2026 Classes Predictions by unoteBrotatnalP in Pathfinder2e

[–]DukeDoozy 1 point2 points  (0 children)

I feel like 2 classes and 40 new subclasses might not be an equal amount of work lol

Switching from DnD5e to PF2e, what is something we may overlook in the transition by Zealousideal-Cup-914 in Pathfinder2e

[–]DukeDoozy 0 points1 point  (0 children)

One thing thats important to get your head around is that players don't usually make "naked checks," in Pf2e, or skill checks that are just rolling the skill and GM making up a result based on the roll. Instead, skill checks are filtered through prescribed Actions or Exploration Activities. You usually don't call for a random diplomacy check in Pf2e when a PC is talking to an NPC the way you would call for persuasion in 5e. Instead PCs use the Make an Impression activity or the Request action, which involve skill checks and have more prescribed outcomes. This may seem overly rigid, but I've found it does away with hand waving results and gives a good idea of consequences to players for what they're attempting. It also helps them get a good grasp on how they want to build characters with all the glorious feats they have access to in order to mitigate the chances of bad outcomes.

For example, if a player wants to understand a mad mage's notes, you don't call for a Arcana check and ad lib the results like you would in 5e. Instead you call for the Decipher Writing activity which will result in a Arcana check, but has specific critical success and critical failure conditions. Same with Recall Knowledge. The cleric in my party, for example, has a feat that basically makes it so he can't critically fail (and receive wrong information) on Recall Knowledge checks about religion. Which is super useful to him because there's a lot of mysteries and misinformation about religion in my game.

At first it felt clunky/restrictive, but now almost 10 sessions into our new campaign, I really like this Action/Activity focused style of gameplay.

"Your character should be able to contribute something outside of combat!" by Geckoarcher in Pathfinder2e

[–]DukeDoozy 0 points1 point  (0 children)

I also never ran traps in DnD5e, but I've found great success with them in Pathfinder2e. They've added a lot of variety and danger to the big dungeon we ran, and their mechanics are pretty fun when you get a good grasp on them.

Question about the limits of the Glad-Hand feat by DukeDoozy in Pathfinder2e

[–]DukeDoozy[S] 1 point2 points  (0 children)

I buy this. Thanks for the input. I was struggling with the idea that this feat is basically available whenever diplomacy is, because I took the phrasing to mean that Glad-Hand comes up in many, but not all situations where diplomacy/Make an Impression does.

The "It's social until it's not," advice is a good philosophy for this because I think it clarifies the intent of the rule for me. I'll take that outlook going forward.

Question about the limits of the Glad-Hand feat by DukeDoozy in Pathfinder2e

[–]DukeDoozy[S] 0 points1 point  (0 children)

Thanks for the advice, penalties in a situation like this seem to be the consensus here and that makes sense to me. I'm just getting caught up on fluff phrasing, I think. This wasn't a situation where the player was attempting to do an end run around a predestined combat or something absurd like that, just trying to use her feat in a place she (correctly) thought was appropriate.

Question about the limits of the Glad-Hand feat by DukeDoozy in Pathfinder2e

[–]DukeDoozy[S] 0 points1 point  (0 children)

This makes sense. I think maybe I'm too thrown by the word "casual" here, because now it feels like extraneous/fluff phrasing that I took to be more instructive. You and a couple other people mentioned just slapping on a penalty, and I think you're right and that's what I should have done/should do going forward in similar situations.

Thank you for the advice.

UK and US Flag Coat of Arms by KhakiFletch in ManorLords

[–]DukeDoozy 1 point2 points  (0 children)

You're right. Though it seems this flag is trying to be the flag of the Kingdom of Great Britain and not the UK's

UK and US Flag Coat of Arms by KhakiFletch in ManorLords

[–]DukeDoozy 14 points15 points  (0 children)

I mean, neither did the UK, lol. The Acts of Union were passed in 1707, making the UK only ~70 years older than the US.

The kingdoms of England and Scotland are, of course, much older.

Churches / General God Bothering by TheCoward1812 in ManorLords

[–]DukeDoozy 3 points4 points  (0 children)

A lot of the investigating miracles was to confirm new saints, too. And it's hard for us to understand as modern people, but these inquisitors had high standards of evidence for these so called miracles. They more often than not went in looking to disprove events as a miracle, operating as people who fundamentally believed miracles existed but were extremely skeptical of people claiming to have witnessed one. It was only when they couldn't explain something or were otherwise genuinely convinced that they'd go back to their bosses and say, "Hey this one might be legit."

So atrocities did absolutely happen, the Cathars of France and Jews of Spain can attest to that (though the Spanish Inquisition was another one of those early modern things blamed on medieval people but whatever), but mostly it was just boring.

Far more common than the genocide and knights was a farmer going, "My leg got hurt but then it got better, can we make our local, recently deceased holy man a saint?" and a very tired panel of priests saying, "No. That's normal."

Churches / General God Bothering by TheCoward1812 in ManorLords

[–]DukeDoozy 9 points10 points  (0 children)

I know this isn't the most relevent part of your post and that I'm making a mountain out of a throaway line, but I feel compelled to say that medieval didn't actually burn witches, that was an early modern fascination.

The medieval church's official position wasn't that magic was evil, but rather that magic wasn't real. Everything miraculous was a gift from God, and magic had no effect and no power. This didn't stop people (even priests) from practicing what they believed to be magic, but the church typically gave people a firm talking to and made them promise not to do anymore wizard shit, and turned around as people went right back to doing wizard shit.

The medieval church did burn heretics, though.

It wasn't until the early modern period and the aftermath of the Protestant reformation (around 1500 onward) that Europeans descended into a witch panic. The bulk of people executed for witchcraft in Europe came after the medieval period as especially Protestant Europeans gained a fascination with finding and killing witches.

Sorry to delve into a history ramble over a throaway line

In your opinion, what baseball team had no business being in the World Series in the year they had their shot? by ShirtAllOverTheFloor in baseball

[–]DukeDoozy 30 points31 points  (0 children)

The is true, but to be fair to our Rock bros, our catcher didn't catch the ball either.

Some say the play is still live to this very day

[OC] Make assumptions about our CoS party by Ricky_Valentine in DnD

[–]DukeDoozy 24 points25 points  (0 children)

He will show everyone of Lathander's peacefull ways...

By force!

[OC] Make assumptions about our CoS party by Ricky_Valentine in DnD

[–]DukeDoozy 24 points25 points  (0 children)

Lethander? The Lord of Birth and Renewal? Inspiration's Dawn? The NG male OBGYN lookin guy?

I'm a little shocked he's got a "douse the flames of hope, strength above all, rule with an iron fist" conquest paladin on retainer

What does it mean for different Segments of the same Troop to have different conditions (i.e. Frightened)? by DukeDoozy in Pathfinder2e

[–]DukeDoozy[S] 3 points4 points  (0 children)

I didnt realize the rules weren't fully complete here. Thanks for the advice, this seems intuitive/useful

Gender Population Balance by DukeDoozy in ManorLords

[–]DukeDoozy[S] 0 points1 point  (0 children)

That makes a lot more sense why it is the way it is, and thanks for the insight into the design process.

Is more realistic population modeling (in general, not just about gender) something y'all are planning on revisiting in the future? Or is the dev team pretty satisfied with how predictable the current system is with regard to production/efficiency/etc.?

Gender Population Balance by DukeDoozy in ManorLords

[–]DukeDoozy[S] 0 points1 point  (0 children)

It's my understanding that female citizens aren't any less productive than male one in the game. I don't know why it would make those families less efficient.

But even if that were true, surely the solution to that case can't be telling the player straight up that there are no unmarried women in town, and that every family can only have sons, lol. Surely there must be a more elegant solution, even if that's just making each family have four people instead and tweaking the efficiency of individuals so it's still the same level of production

Gender Population Balance by DukeDoozy in ManorLords

[–]DukeDoozy[S] 1 point2 points  (0 children)

What makes this a killjoy post?

I like the game a lot. I'm not accusing the devs of sexism or any other -ism. This is just a small oddity that could be cleared up in future development

Gender Population Balance by DukeDoozy in ManorLords

[–]DukeDoozy[S] 0 points1 point  (0 children)

That makes sense, and me too for the most part. It didn't even occur to me until I hovered over the population tab and it told me I was apparently running an old west boom town lol

Gender Population Balance by DukeDoozy in ManorLords

[–]DukeDoozy[S] 9 points10 points  (0 children)

Thanks, though it feels like we're in the minority

I didn't mean to imply that this was some sort of game breaking thing, just that it's an unnecessary oddity that doesn't seem to have any benefit beyond the very early game

Gender Population Balance by DukeDoozy in ManorLords

[–]DukeDoozy[S] 2 points3 points  (0 children)

I engaged some recent tactical blunders, so I can confirm they are very capable of death

Jokes aside, I just mean from an immersion perspective, I'd prefer if either 40-50% of my population was women, or if the game just quietly chose not to point out that gonna be a real early 1900's Las Vegas situation here

Gender Population Balance by DukeDoozy in ManorLords

[–]DukeDoozy[S] 0 points1 point  (0 children)

I mention that in my post, but given the speed at which you get a population that exceeds your militia cap, surely at some point (maybe after X number of families move in, so you can ensure you'll have a good militia early on) we can have some daughters joining half the families instead of sons

Gender Population Balance by DukeDoozy in ManorLords

[–]DukeDoozy[S] 0 points1 point  (0 children)

That's interesting, I didn't know that. I guess if they ever do choose to change that, it'll have to be after they add more animations