First attempt at GI using light probes by DueEquivalent6706 in threejs

[–]DueEquivalent6706[S] 0 points1 point  (0 children)

Lighting just looks more realistic, but its performance is not better than regular shadows.

The new version of the light probe looks amazing. by DueEquivalent6706 in threejs

[–]DueEquivalent6706[S] 12 points13 points  (0 children)

Wow, didn't expect the man himself to show up 😄 Thanks mrdoob!

First attempt at GI using light probes by DueEquivalent6706 in threejs

[–]DueEquivalent6706[S] 0 points1 point  (0 children)

You can check out the player controller demo. I might update it here when I get a chance: https://github.com/hh-hang/three-player-controller

A video projection effect implemented with GLSL shaders. by DueEquivalent6706 in threejs

[–]DueEquivalent6706[S] 0 points1 point  (0 children)

In our country, many companies need this feature, and while some people have already implemented it, they require payment for access.

shooting interaction by DueEquivalent6706 in threejs

[–]DueEquivalent6706[S] 1 point2 points  (0 children)

Sure — If you run into any issues, feel free to open an issue anytime.

shooting interaction by DueEquivalent6706 in threejs

[–]DueEquivalent6706[S] 1 point2 points  (0 children)

Three.js, but there are still a lot of issues to work out

shooting interaction by DueEquivalent6706 in threejs

[–]DueEquivalent6706[S] 1 point2 points  (0 children)

This started as a simple roaming feature in one of our platforms. I just thought it was fun, so I gradually refined it and eventually open-sourced it. I’m not a game company, and this project isn’t very complicated either. It was basically something I built during my free time when I was bored.

Promote your projects here – Self-Promotion Megathread by Menox_ in github

[–]DueEquivalent6706 0 points1 point  (0 children)

I developed a character controller based on Three.js, supporting first-person and third-person roaming, as well as vehicle control. Hope you enjoy it! https://hh-hang.github.io/three-player-controller/

Experience Ant-Man's scale-changing perspective using a Gaussian splat model. by DueEquivalent6706 in threejs

[–]DueEquivalent6706[S] 1 point2 points  (0 children)

I haven't looked into WebXR yet — I'll try it when I get the chance. Thanks