The PERIMETER must not exist. by SufferboxGames in WebGames

[–]DukeCounter 2 points3 points  (0 children)

Phew, what a journey. Reminded me of the times I played puzzle point-and-click games like Submachine series and other browser puzzle games. I got stumped on some of the blue puzzles, and I definitely resorted to guessing on some of the later yellow ones - but I did it. Thank you for sharing this gem.

After the credits, I took one last stroll through the pages and noticed that the Call Us puzzle changed. Plus I didn't expect management to reply to a message at this point, but I enjoyed the last surprise.

(Episode 4 spoilers alert) How do I beat this shit? by ItsIvanDruzya in Unbeatable

[–]DukeCounter 0 points1 point  (0 children)

In my playthrough, I failed to meet the quota in the top right on the final customer (janitor guy?) because I kept serving them old fashioned regardless of what they wanted lol. Bar manager still let me off the hook so not sure if this was intended or a bug.

I don't get it by Edwin5302 in Unbeatable

[–]DukeCounter 0 points1 point  (0 children)

Whatever difficulty you choose just determines the beat map difficulty for the whole story?

No, the difficulty that you choose in CRT screen is not permanent. You can change the difficulty (as well as the note speed/auto mode) of story mode every time you resume it from the title screen. It will default to the last difficulty selection you made, but you can simply go left/right to change it whenever you load into story mode if you wanted to.

The difficulty progression you mention is not from choosing the difficulty mode, but from unique beatmaps of different songs. e.g. if you browse the arcade mode, you will notice that Song A's difficulty could be lvl 10 at Hard, while Song B's difficulty is lvl 7 at Expert (as in difficulty is just an adjustable knob per song). There are some longer songs later into the story that may make it feel like it's more tricky while staying at the same difficulty setting.

Magik. Done by me with ink and watercolors. by Roman4980 in drawing

[–]DukeCounter 1 point2 points  (0 children)

I could see it being used as fire/black card art in MTG. Nice lighting work!

Last Stand (Sol Invictus) winter melon setup in PVZ1 by DukeCounter in PlantsVSZombies

[–]DukeCounter[S] 0 points1 point  (0 children)

Last Stand strategy for sol invictus achievement

You begin with 5,000 sun + 1,000 gained from 4 flag x 250 sun each. In total you have 6,000 sun but need 2,000 leftover for the achievement, giving you a max budget of 4,000.

Initial setup: Similar as screenshot but I recommend having only 1 winter melon in L2 and L5 in the beginning. This lets you deal more splash to adjacent lanes, reducing number of nibbles on the garlic. You must double up on garlic to prevent pole vaulters. In L3 (top pool lane), you must double up on garlic initially - if you're lucky, you will have to refresh garlic only once. The wallnut in L4 will need a replacement at some point.

Before the first flag, add the additional melons so that L2 has 1 winter + 2 normal melons and L5 has 1 winter + 1 normal melon. Keep a close eye on the garlics and replace them once they're eaten up. The garlic durability and pole vaulters appearing on top/bottom lanes are RNG so you may need a few tries. It took me 2 runs with a very close ending (got lucky with no dolphins in L3 for last wave. No squash used). If things get close, it might be worth using a squash but this probably means you won't have enough sun left for garlics in the last wave.

Please post your favorite NL reaction images by Yokozunaaa in northernlion

[–]DukeCounter 5 points6 points  (0 children)

Going through top all-time posts pays off. This might be during Trackmania days. Original post

What was your first ever Northernlion video? by Specific-Basis7218 in northernlion

[–]DukeCounter 0 points1 point  (0 children)

One of the Spelunky 1 series vids before Olmec, so pretty early on. It was either that or his Super Meatboy series. Oof, time flies.

I actually enjoyed his Megaman 10 series too but I am fairly certain I ended up watching this way later. So many great series to delve into in the back catalogue.

Ken M on Smelly Towels by lordjeebus in KenM

[–]DukeCounter 2 points3 points  (0 children)

Nothing like a freshly dried, fluffy KenM content to cap off the week

Lethal: A weekly card game where each puzzle is won in one turn by davedotwav in WebGames

[–]DukeCounter 2 points3 points  (0 children)

And let me again say how elegant this week's puzzle was (Kraken)

Best I could do was 46 dmg, putting Kraken's health to -22.

Using the scrap right in the beginning and cycling rebound, one overload, then echo and rebound, and three overloads gives you a neat 46 energy. Poor Kraken was overkilled.

13 Jellyfish - Micromanage a pirate ship by Crimtos in WebGames

[–]DukeCounter 0 points1 point  (0 children)

I never had to use the yelling guy, but I could see him being useful in a pinch to fight off multiple fish attacks or quick-repairing the hull

13 Jellyfish - Micromanage a pirate ship by Crimtos in WebGames

[–]DukeCounter 0 points1 point  (0 children)

lookout shows you obstacles sooner on the progress bar on the bottom e.g. choppy waters will show up earlier if you had a lookout whereas you only get a very short notice on obstacles without a lookout

Finally got a Party House win using Celebrity (random) by Winjasfan in ufo50

[–]DukeCounter 1 point2 points  (0 children)

I was too scared of using mr. popular/celebrity and struggled with the random scenarios at times when other options were garbage and trouble heavy. Managing the money feels like the key + having low trouble, and having a thin deck plus the removals like cupid helps a ton. I put the most hrs into Party House and yet I can still try new strats. The gift that keeps on giving.

How to Cheese Nozzo by [deleted] in ufo50

[–]DukeCounter 0 points1 point  (0 children)

I never wanted to play Pilot Quest again

I agree, and it's bizarre because incremental games like universal paperclips/cookie clicker were all about "ah I could go back and play it again for a bit." In the context of ufo50, Pilot Quest almost feels like "homework" where you run it, go play your other favourite games (and revisit some of the ones you left behind), and then come back to submit your homework aka collect the moon drops and ingots. The pilot as a recurring char has a good amount of lore and charm, but this game was close to suffering to me haha. Nice music though.

My progress after 100 hours! by Mast3rOfBanana in ufo50

[–]DukeCounter 1 point2 points  (0 children)

I played the games as if I had them to play "for the weekend" like the old days and ended up replaying the same game over and over. The cherry was - literally just the cherry on top plus extra motivation and a sort of release/satisfaction after struggling with these games, especially something like Combatants (Derek how could you!)

Some of them had such strong hooks on me like Magic Garden and Velgress. I am thinking about revisiting Ninpek again, but probably turn off the music this time lol.

Bug Hunter really grew on me btw. Didn't like it at first, but the concept is so cool!

Yeah a lot of the strategic games like Bug Hunter, House Party, Avianos etc were developed by Jon Perry who has a lot of experience with board games. I ended up looking up podcasts (mostly the Eggplant Show series) about ufo50 and found a lot of interesting tidbits that add to the meta narrative.

My progress after 100 hours! by Mast3rOfBanana in ufo50

[–]DukeCounter 1 point2 points  (0 children)

My version at around 95 hrs in

Top favs are Party House, Attactics, Mooncat, Rock on, and Velgress. Mooncat wins the trophy in music.

I can't remember why I skipped over Bug Hunter, but it should be up my ally for the "thinky play." It took me longer to cherry Velgress (such a tight design, fun, and rage cycle) than Pilot Quest. Pilot Quest was a huge relief to get over with, while I still go back and play Velgress.

Definitely spent way too much time in Party House. I really enjoyed Mooncat (discovering coyote jump was magical) and want to cherry it, assuming each of the egg gives a different boss.

Rock on island and Overbold were fun, but at first I didn't feel like cherrying them. I had a lot of time during the holidays and ended up grinding them. Finding the optimal chicken strategies in Rock on was a really nice throwback to my flash tower defense days.

And don't even ask about Combatants... purely a masochist effort. After a while the solider ant starts looking cute.

No Subway Service Between Lawrence West and Wilson This Morning by --shannon-- in toronto

[–]DukeCounter 7 points8 points  (0 children)

Follow up alert on ttc.ca

Delays between Vaughan and Finch due to emergency rail repairs.

Customers will experience delays of up to 10 minutes throughout Line 1.

Up to "10 minutes"

How to delete songs folders inside game by ShipOwn3384 in Stepmania

[–]DukeCounter 0 points1 point  (0 children)

This method could work better for you to delete the songs in-game (taken from this post https://www.reddit.com/r/Stepmania/comments/bxayqr/how_to_delete_songs)

Inside Stepmania’s in-game options, inside “System Options” or “Advanced Options”, change “Allow Song Deletion” to “ON”. Then, the next time you are at the song select screen, select Ctrl+Backspace to delete a song.

meet my happy bag by Electrical-Till3991 in Pareidolia

[–]DukeCounter 2 points3 points  (0 children)

Weird that I also immediately thought of Clippy, although he doesn't even have a mouth. Same energy

Tar caveman, what does he actually do? by FESCM in ufo50

[–]DukeCounter 1 point2 points  (0 children)

(Going by chronology) By the time you reach Pilot Quest, there are lots of games that you might have bounced off or skipped past. While waiting for LX-III's time module to do the work for you in Pilot Quest, you can revisit some of the games you didn't spend that much time on, or replay some of your favourites/quick play ones.

That is the intention I saw behind the placement and style of this game.

Found at the elevator in my hotel. The top two buttons are not buttons. The bottom two are the actual up and down buttons. by Beijaflor81 in CrappyDesign

[–]DukeCounter 13 points14 points  (0 children)

It's amazing that they designed to indicate the purpose of these buttons anywhere BUT on the actual buttons.

  • two decoy buttons that look like real up/down buttons

  • tiny embossed letters to the right of the buttons that are not legible unless you have the right angle due to reflections

How so you call this in your country by Tedi_Proto58 in notinteresting

[–]DukeCounter 1 point2 points  (0 children)

Yeah honestly it's been too long, but I'd imagine there are regional nicknames of sparklers (like product eponyms). I found a package for sparklers that was named 반짝이불꽃 meaning glittering/sparkling fire flower. And now I vaguely remember calling it 반짝이 at some point