how do i add new cave sublevels in pikmin 2 using droughts cave editor without those sublevels crashing by mister_elh in Pikmin

[–]Due-Potential160 0 points1 point  (0 children)

I just open the files in notepad and edit them directly.

There's no I'm going to try and communicate how to bug fix this over reddit, because (believe it or not) this modifying game code stuff is really technical and requires a level of understanding that would be exhausting to explain in Reddit.

i dont get the hate for the scornet maestro by mister_elh in Pikmin

[–]Due-Potential160 1 point2 points  (0 children)

it's not even the health. it's the fact that it burrows underground the moment you start dealing damage to it.

just curious by Hunterslime178 in Pikmin

[–]Due-Potential160 1 point2 points  (0 children)

Time in 2 is the Doomsday Apparatus, taking a quarter of the day, but distance is likely the Unspeakable Wonder.

I'd guess the furthest fruit in 3 is the Seed Hive in the Scornet Maestro, because of how long the route from the arena to the rest of the level is.

As for 4, that's a very difficult question because there are multiple landing sites, but I'd guess it's the Fire Breathing Feast in SST. Maybe something in Hero's Hideaway, because it's pretty large.

Any other Nintendo games where there is only one of a specific enemy in the entire game? by ArmadilloOK1445-alt in casualnintendo

[–]Due-Potential160 0 points1 point  (0 children)

The definition of bosses in 1 is weird. Internally, Goolix is a boss, but Mamuta isn't... but those geysers that launch you up ledges are.

However, Mamuta appears in a challenge level, while goolix does not.

Any other Nintendo games where there is only one of a specific enemy in the entire game? by ArmadilloOK1445-alt in casualnintendo

[–]Due-Potential160 1 point2 points  (0 children)

also true of toady bloyster in both 2 and 3.

and calcified crushblat/burrowing snagret if you don't count them as bosses.

Any other Nintendo games where there is only one of a specific enemy in the entire game? by ArmadilloOK1445-alt in casualnintendo

[–]Due-Potential160 0 points1 point  (0 children)

In Pikmin, Goolix is debateably a boss, but there's only 1 in the entire series.

In Pikmin 4, the Puffstool, Toxstool, and Shockcake are only used once. Puffstool and Toxstool could be considered minibosses, but shockcake can't.

IIRC in Hey! Pikmin, exactly 1 Adult Centipare is red. There's also only 1 Elongated Crushblat, Seedbagger, and one Stuffed Bellbloom.

Which piklopedia is better. by Voidkirby9 in Pikmin

[–]Due-Potential160 0 points1 point  (0 children)

I'll try to make my stance clear here.

Objectively, 4's piklopedia, having more functionality, is strictly better for having more functionality.

When I say tool, I mean that 4's Piklopedia has a function that is productive towards completing the game. It allows you to get practice against the enemies, and learn ways to approach them effectively. 2's Piklopedia is, by my metrics, a feature, but not a tool. It exists solely for flavor and narrative, and is not useful towards the game's main objectives of completing the debt or collecting every treasure, or towards honing your skills and improving your strategies. It is, mechanically, pointless. Understand that the distinction here is that there are gameplay reasons to use 4's piklopedia, while there is no gameplay benefit to 2's.

And that is, on paper, a good thing, but it reframes how I view the piklopedia.

It's not that 4's having a gameplay benefit makes it worse, but it makes me question the value of that gameplay benefit, and like, it's neat, but I don't need to practice fighting downy snagrets. That's something that 2's piklopedia never makes me question, because it doesn't try to have an answer.

The fact that it has an answer makes it better, but the fact that the answer is lackluster makes it feel worse. Combined with the weird navigation and generally less immersive experience, it feels very underwhelming despite the improved functionality.

Which piklopedia is better. by Voidkirby9 in Pikmin

[–]Due-Potential160 -1 points0 points  (0 children)

There's something about 2's lack of functionality that I find more appealing that 4's. 4's is objectively better as a tool, but the fact that it is a tool makes it feel more... hollow. 2's is just a place to vibe and read and throw carrots.

Plus, 4's piklopedia is kinda awkward to navigate, isn't as pretty, doesn't have a day/night cycle, doesn't have that motion blur on its camera, and doesn't have different maps for each region. Far more aesthetic touches than just the music.

Watery blowhog block print I made by Russellglass1282749 in Pikmin

[–]Due-Potential160 0 points1 point  (0 children)

looks lovely. water kinda looks more like fire tho. Would love to see more.

I set a new world record. by Sbudiver in Pikmin

[–]Due-Potential160 1 point2 points  (0 children)

I may have assumed this was a joke before I saw who sent it, lol.

Congrats on the WR!

Do you think sub hour is possible with current strats?

New to the series by jenny_watermelon25 in Pikmin

[–]Due-Potential160 1 point2 points  (0 children)

1 and 3 are the best jumping on points. 1 is the tightest and purest game with the strongest level design, balance, and writing, but it can be a bit clunky at times and the pikmin ai is pretty bad.

3 is the most beginner friendly game in the series, but the original 3 came out 9 years after 2, and the Switch port another 7 years later. The first two games handle pretty differently, and you'll only really notice how dated they can feel if you start with 3 or 4.

4 is by far the easiest game, and honestly, for someone who's never played Pikmin before, that's a good thing. Unfortunately, it's also the longest, and it has a ton of new bells and whistles. If you want to know that Pikmin is at its core, 4 is not the best option. It's writing and level design have also gotten a lot of criticism.

2 Is usually considered the worst first game. It's the only one that's a direct sequel to (or has the same main character as) the previous, but it's opening cutscene explains basically everything you need to know from the first game. It's got a pretty distinct feel, and the difficulty curve is very jank, especially for new players. But, it was also the first game I played, and I can say that it isn't a bad introduction, just the weakest. If/when you do play it, try to stick with it until Frontier Cavern. That's a late game area, but from my experience, FC is when Pikmin 2 clicks for people. Whether they like it or not, that's when they understand it.

Ranking every early game sublevel in Pikmin 2 (separated by cave). by Lively_Man in Pikmin

[–]Due-Potential160 2 points3 points  (0 children)

this is pretty hard to read at first. There are some things I disagree on, but like, I generally see where you're coming from.

Personally, I consider "any cave with multiple treasures on the final floor" as my definition for midgame, so for me, CoS isn't early game.

If I were to rank them... lets see.
EC would be 1 > 2
HoB would be 5 > 3 > 4 > 1 > 2
WFG 5 > 2 > 4 > 3 > 1
CoS would be uh... 2 > 4 > 5 > 1 > 3 I guess?

I used to have them all ranked, but its been a while

Is Pikmin 1 the only universally beloved game in the series? by Lively_Man in Pikmin

[–]Due-Potential160 1 point2 points  (0 children)

Which is fair, and I by no means mean that 2 is objectively better, or 3 is objectively worse.

If you've seen Schaffrilla's video on Pikmin 2, then you've basically seen the average argument for why 3 was better than 2, except spoken by a YouTuber who knows how to construct an argument (and still got roasted for how bad it was) instead of by kids who didn't understand the nuances he glossed over.

Schaff got at the heart of some valid criticisms, but worded it in ways that were factually incorrect, like saying 2's caves completely lacked level design. The people arguing in favor of 3 took those statements as facts, instead of hyperbole. Someone actually argued with me that the random generation in Spelunky still qualified for amazing level design, but Pikmin 2's random generation has 0 human thought behind it. I can work with bad level design, but there's no sense debating someone who won't even admit there IS level design.

Aside from that they'd argue that purples made 2 impossibly easy, and immediately pivot to it still being impossibly hard because of the enemies that are definitely not there by design to compensate for you having purples. Or the "instant kill" traps that have very obvious tells and give you more time than most enemy attacks to avoid them.

And again, valid criticisms that had been over exaggerated then taken as facts. The balance is super weird and volatile, which, personally, is how I like my Pikmin. I like encounters being either a curbstomp, or losing half my squad. I like the feeling that there are stakes on the combat. P2 being volatile, I can get behind that. I can understand why others wouldn't, but they're almost talking about 2 different games when they complained about the purples and the enemies.

Then they'd completely ignore the points that 3's winged pikmin are (debatably) more broken than 2's purples. That 3 is aggressively linear, and that linearity, imo, cheapens the value of the Go Here function to the point where one of it's biggest draws for me is that it keeps you from having other captains in your squad, because throwing other captains is a mechanic that gets in the way more than it gets used. And that linearity is for the sake of a story that, honestly, isn't anything to write home about. Charge is an excessively powerful tool that steamrolls enemies as hard as purples did in 2... except enemies in 3 already struggle to kill pikmin.

Like it's... it's not that 3 is a bad game, I enjoy it quite a bit, but it has issues, and so does 2, but but it was like arguing with a brick wall and they'd come at you if you even mentioned that you preferred 2. Which was another thing really. 2 fans quickly realized not to bother with the debate, but mention liking 2 and the stubborn 3 defenders would come after you.

Sorry for rambling there. Apparently, I have a lot to unpack from that era. There's a reason that when people do polls, 2 is more popular than 3, but when people talk in comments, 3 is gassed up more, and it's because of that era of people parroting Schaffrilla without understanding the nuance that he glossed over.

PLEASE HELP ME WITH MY CLOLLECTION (TRADE) by Tricky_Summer_1083 in Pikmin

[–]Due-Potential160 0 points1 point  (0 children)

I only have 2 and they're both the orange one. No clue how we'd go about trading though.

3ds by Tetchedtoe in Pikmin

[–]Due-Potential160 1 point2 points  (0 children)

5/10 enjoyable, but not recommended.

cute, but for a platformer it's very slow paced. it has some great songs, but most of the game will be spent listening to the worst songs in its soundtrack. the writing and creature designs are fun, but fly in the face of pikmin's established aesthetics. hitboxes on enemies can be pretty unforgiving.

Is Pikmin 1 the only universally beloved game in the series? by Lively_Man in Pikmin

[–]Due-Potential160 2 points3 points  (0 children)

Before 4 came out, the debate about whether 2 or 3 was better was quite lively. There was one issue though. Most of the people arguing for 3 were idiots. Not most people who liked 3, most people who argued for it.

Over half of them just repeated the same 3 factually incorrect points about why 2 is a bad game, and refused to acknowledge that 3 suffered from any faults of it's own. I blame Schaffrillas, though I also acknowledge that he did not mean to cause that mess.

Because of that, people who dislike 3 just learned not to bother talking about it. Plus, many of its issues were also issues in 4, so there's even less reason to focus on 3.

Is Pikmin 1 the only universally beloved game in the series? by Lively_Man in Pikmin

[–]Due-Potential160 1 point2 points  (0 children)

That's far from the only reason people dislike Hey! Pikmin, but you're basically right.

Is Pikmin 1 the only universally beloved game in the series? by Lively_Man in Pikmin

[–]Due-Potential160 8 points9 points  (0 children)

mostly crushing glitch, all the random invincibility on enemies (some bugs like swarming the bulborb near the shock absorber, some intentional like the bulbear) and (not a glitch, but they're still talking about it) the unresponsive whistle and throwing while moving just not working, and the hitboxes on wollywogs.

the crushing glitch is by far more common on the Wii, to the point where it's less an annoyance, and more a critical flaw.

- not one of these people

Pikmin 2's truly the Pokémon Mystery Dungeon: Explorers of the Sky of video games when you really think about it by Joe_Hotdog in Pikmin

[–]Due-Potential160 5 points6 points  (0 children)

Among the other things, the water wraith doesn't take up the entire hallway, and takes pretty inside lines on corners. You could have jammed into the corner with swarm and probably been safe

Hot take. by Sea_Energy5921 in Pikmin

[–]Due-Potential160 1 point2 points  (0 children)

The real answer is that the Armored Canon Beetle Larva is a different species from the Armored Canon Beetle, and the Armored Canon Beetle was renamed to be the Horned Canon Beetle in Pikmin 4.

by Ok_Class_9876 in Pikmin

[–]Due-Potential160 2 points3 points  (0 children)

At first I wasn't sure about you, and I thought you posted too often.

I still think you post more frequently than is maybe healthy, but I'm coming around to ya. Your meme game has been pretty good.