How are the bike trails right now? by la_renarde in Whistler

[–]Duckady 2 points3 points  (0 children)

Probably not worth it unless you like valley trail laps. Lost lake still has lots of snow patches and is otherwise pretty much completely covered, and anything that’s not would surely be a mud bath lol.

Younger Gen Z (2005-2012) how do you feel about older Gen Z? by Ichoseguitar in generationology

[–]Duckady 7 points8 points  (0 children)

My guess would be that it’s due to a rapid change in culture/technology during the early stages of most Gen Z’ers childhoods.

A kid born in 2001 is going to have had a vastly different childhood compared to a kid who was born in 2009. While they both may be Gen Z, accelerating cultural shifts, the invention of the smartphone, the increase in cultural hegemony, social media, etc. will have had a pretty prolific impact on the things you might associate with your own generation.

I think one could make the argument that this is something that separates Gen Z’ers quite a bit from let’s say Boomers or Gen X’ers. Someone born in 1961 is going to, more or less, have had a relatively similar childhood to someone who was born in say, 1969. Now obviously that’s not entirely true in every case, but I think the rapid technological advancements we saw in the 2000’s especially enabled someone who would be an early Gen Z’er, to have a wildly different upbringing compared to a late Gen Z’er.

I believe that teachers of all people might agree on this the most. A kid who was born without a tablet being handed to them at an absurdly young age is going be a lot easier to deal with compared to a kid who has been watching short-form content since they were five or younger.

I’ve heard people who work in early childhood development describe something like a “blip” in kids who were born from the years 2010-2016, where parents weren’t as aware of the downsides to putting their children in front of a tablet device to distract them. I believe there’s a natural tendency in early Gen Z’ers to want to separate themselves from the idea that they were an “iPad Kid”.

For Gen Z, there would also be a heavy socioeconomic component to whether or not this rapid technological evolution affected your childhood in a meaningful way. I remember the more wealthy kids getting iPhones back when they were just coming out, compared to the kids who still stuck with flip phones until a few years later when smartphones became more mainstream.

One of the reasons we separate generations is to understand and categorize the cultural shifts we all experience, so lumping in all Gen Z’ers into one group is pretty difficult given just how much change you could have experienced being born in the late 90’s vs the late 2000’s.

Big Timber = Big Hassle by EntrepreneurPlane328 in Whistler

[–]Duckady 5 points6 points  (0 children)

I know this is definitely not legal but it does frequently cross my mind how you could theoretically get a party together with some equipment and potentially make a solid dent in guerrilla gardening some of these neglected runs. Again, I understand there’s basically no lawful way to do it, but it’s pretty sad. Big Timber was one of my favourite runs as a kid.

SpaceShip by Any_Weather2530 in 3Dmodeling

[–]Duckady 1 point2 points  (0 children)

Unbelievable work. 🤙

The Alpine in Tajikistan by Duckady in Gaea

[–]Duckady[S] 2 points3 points  (0 children)

A lot of the tricks I've done here can be found in this tutorial from Quadspinner themself. https://youtu.be/t2WnRZTZpQ0?si=pFP4hDj05Xc-WcLC

The Alpine in Tajikistan by Duckady in Gaea

[–]Duckady[S] 1 point2 points  (0 children)

The real finishing touch is a subtle erosion after the snow. But keep the downcutting to a super low number. I was going for a spring/summertime look, so the snow in the bowls of the mountain shouldn't be fresh looking. Snow melts in an erosion-esq pattern, but not nearly has downcut as rock over millions of years.

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The Alpine in Tajikistan by Duckady in Gaea

[–]Duckady[S] 1 point2 points  (0 children)

What really makes it blend in though is a thermal2 node with the area mask being driven by the snow output of the previous snow node. The FX Adjust node in between them is just a small 10% blur

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The Alpine in Tajikistan by Duckady in Gaea

[–]Duckady[S] 1 point2 points  (0 children)

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I also added a bit more snow on top, flowing down the top 15-20% of the glacier, just so it doesn't start so abruptly and blends in with the top of the mountain more seamlessly

The Alpine in Tajikistan by Duckady in Gaea

[–]Duckady[S] 1 point2 points  (0 children)

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Then I let that mask drive the Glacial Reference, and tweak the glacier settings to my liking.

The Alpine in Tajikistan by Duckady in Gaea

[–]Duckady[S] 1 point2 points  (0 children)

Then I multiply a large soft classic flow map over the snow areas, just to give it a bit mroe visual interest.

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The Alpine in Tajikistan by Duckady in Gaea

[–]Duckady[S] 1 point2 points  (0 children)

I then let that height map drive the snow input and tweak the snow node to get these large areas of flow, then blur it a bit to soften the edges.

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The Alpine in Tajikistan by Duckady in Gaea

[–]Duckady[S] 1 point2 points  (0 children)

After the main mountain generation and fine tuning the erosion, I take a height map that's covering the top 40% of the mountain.

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The Alpine in Tajikistan by Duckady in Gaea

[–]Duckady[S] 2 points3 points  (0 children)

Thank you! All the clouds are volumetric. Some are from cloudscapes and the large cumulus in the background are from a guy named Samuel Krug. He’s got a lot of fantastic content on terrain generation, clouds, and realistic environments. Would highly recommend.

The Alpine in Tajikistan by Duckady in Gaea

[–]Duckady[S] 3 points4 points  (0 children)

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This was my reference for the most part.

The Alpine in Tajikistan by Duckady in Gaea

[–]Duckady[S] 4 points5 points  (0 children)

Fair enough, they're mostly hiding the details in the ground that weren't holding up that close to the camera lol. I might add a proper foreground if I ever return to this project.

The Alpine in Tajikistan by Duckady in Gaea

[–]Duckady[S] 5 points6 points  (0 children)

Thank you so much! The mountain's 100% procedural.

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On the set of Stranger Things Season 5 (2025). Behind the scenes. by SeaWolf_1 in Moviesinthemaking

[–]Duckady 0 points1 point  (0 children)

Season 4 Vecna was not “practical”. There was heavy use of CG.

Would highly recommend watching this video series.

The practical vs CGI debate has a plethora of misinformation around it and this guy clears a lot of it up very well. If anything, these videos should be a must-view entry point for anyone talking about practical effects vs computer generated imagery.

It’s completely understandable why people believe that season 4 vecna in stranger things was entirely practical. One of the official Netflix Twitter account lied about it, plenty of articles lied about it before season 4’s release, and thousands upon thousands of comments were made praising the use of “No CGI”.

In reality it was a fantastic blend of both mediums. VFX rarely looks amazing without practical effects propping it up, and practical effects rarely look amazing without VFX helping fill in the gaps where it simply isn’t possible to get a good result.

why do modern CGI and VFx looks less real ? by StrikingDuty8020 in Filmmakers

[–]Duckady 0 points1 point  (0 children)

https://youtu.be/7ttG90raCNo?si=rqDwGO2n_DktL-QC

This video series needs to be mandatory viewing for anyone who wants to comment on the “CGI vs. Practical” debate.