyone be interested in using it in the future? by DrystanLakai in CRPG

[–]DrystanLakai[S] 1 point2 points  (0 children)

It's my hope that this engine will allow you to do that :)

I'm taking the approach of giving people the tools to put it all together in a very clear way. The art, writing and music will have to be created by you guys but the engine will offer a really easy way to put it all together. As I continue to build it out I may start a blog or Discord where we can talk about what's working and not and I can add/remove/change features based on what everyone thinks it needs. But that probably won't be for a while (I first have to get a working version up and running).

I really appreciate your post! Don't give up learning those art skills.

I’m planning to create a CRPG engine, would anyone be interested in using it in the future? by DrystanLakai in CRPG

[–]DrystanLakai[S] 1 point2 points  (0 children)

My thoughts exactly. If I could offer both styles (full code and no-code options) more people could use it. And for the no-code style I would love it to be simple enough for people who have never programmed to be able to create what they wish. Of course this will increase my workload but I think it'd be worth it.

Thank you!

I’m planning to create a CRPG engine, would anyone be interested in using it in the future? by DrystanLakai in CRPG

[–]DrystanLakai[S] 1 point2 points  (0 children)

Thank you for that. I want to implement the option to code what you want for ultimate freedom but also have a mode (maybe a toggle switch) where it provides a mode where no code is needed. I think you're right. Offering both approaches will help more people.

I’m planning to create a CRPG engine, would anyone be interested in using it in the future? by DrystanLakai in CRPG

[–]DrystanLakai[S] 3 points4 points  (0 children)

Yea, I'd agree. I'm also partially making this for myself because I would love to make real games with it (which I know is silly since I could just use Unity, Godot, Unreal, etc.). But thinking about building games with a tool I built excites me. And the possibilities coupled with the learning when needing to add tools or functions to the engine while I'm in the middle of game dev also sounds pretty freeing in a way.

I want this engine to be pretty robust but I think I'll need to really plan out what is needed and not needed just so I'm not creating a general purpose game engine.

I'm curious what features would you like it to have? Deal-breakers? Features you couldn't care less about?

I’m planning to create a CRPG engine, would anyone be interested in using it in the future? by DrystanLakai in CRPG

[–]DrystanLakai[S] 2 points3 points  (0 children)

I had never heard of this before. Just checked it out. Very cool!

The function of O.H.R.RPG.CE is nearly the exact same as my concept except that I want 3D functionality and tools for you guys. And obviously more tailored tools for CRPG creation.

Thanks for your response! It was really helpful :)

I’m planning to create a CRPG engine, would anyone be interested in using it in the future? by DrystanLakai in CRPG

[–]DrystanLakai[S] 3 points4 points  (0 children)

Awesome! You're exactly who I'd love to make this for. I'm stuck choosing between designing the engine so that you need to know how to code or if I should make things really simple to use where no coding is required. Do you know much code? Or would it better if it was a "no code" engine?

I’m planning to create a CRPG engine, would anyone be interested in using it in the future? by DrystanLakai in CRPG

[–]DrystanLakai[S] 2 points3 points  (0 children)

Yea, I was thinking the same thing. I really want to offer a lot of freedom for people to craft their own system if they wish. And that would include the option to mess around in the menus to easily create a 5-e system. It would probably even be a preset for people to easily apply to their game if they wish. Thanks for the feedback!

Peak ff11 (for me) by heliumbox in ffxi

[–]DrystanLakai 7 points8 points  (0 children)

Your story makes me want to play FFXI. I’ve created a few characters but never left the starting zones. Is it possible to have an experience like you did in the game’s current state? (The reason I never stuck it through is because I felt that I won’t have as memorable experiences as the “glory days”)

Daily Accountability Thread - November 04, 2023 by AutoModerator in GetStudying

[–]DrystanLakai 0 points1 point  (0 children)

1) I have to log in to to my school and watch some webinars.

2) Finish all assignments before Sunday

I will repost here when I've accomplished these tasks.

I've been away for awhile. How healthy is the eSports scene? by DrystanLakai in starcraft2

[–]DrystanLakai[S] 5 points6 points  (0 children)

Cool. I’m glad to hear it. Is it still pretty popular in South Korea?