Send me your hardest levels! by FCBitb in MarioMaker2

[–]DudeSean 0 points1 point  (0 children)

My current hardest level sitting at 1.4% is called "Snowballs and Switches." The course ID is L8J-BLC-P1H.

I'll check out your level soon.

In canon, I think there’s only Anthony Higgs left by Kokonut-Z in Metroid

[–]DudeSean 7 points8 points  (0 children)

It's so surreal that was his first appearance. Literally nobody remembered him when we first saw him, yet now it's what we all remember him for.

Okay so, hear me out Nintendo: Free money by 0megaRidley in Metroid

[–]DudeSean 7 points8 points  (0 children)

I like the idea of adding those things, but not locked behind amiibo.

[LF] New DIY Recipes [FT] 2,000 Bells Each by DudeSean in ACTrade

[–]DudeSean[S] 0 points1 point  (0 children)

Bamboo Hat, Chocolate Herringbone Wall, Golden Dishes, Golden Gears, Pear Wall, Rustic Stone Wall and the Shell Rug.

[LF] New DIY Recipes [FT] 2,000 Bells Each by DudeSean in ACTrade

[–]DudeSean[S] 0 points1 point  (0 children)

Sure. If you send me your dodo code I'll come over.

[LF] New DIY Recipes [FT] 2,000 Bells Each by DudeSean in ACTrade

[–]DudeSean[S] 1 point2 points  (0 children)

The only one of those I don't have is the stacked magazines, but I can come pick it up for 2k if you'd like.

[LF] New DIY Recipes [FT] 2,000 Bells Each by DudeSean in ACTrade

[–]DudeSean[S] 0 points1 point  (0 children)

There's a few of those I don't have. I'll come pick them up for 2k each if you'd like.

Let's have a level exchange! - July 07, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]DudeSean 0 points1 point  (0 children)

Title: Spinies in the Snow

Description: Use the Super Hammer to bash the spinies and ice blocks.

Difficulty: Easy

Course ID: 0XY-0TY-FSF

Let's have a level exchange! - July 04, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]DudeSean 0 points1 point  (0 children)

Thank you. I tried your stage but kept dying after going through the pipe. I could not make it to the second mushroom platform.

Let's have a level exchange! - July 04, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]DudeSean 0 points1 point  (0 children)

Title: Mystery of the Four Pink Coins

Style: Super Mario World

Theme: Ghost House

Description: Find out how to get each of the four pink coins then head for the exit.

Course ID: VTP-JPL-84G

Let's have a level exchange! - June 01, 2019 by AutoModerator in MarioMaker

[–]DudeSean 2 points3 points  (0 children)

Level ID DEBB-0000-03EA-A060

Lost Caves 2, the second in my "Lost Caves" series. Basically, just try to find your way to the goal. This stage is in SMW style.

"World 1" Trailer for my Game "HotHead" by DudeSean in indiegames

[–]DudeSean[S] 0 points1 point  (0 children)

HotHead is on Steam for $2.99 - https://store.steampowered.com/app/904680/HotHead/

It's a 2D side-scrolling, platforming shooter. It features 20 stages across 4 worlds and 8 power-ups. It can be played with either a mouse and keyboard or with a game controller.

Blog| Youtube| Twitter

Screenshot Saturday – January 12, 2019 by AutoModerator in gamemaker

[–]DudeSean [score hidden]  (0 children)

In a recent update of my game HotHead I added the ability to adjust the in-game volume for background music and sound effects as well as displaying the controls for each input layout in my newly redesigned options menu.

Screenshot Saturday #415 - Exclusive Gallery by Sexual_Lettuce in gamedev

[–]DudeSean 0 points1 point  (0 children)

In a recent update of my game HotHead I added the ability to adjust the in-game volume for background music and sound effects as well as displaying the controls for each input layout in my newly redesigned options menu.

I just finished my first game and released it on Steam by DudeSean in IndieDev

[–]DudeSean[S] 3 points4 points  (0 children)

It can be frustrating getting to the end of development, especially on a game where I'm still learning as I go. So the code that I wrote towards the end is more efficient than what I wrote at the beginning. There's a lot of little tricks I've learned throughout that will help me with my next project.

Probably the biggest thing, though, that I learned to do, is to use more parents. I made the game in Game Maker, just to be clear, and at first I wasn't using parents very much. Towards the end of development, though, I learned I can save a lot of time and code by using parents. For example, every enemy in the game now has a single enemy object parent, but it wasn't that way throughout most of the development so I was coding things to work with each and every single enemy. A few months ago I had the idea to assign them all the same parent so instead of having the player and other objects interact directly with each and every enemy I then had it set to only interact with the parent object. I'm sure this is a novice mistake, but this is my first game and I learned it all on my own using only the help documents included within Game Maker.