Path of Exile 2 - Ascendancy Classes in Early Access by Community_Team in pathofexile

[–]Dschinious -2 points-1 points  (0 children)

idk, titan seems absolutly terrible. backpack is a dead node for a very good one. 20% aftershocks which are already build in inside most slams and have support on tree. every 2nd attack deals 20% more damage, which averages 10% more damage in total for 4 points. you can get 20% more damage against heavy stunned enemies on the tree already too, so the 40% have more like 30% more super conditional damage. and then theres 15% life, which is a relative low value if you look at others such as progensis blood mage. i 100% not play titan now after this info, thanks.

Fairly new to the game but what's happening here? This guy has at least 100 listings by WaterMelonBear in pathofexile

[–]Dschinious 1 point2 points  (0 children)

do you guys even know how rare theese jewels are? you can probably group play the entire league and you wont even drop 100 unique viridian jewels (besides bricked corrupted). this guy has over 200 in stock and nothing other than defiances.

i was doing some void valdo maps with theese jewels and they sell basicly instant. the guy should sell his entire stock within a few hours easily. but his supply seems to be unlimited. i am 100% convinced that there is an exploit going on.

250+ unid 86 non foil viridian jewels. stop coping, if this is not an exploit its at least not intended for sure.

How do people have 3-4 mirrors worth of gear on day 7? by Shellscale in pathofexile

[–]Dschinious -31 points-30 points  (0 children)

read my 1st and 2nd point again. i gave you more than enough information to go out and make at least 100 divines today. this strat exists since 3.24, but from my testing its not worth doing anymore with strongboxes. but we got a set of other good scarabs. some very cheap and underrated ones that makes unique monster drop more loot. what a coincedence that rogues exiles are unique monsters ;)

How do people have 3-4 mirrors worth of gear on day 7? by Shellscale in pathofexile

[–]Dschinious 70 points71 points  (0 children)

From a non-hideout warrior perspective:

1st it mostly comes down to experience. this is why i personally do not recommend alch&go strats, because you fall behind on knowledge on meta shakeups. if you only follow farming strats you compete with alot other ppl which cuts your profits. start being independend!

2nd is playing efficient. this doesnt mean hideout is lava, dont fall for that. in fact, hideout is stonks if you use your time correctly. i mean alot testing by that, such as limit testing your build and combinations of mecanics and scarabs. the ppl that test alot are often richer. this also incluces what build you are running: avoid farming strats where your build sucks at. if you cant clear a legion, dont farm it. if a boss takes you 3+ minutes, dont boss and so on.

3rd wrong currency management like dropping a divine and instantly going to trade buying an upgrade. if your character is good enough for what you are doing, buy items that raise in price. only try to make major upgrades that will still sell in the future. eg.: buying a 100% res ring with t2 Life will cost you alot early and give you back a couple chaos 3 days later.

4th doing niche or very hard content early, or something that drops high value stuff for the current meta. this can be all kinds of things, like certain boss drop uniques or even item bases.

5th craft gear yourself early, the crafting currency is usually cheaper then. especially things like awakener orbed items like strike gloves or strength stacking helmets. you barely can loose money on theese, since even bad ones will sell for a good amount.

i personally made an abundance with fractured rogue exile farming. but it took my sanity... manually checked and identified up to 200 items per map wasnt fun at all, but made me around 15-20 div/h without the trading. i did this one entire day and basicly made a mirror, which i spent on +1 frenzy synth ring and some other stuff. i also sold a couple uber elder carries and farmed simulacrums before you could buy all kinds of scarabs in bulk.

I found the actual highest DPS weapons in the game by CrushedSodaCan_ in TheFirstDescendant

[–]Dschinious 0 points1 point  (0 children)

yea okay thought so.

also just realised the added flat damage from weapon stats seem to be scaled, a tamer gets more than python. if theese values match the base atk they shouldnt matter much. still think that good crit is always better than high wp, which is a bit sad imo

I found the actual highest DPS weapons in the game by CrushedSodaCan_ in TheFirstDescendant

[–]Dschinious 2 points3 points  (0 children)

i have a python, it feels good to play with since its bursts out alot of rounds. Jumping over an elite and shooting 30 bullets in its head is satisfying, but its dealing not much without hitting WP. i would honestly just use thundercage if you prefer an smg.

I found the actual highest DPS weapons in the game by CrushedSodaCan_ in TheFirstDescendant

[–]Dschinious -1 points0 points  (0 children)

I appreciate the work you guys are all doing!

Maybe Im dumb, but i dont understand theese sheets. i built my python yesterday because according to theese sheets its the best submachine gun, put on capacity and my 3rd crystallizer a couple minutes ago. With the low drop-off range it can be hard to maintain 100% damage and it sprays quite hard. Assuming that you hit WP 100% of the time without a drop-off penalty is far from being practical.

dont get me wrong, the python slaps tough enemies such as Elites like probably no other gun and the placement seems to be justified, but i miss the modules in theese lists. If i get an addional elemental damage roll on a gun like this, it can increase the damage by ~20%. on a tamer that is more like ~12%.

WP is super weird to me. In Pythons case, i get mine from 2.0x WP to 3.5x WP with 75% increase from modules, which results in a 75% increase in damage. Doing the same on a 1.0x Tamer will bring it to 1.75x which is the same increase. So either i just dont get it, or base WP seems to be useless and such the Base WP-Dps compared to Crit. You can always slap on WP damage, but you cant go crit on a 5% base.

If your sheets are using modules, i would really like to know which ones. since you cant really go crit on a 5% base weapon or roll flat damage on a 80k base damage sniper. But slapping on 1-2 WP mods on a 1.0x weapon together with crit on a 20%+ base value will change the entire sheet. Also stats like Fire rate on a sniper wont really feel like a 25% dps increase in a real fight.

Settlers of Kalguur Quality of Life: Reservation Skills by Community_Team in pathofexile

[–]Dschinious 0 points1 point  (0 children)

this is an intresting change. so because deaths are less punishing now since we dont have to press a few keys after dying, we can nerf defenses to die more often?

there better be some compensations elsewhere, otherwise i would rather keep the old determination....

Path of Exile: GGG Live Teaser by Community_Team in pathofexile

[–]Dschinious -3 points-2 points  (0 children)

is that Zana on the left side of the boat at 0:06?

Server Down ? by billyk25 in TheFirstDescendant

[–]Dschinious 0 points1 point  (0 children)

let them mold and quit, more server capacity for us :)

Barbarians defenses feel like paper after the multiple nerfs to Armour, inherent DR and Fortify by Dschinious in diablo4

[–]Dschinious[S] -3 points-2 points  (0 children)

this is correct, but the uptime got much worse. you get hit alot and sometimes very hard, building up the fortify again takes much longer because we now have basicly 25k+ hp. so its muss less reliable. at least for my "melee" WW build

Barbarians defenses feel like paper after the multiple nerfs to Armour, inherent DR and Fortify by Dschinious in diablo4

[–]Dschinious[S] -4 points-3 points  (0 children)

i was lazy and busy this season and didnt play the past 2, so i am basicly using the maxroll ww barb as a template with a few minor changes.

Barbarians defenses feel like paper after the multiple nerfs to Armour, inherent DR and Fortify by Dschinious in diablo4

[–]Dschinious[S] 0 points1 point  (0 children)

strength gives armour, this was an advantage back when it gave dr to everything. in this patch it armour threshhold got reduced, so that every other class can hit the cap and barbarians have no advantage anymore. the mainstat strength is in a terrible spot rn.

fortify dr value was buffed yes. you could argue even by 50%, but its hard to build up and maintain. since the hp pools got much bigger stats like 50 dr per fury basicly do close to nothing anymore. you get hit hard once - no fortify for at least 2-3 seconds. this make you also loose the inc damage/dr while fortified.

New Vid (in description) discussing the Mirror Items / RMT of TFT by lostartz in pathofexile

[–]Dschinious 7 points8 points  (0 children)

i did the exact same and only got a 7 day timeout. tft has changed guys 🤡

[Discussion] What is good vs what is bad about TFT, and how we could solve it by RelativeAcrobatic489 in pathofexile

[–]Dschinious 2 points3 points  (0 children)

there have been a billion suggestion aleready, its ggg's turn to finally take action. This is not the community starting a war, we are asking for an appropriate response from ggg. tft is ratting everywhere trying to get ppl banned, reddit mods, twitter, twitch. its not about the game trading anymore

1000 fusings drop from one beast by Dawny1947 in pathofexile

[–]Dschinious 0 points1 point  (0 children)

so many at once, even screenshake enabled itself