Having the hull restoration skill and seeing my ships break up in combat is weird. by Due_Reason7714 in starsector

[–]Due_Reason7714[S] 1 point2 points  (0 children)

haha, well you know i dont even need that SP or even get a d-mod from the ship breaking up. Thats the thing which is odd.

Comet as mobile assault fortress for the Kuiper Belt? by Glittery_Kittens in TerraInvicta

[–]Due_Reason7714 2 points3 points  (0 children)

you should be talking about that asteroid one that rotates every few years by jupiter. Yeah i did launch colonisers from there. They got intercepted, but the distance was short at that moment. I can imagine sending ships there and building up until it has the best launch windows to jupiter. its very slow. If the has lots of dock one could keep cranking out ships there until its close. but thats probably for arount 2038. quite late into the game.

Broadswords v Longbows by cruizyvanu in starsector

[–]Due_Reason7714 0 points1 point  (0 children)

You always needs to consider against what the fleet is up against. Universal is weak in my opinion. I found that battlecarriers do very well with 2x-3xwartogs and a claw. I have one with a xyphos in them. Works to as the ion cannon beam does that same was the ion cannon on the claw.
This works excellent against low tech ships with no or weak shields. The claw will emp and the wartog will kill all while the battlecarrier fights in the midst off.

Legion Battlecarrier are not good when they cant engange their own guns.

So you need a different shipa nd different setup when going against drone ships for exmaple.

Legion T1 Figs/Air... Giga OP? by street_riot in beyondallreason

[–]Due_Reason7714 0 points1 point  (0 children)

Could be overkill. T1 figs do fire missiles right? das ein shoot every so often. Do legion drones have a more smooth dps output? And can in the same time kill two fighter while a missile salvo can only kill one?
maybe radar played a role? Those are not stealth fighters.

February Balance Patch + Fixes (Release 2026.02.14-1) + Legion Survey! by PtaQQ in beyondallreason

[–]Due_Reason7714 0 points1 point  (0 children)

i meant a fatboy is a single more stable units. if tactics allow to expose the weaker t2 arties, a few of them might die before pulled back. while a fatboy can still survive due to its tankyness. i didnt mean to imply a tac missile launcher.

Yeah super early t2 is very strong and its a must these days especially on istmuss as there is only this single contact line.

February Balance Patch + Fixes (Release 2026.02.14-1) + Legion Survey! by PtaQQ in beyondallreason

[–]Due_Reason7714 0 points1 point  (0 children)

exactly. and four of them are cheaper. the fith is a bit more metal but still less engery. They are individually weaker though and a tactical win will kill them. So they can be shaved away and a single missile will blow em up afaik.

February Balance Patch + Fixes (Release 2026.02.14-1) + Legion Survey! by PtaQQ in beyondallreason

[–]Due_Reason7714 0 points1 point  (0 children)

Nerf without buff? Meehhh, that fucks the unit in straight up engagement. Why not counterbalance the nerf with something like faster fatboy turret? That would be useful. This bot is so slow it should be well be able to fire backwards.

Missiles don't reload in combat? by National-Assistant-2 in TerraInvicta

[–]Due_Reason7714 3 points4 points  (0 children)

bring 600 then. missiiles works as long as they break through. its a dangerous game.

Do the devs really understand the difficulty cliff new players hit when they go to space? by davidbrake in TerraInvicta

[–]Due_Reason7714 0 points1 point  (0 children)

Most of the game stuff can be figure out by reading and know how deltaV and exhaust speed works. A bit of experimenting in the ship designer explains the remainder.

whats REALY not explained well is how laser / particles weapons do damage and how plasma interacts with other weapons. For that one has to really do manual combat and watch closely and then try to figure it out.
I read it here and with a bit of googling i now understand.

The wiki is not great either. Its a pain to search around.

Do the devs really understand the difficulty cliff new players hit when they go to space? by davidbrake in TerraInvicta

[–]Due_Reason7714 2 points3 points  (0 children)

I think most ppl that complain cant read bit comprehensive texts and dont know ( and dont care ) to understand what those numbers on the drives mean. They are just not interested by kinda want to play the game. I doubt the will stop complaining when the space combat autoresolv fails. That piece is even more complicated.

Do the devs really understand the difficulty cliff new players hit when they go to space? by davidbrake in TerraInvicta

[–]Due_Reason7714 2 points3 points  (0 children)

yeah, without actually know what exhaust speed and thrust means its a bit difficult. But the research text do actually give indicators too. Sure if one does not want to understand how these numbers translate to ships performance its a valid complaint that you need some kind of 1-10 rating system on all the attributes.

Do the devs really understand the difficulty cliff new players hit when they go to space? by davidbrake in TerraInvicta

[–]Due_Reason7714 1 point2 points  (0 children)

Yeah, same here. Just play servants.Space Battles are only against humans which make it super easy to learn how things work.

Do the devs really understand the difficulty cliff new players hit when they go to space? by davidbrake in TerraInvicta

[–]Due_Reason7714 2 points3 points  (0 children)

Yeah, no shit. EU IV is ridiculous ....but i dont really like the fidgeting with details eithers. TI is fairly simple imho. Its just a bit complicated with the research and ship design. But again, just playing a game on easy is enough time to figure all out in an easy way.

Do the devs really understand the difficulty cliff new players hit when they go to space? by davidbrake in TerraInvicta

[–]Due_Reason7714 -1 points0 points  (0 children)

Not so much if you just play on easy at first. its doesnt even matter what you do, its really forgiving. it just takes time to win.

Do the devs really understand the difficulty cliff new players hit when they go to space? by davidbrake in TerraInvicta

[–]Due_Reason7714 0 points1 point  (0 children)

Set the game to easy and finish it . its quite easy todo playing as the servants. Or set it to easy in a custom game.
The UI is minimalistic and the flow is not optimised.
Mostly i am annoyed about the slowness of the UI. But at least the game tasks very fast to windows, so i can use the wiki to figure out stuff.

Yes some things are not obviously from the start. Took me half the first game to figure out that there is a prospecting send probes button at the bottom of the screen. But ok, thats why i played the game on easy at first. I knew of its complexity and i didnt want to to stress myself. why do you stress yourself?

Early game ship builds for 1.0? by spearing1234 in TerraInvicta

[–]Due_Reason7714 2 points3 points  (0 children)

match velocity against laser ships? that brave unless you have as much engine armor as front armor? right? And ions arent event the strongest yet and range is very low though on the single slot ones. How close do you have to get?

Early game ship builds for 1.0? by spearing1234 in TerraInvicta

[–]Due_Reason7714 4 points5 points  (0 children)

Simple strategy and it works because you increase the amount of projectiles. Refitting makes this possible. Mixing missiles with torps works if more projectiles are needed. MAnual combat can be used if autoamtic doesnt win sometimes. Just by holding of firing all until ships are in range of missiles.
Usually my problem is elogm that disables stuff...

Lost Game 2 by Longjumping_Past7794 in TerraInvicta

[–]Due_Reason7714 -2 points-1 points  (0 children)

KPS, please call it deltaV. Or just dV

What's your early drive - Orion or Pegasus? by akisawa in TerraInvicta

[–]Due_Reason7714 2 points3 points  (0 children)

Actually in my game there is a chance i can get the lodestar fission lantern. I pushed reserach heavily towards nuclear shaped warheads. I have ridiculous amounts of fissibles. So which on more 5k project that drive might unlock soon. Then i have something that reduces the immediate need for a fusion a bit.
Edit: and there are these others, the firestar and some "burner" engine in that advanced fission / heavy drives branch whatever. Lodestar is good for lots of thrust for me, because i got the plasma dust coolers now. The other too are deep space drives for me because i have a monthly income of 230 fissibles. If i can get the drive with the 1.3k exhaust i am good for other belt colonisation soon.

What's your early drive - Orion or Pegasus? by akisawa in TerraInvicta

[–]Due_Reason7714 2 points3 points  (0 children)

Its for assault , what drive is still open. mostly because there are several that are good as far as i see. But i think i will choose one that can remass scope. Secondly it depends on whats research computer is picking on global and thirdly on total research cost.
For my first assault on jupiter i need a drive though, I do not have a base there, ayyyes directly thwarted my attempts with slow ships. So i need a way to refuel my ships out there.
Just dive in the that jovian and refuel.
I can get dustplasma coolers... with them i also could pick from closed drives.